Forum posts

Posted 21 years ago2003-08-14 10:50:51 UTC
in competition entries Post #1152
even better
Posted 21 years ago2003-08-14 09:23:29 UTC
in please wait Post #423
How is the scripted_sequence triggered? With a trigger_auto? Replace it with a trigger_once that is where you want to be when he opens the door.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-14 07:44:04 UTC
in please wait Post #422
Sorry abbout that last post clicked the wrong button. Anyway i have a barney in my level who opens a door for you using a scripted sequence but by the time i get to him he has already done it how can i make it so he will wait until he sees you or you come close to him until he opens the door.
Posted 21 years ago2003-08-14 07:37:53 UTC
in doors Post #426
how caan you make so only a barney can use a button and the player can not (like the begining of hl with the retinal scanner and barney)
Posted 21 years ago2003-08-14 03:15:35 UTC
in Tutorial about sound? Post #1186
Mind if I do one? I've been using it lots for my competition map, so... unless you want to, of course
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-14 02:57:40 UTC
in Tutorial about sound? Post #1185
When I can be bothered to actually do another tutorial, I'll do one on sound. Maybe.
Posted 21 years ago2003-08-13 15:40:39 UTC
in competition entries Post #1151
Funny you should suggest that - it was the plan for the previous contest, but I didn't get round to it. All the contests could have their own read-only MV categories, with entries going into them automatically.

Will give this some thought and might implement it soon. Thanks for bringing it up :)
Posted 21 years ago2003-08-13 13:23:05 UTC
in competition entries Post #1150
I think it would be good if there was a 4th section to the map vault: competition non-winners (Losers sounds too negative). It would be useful to people who want to learn something about, say, lasers from the laser fun contest (I know there's a tutorial, this is just an example), but find the winners' maps too complicated. Also, it would make the people who come very close not feel so ripped off, because their map would still be available for download (And of course, it would mean that if I fail to win Trapped, I can still get my map commented on and rated, maybe even downloaded >:)). So how about it? (Obviously, people wouldn't be able to submit non-comp. entries to it)
Posted 21 years ago2003-08-13 10:24:43 UTC
in freezing Post #438
well, i dont compile my maps through worldcraft, too slow, so i cant really help you, all i know is that batch compiling will save you alot of trouble and time. For me compiling in worldcraft was just a pain in the arse.

If the game doesnt load up, chances are worldcraft isnt configured properly
Posted 21 years ago2003-08-13 09:22:19 UTC
in freezing Post #437
Did you try that, or is it just not what you wanted?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-13 09:21:17 UTC
in scripted_sentence Post #434
Nonono, that was my sig. The file attatched was the sentences :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-13 09:03:02 UTC
in freezing Post #436
nope that dun help, i want it so i can launch threw wc? any suggestions
Posted 21 years ago2003-08-13 07:20:53 UTC
in scripted_sentence Post #433
they were in latin
Posted 21 years ago2003-08-13 04:33:34 UTC
in Milkshape Users, i need your assistance Post #449
oh ok, thanks for clearing that up andy, its a pity it wasnt done in the first place, its really a pain trying to place a model in and getting the clip brishes right. The measurements in milkshape are not the same as the units in worldcraft, so you pretty much have to guess or figure out the scale which i havent yet.
Posted 21 years ago2003-08-13 02:48:53 UTC
in Forums Post #1158
Yeah, phpBB rocks - I've got one :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 17:43:44 UTC
in Forums Post #1157
Yeah, it needs some work. We might move over to phpBB or something (but it would take a while, b/c I want the membership to be shared...)

So hang on, I'm on it :)
Posted 21 years ago2003-08-12 12:30:30 UTC
in Forums Post #1156
Aw, pleeease atom, get some more organised forums (constructive criticism). If someone replies to an old thread, it doesn't come to the top. You can only (by default) view one post at a time. Pleeeeease :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 12:28:16 UTC
in A MESSAGE TO THE PUBLIC Post #1290
Yeah, FS r0x. Not sure - I'd tie it with HL :)
Get '2004: A Century :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 12:27:26 UTC
in Crushing Bigmomma Post #1272
I prefer barneys and teh 'volver :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 12:25:45 UTC
in scripted_sentence Post #432
E-mailed you 'em - do you know how to use sentences? Can be tricky.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 12:14:15 UTC
in A MESSAGE TO THE PUBLIC Post #1289
sure half-life is good...............very good but not a 10 on my scale a 9.5.

