Forum posts

Posted 20 years ago2004-10-29 08:54:21 UTC
in sci Post #70361
Omfg, you're spamming this Forum liek a spamming monkey.

One thread for all your related problems, we'll check threads that you post in, don't keep making new ones.

It is known as [u]SPAM[/u]

No I don't think you can just give a shotgun to a scientist, in fact I don't think I've seen a Scientist hold a shotugn in HL, try searching VERC, or try experimenting, I hope someone can help you , but really "sci" ain't very descriptive.

Sort it out.
Posted 20 years ago2004-10-29 08:50:01 UTC
in Compo 12 (Real World) Post #70360
edit button would be good, but some people would use it for evil.

That Hammer shot is so good I thought I'd clicked on teh top one again#! ;)

Looks really good man, I'm impressed.

The texes are pretty much spot on, the white concrete is a bit too white, but I only say that cos the rest of it looks so perfect.

Can't wait for more.
This post was made on a thread that has been deleted.
Posted 20 years ago2004-10-29 07:15:32 UTC
in Avatars Post #70344
actually, bring back teh old avatars thread tbh, and delete this imposter!!!!!!
Posted 20 years ago2004-10-29 07:14:57 UTC
in Clever Insults Post #70343
Go home, with any luck Ian Huntley will run you a nice bath
  • LOL, classic, and I will be using that
The wheel's turning, but the hamster's dead
-ROFL, you know that's the funniest shizzle since Anonymous said:
i wish sanity on you...
..and no-one really cared.

It's dead.

You lost.
you...suck....
;)
Posted 20 years ago2004-10-29 07:08:15 UTC
in Halloween times! Post #70340
Halloween?

american nobs!
Posted 20 years ago2004-10-29 07:05:17 UTC
in GL_WIREFRAME 2 Post #70338
What were you running in? D3D? Software? omg..

* PaLO throws up at teh thought of D3D
Posted 20 years ago2004-10-29 07:04:08 UTC
in Hi all! I need help!!! Post #70337
Hey D@ve, sweet pic, where is that? Looks liek Liverpool =P

But eitehr those steps are huge, or that is a small kid, which is it? And I hope it's you!
Posted 20 years ago2004-10-29 06:59:12 UTC
in Valve Hammer = HL only? Post #70334
LOL at your pic, I hope that's you lol

Welcome to TWHL, I haven't seen your rather hilarious face here :D
Posted 20 years ago2004-10-29 06:57:48 UTC
in GL_WIREFRAME 2 Post #70333
you need to open console and type in gl_wireframe 2

-dev doesn't make much of a difference to the actual game, it's not liek Gordon comes out with bells on shouting "developer is on!!"

It just is.

Why do you need gl_wireframe anywya, can't say I've ever really had to use it..
Posted 20 years ago2004-10-29 06:55:50 UTC
in siting monsters Post #70330
Posted 20 years ago2004-10-29 06:54:03 UTC
in GL_WIREFRAME 2 Post #70329
my bad, I also don't know how: developer- <- that lil' character got tehre :P
Posted 20 years ago2004-10-29 06:53:09 UTC
in Problem with Compiling Post #70328
Posted 20 years ago2004-10-29 06:52:41 UTC
in Hostages on conveyor Post #70326
PaLO:

(^ wtf?)

You don't put bots in a map, they are controlled by teh server, you can download bots from alot of places, so just www.google.com for them. Make sure you get 1.6 compatible bots if you're using Steam.

I'm sure it's a great map, and I'll probably download it.
Posted 20 years ago2004-10-29 06:45:59 UTC
in muilty player Post #70323
People are either:

at work
at school
out


Patience is a virtue.
Posted 20 years ago2004-10-29 06:45:02 UTC
in GL_WIREFRAME 2 Post #70322
developer 1
gl_wireframe 1 or 2

try starting the game with developer set in the parameters
Posted 20 years ago2004-10-29 05:00:51 UTC
in Small question - quick answer Post #70314
I've seen maps with four rows of 6.

on each side, and an awp at either end, that's 50.

So, no, there's something you're doing wrong.

I take it you're following this tutorial?:

http://cariad.co.za/twhl/tutorial.php?id=87

If not, do so, and if you are, then you must be doing somethign wrong, armoury_entities are the most docile in teh game, you set teh weapon, you set the amount (count) and then you compile. There's not alot that can go wrong.

