Forum posts

Posted 18 years ago2006-04-08 11:06:22 UTC
in New Mod: "Turnstile" Post #172885
Ooo....

prrtyy.....

:nuts:

[EDIT] Work on making the handle fit the player's hand.
Posted 18 years ago2006-04-07 15:46:46 UTC
in I got an Idea 2 Post #172831
We still have 3 question marks, which I hope will be resolved.

Everyone please look at this and tell me if its okay.

I have taken the liberty of knocking those who did not reply to my PM to the bottom of the list.

Gargly, Send the Map to Trapt. He will then proofcheck everything.

After that, we should procede in the order that I found people posted to be interested in this, and have replied to my PM.

Seventh, I understand that you are busy at the time. Tell me where you want to be placed on the list. Since you've been here since the start, you have priority Choice.

For now, Trapt, you can make your addition to the map, and make sure its conclusive for the map.

Daubster will start Map 3.

Good luck

TWHLmix2 Progress List

MAP 1:

+1: Vassy
+2: Kol
+3: Mister Chow
+4: Rabid Monkey

Map 2:

+5: Unbreakable
+6: Garglywargly
*7: Trapt

MAP 3:

-8: Daubster
-9: Elon
-10: Seventh_Monkey

MAP 4:

-11: Gman(?)
-12: Jahzel (?)
-13: Hugh Lloyd (?)

FINAL:

-14: BrattyLord

Compile 1:
  • Kol
Testers:
  • Mister Chow
  • Seventh Monkey
  • Kol
  • Vassy
Revisions:
  • BrattyLord
  • Kol
Compile 2:
  • Kol
Final map:
  • BrattyLord
Seeing that map 4 has all Question Marks, we have the possibility of making this only 3 maps. I can finish up a nice conclusion at the end of map 3.

This is of course if more people are not interested in this project.
Posted 18 years ago2006-04-06 16:32:59 UTC
in GoldSource Mapping Tips Post #172709
Planning is almost an impossible feat when you are doing complex landscapes like me. Pretty much, I build the land as I go along, and do what feels right. The method I use takes a LONG time, but it pays off in the end when every single section of landscape looks exactly how I want it too.

Landscapes add a lot to a map, since the entire verticle quality of a map is totally penetrated. There is no flat floor... except the areas that have been beated down (or poured concrete) for the player to walk on. It gives it a nice look, and a great mood that you actually are walking along mesas, the desert, the forest, or whatever else, shooting aliens as you go.

The main goal and purpose of level design is to try and pull the player into the game, getting them hooked, imersing them into a new world where they can shoot the hell out of aliens. Personally, I believe the main focus of game creation in general is to try and make the player care about the character they are. If they do care about the character, and try and avoid hurting it, or wasting ammo, the game is succesful.
Posted 18 years ago2006-04-05 19:33:39 UTC
in Help this bloke win a bet Post #172582
The dudes at half a mil. right now. hah...
Posted 18 years ago2006-04-05 16:06:24 UTC
in Problem with RUN VIS normal/fast Post #172542
As Captain P said, its just more comfortable for me. Its not like the results are any different, relative to the poor work I do anyway. I'm still learning... Besides, I find it useful to compile and test my maps often, and just pressing a few hotkeys to do that seems more practicle for me. but of course, I'm one of the least experienced regulars here on TWHL.

Oh Captain,

If you can't find an article that covers the basic "What not to do" topics, I'd be glad to write one.
Posted 18 years ago2006-04-05 15:59:12 UTC
in April Fools Day Jokes! Post #172541
If your gag knocks him out, you won't have to worry about that.

@ Elon

I believe he was kidding Elon... We don't need the 1st Grade lecture on how running people over with cars, and sabatoging people's brakes is bad.
Posted 18 years ago2006-04-04 17:51:43 UTC
in Problem with RUN VIS normal/fast Post #172383
Don't use a batch compiler.

I still don't use a batch compiler.

Just use zhlt.

as Seventh said, when you compile in hammer after loading the ZHLT tools, it just uses ZHLT.

Be VERY patient with Vis. What specifically is the map you are trying to create?