why?

because it isnt as good as microsoft flightsimulator series.
i have more then 100 planes and helis downloaded for msfl-98-2000.

so thats a 10 on my scale maby a bit strange but i wanna be a pilot and hidden and dangerous is indeed very hard.
Posted 21 years ago2003-08-12 10:19:42 UTC
in scripted_sentence Post #431
can someone give a list of sentences for this entity.
Posted 21 years ago2003-08-12 07:02:26 UTC
in Milkshape Users, i need your assistance Post #448
Using the Beta of Hammer 3.5 let's you actually see the model your working with.. If the animation paths are set correctly, and it is part of the mod your working on, Placing clip brushes is a breeze... Shame the rest of 3.5 is buggy.
Posted 21 years ago2003-08-12 06:03:33 UTC
in Milkshape Users, i need your assistance Post #446
how do i find out how many worldcraft units my box is so i can make the clip brush match it?

still trying to figure that out.
Posted 21 years ago2003-08-12 05:33:44 UTC
in Milkshape Users, i need your assistance Post #445
yeah i was just about to do that, but how do i know how big to make the clip brushes so that they fit around the model, or do i just surround the entity with the clip brush and thats it?
Posted 21 years ago2003-08-12 05:20:55 UTC
in Milkshape Users, i need your assistance Post #447
well apparently theres a beta version of hammer, v3.5, apparently there is also an updated halflife .fgd file which allows model support, i never realised that you could'nt put models in halflife, weird.
Posted 21 years ago2003-08-12 05:17:02 UTC
in freezing Post #435
when i try and compile and run my map made in world craft , it launches counter strike then it gets to the loading screen and freezes any one know what is goin on and fixed it , i tried reinstalling cs and worldcraft any other suggestions
Posted 21 years ago2003-08-12 05:16:28 UTC
in Milkshape Users, i need your assistance Post #444
Just put 'clip' textured brushes round them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 03:00:58 UTC
in Milkshape Users, i need your assistance Post #443
So I can put in my own models? COOL! I'll download it tonight! I assume that you use monster_generic to insert them, right? Talking of m_g., I had a problem once with it. He was hovering above the floor in WC, like he should be, but he was halfway through the floor in HL (Opposing Force). What the hell?
Posted 21 years ago2003-08-12 02:49:22 UTC
in Milkshape Users, i need your assistance Post #442
Very helpful, though - now I can actually start modelling - I gave up pretty quickly :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-12 02:19:55 UTC
in Milkshape Users, i need your assistance Post #441
geez, dont know why i end up answering my own questions. funny
Posted 21 years ago2003-08-11 14:03:03 UTC
in Milkshape Users, i need your assistance Post #440
I had the same problem. Still have. Sorry :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-11 12:23:34 UTC
in Milkshape Users, i need your assistance Post #439
For those who have had experience with Milkshape 3D. I was wondering how i can turn the .ms3d or halflife .smd file into a .mdl file.