I'm not sure if teh entites are allowed to see too many of each other, so .. is there any division between the spawn points of CT and T and are the weapons all visible from one point?

Otehr than that, I'm not sure what's wrong, try uploading to the vault, maybe 7th could have a look, as I'm at work until 5, if no-one can, I'll fix it up for you then.
Posted 20 years ago2004-10-29 04:56:03 UTC
in Problem with Compiling Post #70311
No. you can have about 2000 ish entities, so a couple windows is nothing.

"Sky Box" is a relative term, what I'd call a sky box, would be an 'outside' area of the map, where the "roof" is normal brushes, all lining up with the outer edges of that area, and textured with 'sky'.

Some people see a sky box as a big empty box that their map is inside.

Here is a tip: HalfLife will render everything unless you have made the effort to stop it doing so, so you have to make maps that are pretty much like teh old Quake maps, 'rooms linked by corridors'
You can have larger maps in HL, and also the term room and corridor are deceptive, you can have some artistic license, but you can't have a large map enclosed by one box. The compile tools (are you using Batch Compiler with teh zhlt tools?) get rid of all the outsideunseen faces during teh compile, so if you have a big box, the tools will render all teh faces, this means huge lag, and bad compile times. Large boxes also affect VIS, the blocking part of teh compile. It now has to calculate all teh way aroud teh outside of the map too.

So that's why the 2nd definition of Sky Box is a bad one, and shldn't be used.. ever. imo.

Tutorial:

http://countermap.counter-strike.net/Tutorials/tutorial.php?id=16

(Check out Countermap for all your begginner problems, and great tutorials on lighting and windows etc)
Posted 20 years ago2004-10-29 04:44:42 UTC
in muilty player Post #70309
Unfinished Map Vault
Posted 20 years ago2004-10-29 04:37:00 UTC
in Small question - quick answer Post #70305
you can't have the armoury_entity inside the player btw...
Posted 20 years ago2004-10-29 04:36:29 UTC
in Small question - quick answer Post #70304
Oh dear, what have you done now, post teh map in teh Vault...
Posted 20 years ago2004-10-29 04:31:02 UTC
in muilty player Post #70303
He is going through a router, my friend has this problem, if he is going through another IP he people won't be able to join his game.

Killer, just release your map in as many Mapping Sites as possible, thenm alot of people will have your map, then you can join a server, or whatever.

But don't expect people to just wanna play your map instantly, just because you made it, you ain't that big a star :
Posted 20 years ago2004-10-28 12:57:51 UTC
in siting monsters Post #70110
Argh why do I have to type somuch :P
Posted 20 years ago2004-10-28 12:56:16 UTC
in siting monsters Post #70109
You get HLMV (www.google.com) and open the models from the pak0.pak file in your Sierra/halflife/valve or Sierra/halflife/valve, I can't remember which, in HLMV.
Then you search through their animations until you find ones that have that animation.

A model is just that, a model of something, made up in much the same way that Hammer works, but far more complex and on many more angles.
To make a model do anything you have to animate it. Not all teh models have all the animations, that would have been time consuming to do, so models such as barney have a larger number of animations than an alien slave for instance, as you'll see him do more things in the game.

HLMV is a Half Life Model Viewer, and amongst the Tabs at the bottom there is an Animation tab, use this to select the different animations a particular model has.

Then you use airscripted_sequences or something equally ghey.
Posted 20 years ago2004-10-28 12:42:32 UTC
in rabid monkey please Post #70104
Go on, let him use it, a name and email in the readme are pretty good advertisment.

:D
Posted 20 years ago2004-10-28 12:16:04 UTC
in Clever Insults Post #70096
* PaLO stares at Anonymous
"I wish cancer on you"
* PaLO stares at Anonymous
Posted 20 years ago2004-10-28 12:09:01 UTC
in Train tutorial. Post #70093
This site has alot more than is instantly vsible.

search
Posted 20 years ago2004-10-28 11:59:07 UTC
in GHP Mod Concepts Post #70092
lol.. more!!
Posted 20 years ago2004-10-28 11:54:43 UTC
in Clever Insults Post #70091
"Fucktard" - a personal favourite of mine

:)
Posted 20 years ago2004-10-28 10:44:09 UTC
in Train tutorial. Post #70081
I'm pretty sure there is, isn't there?

Try searching google.

