Forum posts

Posted 19 years ago2005-07-11 00:31:35 UTC
in cs_assault Valve Post #120208
Its a good map, you'd think that valve woulda made sure you couldnt get ontop of the building that has nodraw on it though..
Posted 19 years ago2005-07-10 18:50:35 UTC
in Arches Post #120194
length of the brushes? what do you mean?
Posted 19 years ago2005-07-10 18:32:37 UTC
in Arches Post #120191
Whats the best way to make an arch? I tried the arch brush tool, but they arnt hollow, lets say you have a hallway like this (_) and you want an arch to got across the top of it, a 180, but when you use the brush tool it blocks the hallway off, what can I do?
Posted 19 years ago2005-07-10 03:09:04 UTC
in New Mod - WARL Post #120064
I see, I wont bother, I spend the night googling for models that people have made and distributed and didnt find any I wanted, Ill just use the default weapons
Posted 19 years ago2005-07-09 20:39:19 UTC
in New Mod - WARL Post #120037
Im working on a singleplayer mod, called WARL (weapons and research lab). Anyways, I would like to know how/should I put css weapons in it? I think it would be cooler with a p90 in it but I dont know how to add weapons. Is it a good idea? Or will Valve get mad?

http://xthost.info/snpzone/snpzone/warl.html
Posted 19 years ago2005-07-09 19:18:55 UTC
in Retinal Scanner Post #120034
I remember making one of those, didnt know of this place back then : had to figure it out on my own, it sucked...
Posted 19 years ago2005-07-09 15:41:05 UTC
in Shiny Models Post #119950
yay! it works, thanks guys! rather, thanks Rabid/Seventh!
Posted 19 years ago2005-07-09 15:09:51 UTC
in Shiny Models Post #119937
ok, you guys know what your talking about, ill give that a go, on hl2world.com they said just so long as the cubemap can see something, its fine.
Posted 19 years ago2005-07-09 12:40:41 UTC
in City17 - Halflife 2 Post #119897
maps look good, but need a new story for the whole scene thingy :nuts:
Posted 19 years ago2005-07-09 12:19:53 UTC
in Shiny Models Post #119892
ok ok, so I ran everything on the compile on normal, not fast, and then built cubemaps, that zombie, well that corner makes everything shiny, everything else seemed to fix itself, what can I do about that corner?
Posted 19 years ago2005-07-09 12:13:56 UTC
in Shiny Models Post #119891
thanks, hoped it would work, but it didnt :( Im not sure what Ill do, guess it just has to stay as is :

User posted image
Posted 19 years ago2005-07-08 23:25:21 UTC
in weapon models Post #119787
ahem, are there any sites like that for source mappers to use?
Posted 19 years ago2005-07-08 22:15:41 UTC
in Shiny Models Post #119783
I placed cubemaps, everywhere, doesnt help
Posted 19 years ago2005-07-08 19:36:24 UTC
in Shiny Models Post #119764
When I play my level, all the zombies (in dim light) are shiny, you can see their texture but its like they have a metallic skin on them. How do I get rid of this?
Posted 19 years ago2005-07-08 18:01:19 UTC
in Graphic Art Post #119756
User posted image
A wallpaper I made in photoshop
User posted image
New sig
User posted image
Favorite sig

All were made in photoshop
Posted 19 years ago2005-07-07 10:54:50 UTC
in Face Poser Post #119410
make sure the npc your using is the same as the npc in faceposer, each scene is designed for a certain model
Posted 19 years ago2005-07-06 13:57:28 UTC
in making a winch like in ravenholm? Post #119156
I tried using that, couldnt figure it out, he skipped somestuff in the tutorial so I said screw it, I have yet to try the other ones, habboi, where's your map?
Posted 19 years ago2005-07-05 21:45:13 UTC
in Wireframe is driving me NUTS! Post #118971
of the 3d window, right click on it and click on 3D textured
Posted 19 years ago2005-07-05 14:26:20 UTC
in Going backwards (2 to 1) Post #118875
yeah, I gave up on that, I started making the map, but it just wasnt the same, and didnt look as nice either :P
Posted 19 years ago2005-07-04 21:50:53 UTC
in Going backwards (2 to 1) Post #118685
but there is no way to show in realtime how big the block is?
Posted 19 years ago2005-07-04 21:26:06 UTC
in Going backwards (2 to 1) Post #118680
I map some for HL2 but I want to make a Sven Coop map, I have everything set up right, and can make maps fine, but. Im used to the ways of HL2 hammer, mostly being able to measure the size of the blocks/cubes. Whats a good way to measure the cube to 128 height (default wall size)?
Posted 19 years ago2005-07-03 22:22:24 UTC
in cs:s weapons to hl2 Post #118466
go into the fgd or whatever they are with FGSCAPE and take out the mdl's then put them in the proper folders, not too helpful but thats all you should need to do, give google a go and i bet youll find how
Posted 19 years ago2005-07-03 22:21:17 UTC
in Sven Coop Post #118465
I found it, it comes with the game :)
Posted 19 years ago2005-07-03 14:40:15 UTC
in Sven Coop Post #118405
How do I make one of these maps? Ive looked on these forums and on sven coop's site, they dont tell me anything on how I get the custom monsters, name the monsters, adjust health, and all that. What do I do?
Posted 19 years ago2005-07-02 15:31:24 UTC
in Dumb Door_Rotating Post #118249
thanks a million man!
Posted 19 years ago2005-07-02 14:50:26 UTC
in Dumb Door_Rotating Post #118236
Sorry for posting soo much, but forsome reason hammer is hating me, Ive made a door (brush and tied it to rotating) and all the settings are right but it turns from the middle, I try to drag that little circle to the edge of the door to make it rotate on that axis but there is no circle! How can I do it manually or make the little dragable circle appear?
Posted 19 years ago2005-07-02 14:48:11 UTC
in FORGOT TO SAVE! Post #118235
lol, yeah, that program did a shitty job so Im just gonna redo the map :
Posted 19 years ago2005-07-02 13:01:53 UTC
in FORGOT TO SAVE! Post #118220
Ok, I found VMEX and used that, it seemed to work ok, I got all my structure back but no properties, and some textures are screwed up.