Is there a compiler that i can use that anyone knows of?I tryed a google search for a mdl compiler, all i can find is a plugin to decompile.
Posted 21 years ago2003-08-10 12:42:13 UTC
in SKIES Post #456
Whenever i put a sky on my latest map and run it it crashes my computer.. :(
Help me
Posted 21 years ago2003-08-10 12:28:30 UTC
in scripted_sequence Post #462
Trigger the name of the sequence in the target field of the sequence itself. Tick the 'repeatable' flag. It will just keep firing the same animation over and over and over. You can use the 'delay before trigger' to make it wait a number of seconds before repeating.
Posted 21 years ago2003-08-10 01:58:15 UTC
in .pts pointfile Post #466
There's a tutorial coming soon on LEAK finding, courteousy of Mister Crichton, it was very very helpful (we spent an hour and a half trying to follow a damn pointfile - then he came up with another idea: wait for the tutorial...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-09 20:42:11 UTC
in scripted_sequence Post #461
Try using an aiscripted_sequence, and entering the same animations in both boxes...Action and Idle
Posted 21 years ago2003-08-09 20:41:05 UTC
in .pts pointfile Post #465
LEAK detection is a major problem. The leak line you get when using Hammer to load the pointfile in the 2D views will not really let you see what is going on (Red lines everywhere) If you are using Hammer 3.5 , then you might have a chance by following the line until it goes red, but it is not an exact science, and doesn't always point the LEAK out.
If you manage to get a .bsp then try typing 'pointfile' at the command line. You should get a single dotted line, follow that, and it might pass through the place where the LEAK is and then again, if the leak is big, it will probably run out before it get's there.
Compile often is the motto here... and as atom says, go back to what you just did and start there.
Posted 21 years ago2003-08-09 20:35:59 UTC
in A bunch of random questions Post #475
Copying the .wad files into the relevant folders will work, but it is a pain because people who run your map will have to do the same. Try getting familiar with Wally and making up a .wad file that has all your textures in it. That way you can just use the one .wad file. To distribute the new textures, you can use the -wadinclude command in you CSG compile. I prefer using the -nowadtextures command, but hey, I am backward at the best of times. With -nowadtextures, you don't have to distribute the .wad file seperatly as it is now part of the .bsp (that is why there is a poster in the Rain tutorial, that isn't in the .rmf.) PS: don't forget to thank the texture authors in your readme file...

Fuzzy cameras... No idea.

Yeah, atom is right.. you will have to trigger the sound externally, so that it says Access Denied and nothing else.
Posted 21 years ago2003-08-09 12:28:16 UTC
in .pts pointfile Post #464
You're supposed to follow the line, and at some point it will go through the leak. But, uh, it's might be easier just to back-track through recently-added bits to find the offending join.
Posted 21 years ago2003-08-09 12:24:36 UTC
in Monster_generic Post #471
The monster_generic is just there for using models that don't need to do anything special.

They can't attack you or do anything exciting, because there's no special code associated with generic models.

You should be able to change the scientists by making Body be 1,2,3 or 4. -1 should make the heads random. Tell me if this works, because I can't be bothered to try it :)
Posted 21 years ago2003-08-09 12:19:25 UTC
in A bunch of random questions Post #474
1. As pepper says, it will work, but it's obviously not a good idea to distribute the WAD or even single textures with maps. Remeber to include the new WAD in Hammer setup.

2. You'll need to be good at programming C++ I reckon :)

3. Hmmm. Try triggering an ambient_generic and get it to say one of the WAVs from the PAK (and use it instead of a locked sound or whatever).
Posted 21 years ago2003-08-09 12:09:10 UTC
in Entity guide Post #1161
check your e-mail :)
Posted 21 years ago2003-08-09 10:54:40 UTC
in Crushing Bigmomma Post #1271
seem like you played to much scientist hunt shame on you sick men!

(i like smashing scientists to)
Posted 21 years ago2003-08-09 10:36:01 UTC
in scripted_sequence Post #460
i have a prob with a scripted sequence.
my scientist bends over the compter and then looks back to the screen but after he did this ince he freezes
how can i make my scientist repeat this movement.

thx

pepper
Posted 21 years ago2003-08-09 10:30:25 UTC
in A bunch of random questions Post #473
1. yes just copy the bleu-shift wad to gearbox and it should work.
i dont now how many people have there bleu-shift wad under gearbox so include that in you readme

2.dont now answer out of my head
3.dont now answer out of my head

bye

pepper
Posted 21 years ago2003-08-09 10:28:01 UTC
in Mapping help Post #468
sure i will help but what is the prob
Posted 21 years ago2003-08-09 09:40:29 UTC
in .pts pointfile Post #463
How do I use the pointfile to detect leaks. I once had a leak, and used the pointfile. I got a weird mass of red lines. ???!!! They don't make sense!
Posted 21 years ago2003-08-09 09:38:00 UTC
in Mapping help Post #467
Anyone want to help with my mapping? I'll help you as well. Please?
Posted 21 years ago2003-08-09 09:35:28 UTC
in Entity guide Post #1160
Hi, I'd like to contribute to the entity guide, just basic stuff which isn't that important but might be useful to some. How do I contribute to it?