I guess there's alot of tutorials this site needs, but it's slightly annoying when people don't even look at them in the first place.. and when you have to explain them afterwards :

Mayeb someone should write one.. CP, 7, Andy?
Posted 20 years ago2004-10-28 10:41:49 UTC
in Photography Post #70079
Posted 20 years ago2004-10-28 10:33:17 UTC
in -wadinclude Post #70076
Posted 20 years ago2004-10-28 10:29:40 UTC
in problem: aiscripted_sequence Post #70073
Posted 20 years ago2004-10-28 10:22:48 UTC
in Equilibrium Post #70072
^ me, argh, The Gateway The Gateway!
Posted 20 years ago2004-10-28 09:47:21 UTC
in de_cementry Post #70062
1st comment: needs a screenshot :P
Posted 20 years ago2004-10-28 09:46:20 UTC
in How long... Post #70061
Posted 20 years ago2004-10-28 09:41:38 UTC
in muilty player Post #70060
Right, well, this is where it gets, tricky. imho (in my honest opinion), you should make the two teams spawn on opposite ends of the map, and they have to rush to get to the fort.

There is a way to swap the teams around, but I honestly think you should work on your mapping first.

But who am I to get in teh way of a total nub, to swap teams you need to have a load of trigger_teleports under the players, they drop through, you then swap which destinations teh teleports go through, it;s all very complicate dplease don't even try it.
Thank you.
Posted 20 years ago2004-10-28 09:37:32 UTC
in Hostages on conveyor Post #70059
That's a far betetr idea, but he won't be able to distribute it, but it's by teh far teh best solution to this.

You can't have monsters in CS, unless you get an AMX mod. But you need to run a server for that, and it works on any map...
Posted 20 years ago2004-10-28 09:35:26 UTC
in Clever Insults Post #70058
Hey MkT.. "7"
Posted 20 years ago2004-10-28 09:34:44 UTC
in Sub-Compos Post #70057
Guess who!
Posted 20 years ago2004-10-28 08:54:43 UTC
in Valve Hammer = HL only? Post #70044
Nope, only HL based mods, afaik, or as far as I have been told..
Posted 20 years ago2004-10-28 08:44:07 UTC
in /me usage Post #70041
* PaLO continues to stare..
Posted 20 years ago2004-10-28 08:41:25 UTC
in Compo 12 (Real World) Post #70040
But he said in teh middle of teh woods, so it's already in the woods?!

I'm very confused.

Perhaps he means a bunch of pidgeons in the shape of a pentagram
Posted 20 years ago2004-10-28 08:39:28 UTC
in Equilibrium Post #70039
pemp^

Joined: 25th October 2004 (3 days ago)
Last login: 27th October 2004 (1 days ago)

Stats
Logins (per day): 7 (2.3)
Forum posts: 3 (1)
Shouts: 0 (0)
Maps: 0 (0)
MV comments: 0 (0)
Journal entries: 0 (0)

50 quid he's a CS player.. the ^ gives it away :P
Posted 20 years ago2004-10-28 08:37:31 UTC
in Clever Insults Post #70038
[b]I AM THE MASTER
-BATER[/b]

:P
Posted 20 years ago2004-10-28 08:25:44 UTC
in muilty player Post #70033
That sounds like you might as well just make a box and fill it with spawns and guns.

People will just kill each other at teh start, then 1 or 2 people will be left to camp the round out while hiding in the fort...
Posted 20 years ago2004-10-28 08:22:27 UTC
in Sub-Compos Post #70032
My gateway blocks it lol =/

I'll check it later, what is it?
Posted 20 years ago2004-10-28 08:15:07 UTC
in Clever Insults Post #70030
Haha

I heard this..

Your mama's so fat when she walked past the TV I missed The Olympics..
Posted 20 years ago2004-10-28 07:24:35 UTC
in A4 paper, the world's explorer.. Post #70016
You realise that in terms of paper usage, we are actually travelling around the world once every two or three months, not bad, and that's just our departments, what about the rest of teh world...

It's actually quite sad, I might cry..

"Cry me a river, build a bridge, get over it" as they say in teh USA

Scum that they are..
Posted 20 years ago2004-10-28 07:06:26 UTC
in muilty player Post #70012
I just noticed you said it's a 'team map' , you mean players working togetehr? or against each other?

And I'm sure someone could host it.