Lesson to all : SAVE :P
Posted 19 years ago2005-07-02 12:47:10 UTC
in FORGOT TO SAVE! Post #118215
I am working on a map, in short, and I compiled some of it and then saved (or thought I did) and logged off for the night, anyways, I log on thismorning to work on it and when I load it in Hammer none of the changes I made were there, so I load the map up in HL2 and the changes were there.

Anyways, does anyone know of a tool to convert the bsp back to vmf?
Posted 19 years ago2005-06-28 20:04:50 UTC
in Allowing only HL2 textures Post #117604
Pink checkerboards? I get those on valve maps in css, dont worry about it, add some cubemaps, and some properlighting, it should clear it up, I havnt found anyway around it, sorry :(
Posted 19 years ago2005-06-25 20:36:55 UTC
in Making Speech Post #117149
I worked with that, had it running in my map but I couldnt get the npc to face the !player
Posted 19 years ago2005-06-24 18:58:38 UTC
in How do you make these? Post #116871
thanks guys!
Posted 19 years ago2005-06-24 00:02:25 UTC
in HL2 - SP : DAY 13 Post #116587
Spag, try hitting Ctrl+ F5, thatll refresh the page and clear the cash for the page, it might have saved wrong
Posted 19 years ago2005-06-23 23:52:46 UTC
in How do you make these? Post #116586
How do you do these things? Its been puzzling me..

#1 Make a car trap, a trap that raises a car, and you can release it, car falls, and raises again (like in half life)

#2 Apply force to an npc, I saw this today in Half Life 2 and couldnt begin to think of how, a zombie was shoved out of a window

Anyhelp would be appreciated, thanks!
Posted 19 years ago2005-06-21 23:28:41 UTC
in How can I get in-game text to pop up? Post #116072
game_text works. thats what I use
Posted 19 years ago2005-06-13 22:38:40 UTC
in Milkshape 3D Post #114242
I got a serial number, for mine, not legal, but meh
Posted 19 years ago2005-06-01 17:32:06 UTC
in GArrys MOD. [closed] Post #112162
ok, this is how

open console, type npc_create npc_zombie (example)

next type ai_enable 1 in console and they will be alive
Posted 19 years ago2005-05-28 11:08:20 UTC
in Outside Screeni Post #111342
go to xthost.info, they got instant hosting, make a simple webpage though or they will kill you account
Posted 19 years ago2005-05-28 11:05:52 UTC
in CS:S Weapon Testing Post #111341
nice job sev, good representation and graphs of each weapon :)
Posted 19 years ago2005-05-25 23:28:20 UTC
in Elevator Problems Post #110931
ive made ones before, from that snarkpit tut, ill try that dr as well, when i fix up my area i may, but I just made it "broken" and added a ladder and some sparks on the button :P
Posted 19 years ago2005-05-21 00:38:41 UTC
in HL2 Hammer door texture Post #110358
Do what rabidmonkey says, it is possible to make a brush door and its quite easy, use a door measure texture and alight it properly, then make the door frame with brushes, one side at a time and use the texture you want for the door, then make a single brush in the center of the frame with the same texture, delete the measure texture and it should look like a door, not too hard
Posted 19 years ago2005-05-20 18:55:08 UTC
in I have had enough of Steam! Post #110334
reinstall the sdk, thats all you can do, steam isnt a good program, it can work sometimes but then it craps up and your done for
Posted 19 years ago2005-05-17 17:44:47 UTC
in Community Death Match map project Post #109923
yeah, btw, how do we check how many props we have in it? Cause I might have exeded 100, not sure but just to check...
Posted 19 years ago2005-05-17 09:30:56 UTC
in Community Death Match map project Post #109864
ok, ill be sending mine in later today (area9), just need to add a few things and check for bugs
Posted 19 years ago2005-05-16 19:00:28 UTC
in Community Death Match map project Post #109830
when is the deadline for the first map? We may not get the map we worked on for 10-35 hrs put into the map?
Posted 19 years ago2005-05-16 17:31:02 UTC
in How to play ball with dog? Post #109821
thats hard stuff to do, look for a example map, if you can, I wouldnt know myself, sorry
Posted 19 years ago2005-05-15 19:33:45 UTC
in Elevator Problems Post #109668
I've made a square brush, and made it a func_traintrack and then added some path_track's for it to go along, only problem is when it goes up, and your on it, it moves all choppy, going down is find just not up, anyhelp?
Posted 19 years ago2005-05-15 16:31:51 UTC
in Community Death Match map project Post #109643
there will be more than one map, the first map will be one map with a bunch of rooms, the next map will be the same, if I understood correctly
Posted 19 years ago2005-05-15 15:43:20 UTC
in Community Death Match map project Post #109628
I think Ill make mine a lab sort of view, the basement is darker and dreary, the middle is gonna be a lab like eli's maybe, and the top is undecided
Posted 19 years ago2005-05-15 15:41:50 UTC
in SAD map Post #109627
whats a SAD map? What theme is it? What does it do?