From your last thread, I can conclude it is pretty big,
due to the fact that you used up the recommended maximum distance ;)

I'd start small before you try and create a massive map.

I made the mistake, on the second map I tried to create, of making it way too big that I got the error:

Alloc Block Full

If you get that error, you are using too much, or there is a brush error.

Good Luck...
Posted 18 years ago2006-04-04 17:45:24 UTC
in morphing textures Post #172382
No problem man :)

See,

We didn't need all these posts, just the first and second.
Posted 18 years ago2006-04-03 16:17:53 UTC
in I'm back, but need your help! Post #172239
I have no clue who you are, and I've been here for quite some time.

Thought I don't stand out, so you wouldn't know me.
Posted 18 years ago2006-04-03 16:16:55 UTC
in Half-Life: Hostage Situation Post #172238
Are you people done with this yet?

You said It'd be out in January!!!
Posted 18 years ago2006-04-03 16:14:10 UTC
in April Fools Day Jokes! Post #172237
I was about to post a sickening post like that refering to putting a rag in my friends tailpipe...

beat me too it...
Posted 18 years ago2006-04-02 22:24:50 UTC
in April Fools Day Jokes! Post #172142
Hah!

Thats great man!

I'll try that :badass:
Posted 18 years ago2006-04-02 15:03:00 UTC
in Violent Rhymes Post #172078
heh,

Wierdest Censoring I've ever Heard:

Mother Fucker: Melon Farmer
Posted 18 years ago2006-04-02 13:43:28 UTC
in TWHL April Fool's. Post #172056
The Chicago Trubune always makes some funnies on it, putting fake news on the front page. I believe about 6 years ago they had Micheal Jordon, a picture of him in another jersy, playing for another team. That was too much!
Posted 18 years ago2006-04-02 13:41:50 UTC
in April Fools Day Jokes! Post #172055
What Jokes did you play, or have played on you?

I put Baby Powder under my friend's doorway to his apartment, and blew hard through the crack between the door and the floor. Everything in his apartment was COVERED in white powder!

He, in return, gave me a fake lottery ticket which was a $1 million dollar winner. I forget how he made the thing, and for a second I really Thought I won $1 Million dollars!

asshole...
Posted 18 years ago2006-04-02 13:35:30 UTC
in Violent Rhymes Post #172054
I think its GREAT when a little 6 year ol' Gansta' is playing counterstrike with us! Gives me something to laugh at...

Though on the other side, Im shooting a little kid...
Posted 18 years ago2006-04-02 11:32:54 UTC
in I got an Idea 2 Post #172039
Your part looks pretty good too kol.

Glad you're still in, you're a big part of this :biggrin:
Posted 18 years ago2006-04-02 11:31:09 UTC
in Violent Rhymes Post #172038
It depends... If you have one of those kids who shoots dogs, and drowns cats, they will definatly become fucked up, but just squishing a bee... I don't see the harm.

Video games would not cause a kid to run around and shoot people... It would be the kids own fault, but primarily the parents fault for raising a fuckup.
Posted 18 years ago2006-04-01 23:33:47 UTC
in I got an Idea 2 Post #171964
Oh good...

When you find them, send them to Tycell, and We will await Gman's reply to the generic PM you all got.

Ty,

I'll take care of the list and contact, you can run everything else right now.
Posted 18 years ago2006-04-01 23:29:39 UTC
in Violent Rhymes Post #171963
Am I the only one who thinks mommy doesn't give a fuck about the bumblebee?
Posted 18 years ago2006-04-01 19:28:01 UTC
in One liners Post #171938
If at first you don't succede, Destroy all evidence that you tried.
Posted 18 years ago2006-04-01 19:26:35 UTC
in One liners Post #171935
Where there's a will,
Theres relatives.
Posted 18 years ago2006-04-01 18:27:43 UTC
in Cliff Faces Post #171923
No problem.
Posted 18 years ago2006-04-01 18:22:40 UTC
in Cliff Faces Post #171921
Posted 18 years ago2006-04-01 17:50:43 UTC
in I got an Idea 2 Post #171913
TWHLmix2 Progress List

MAP 1:

+1: Vassy
+2: Kol
+3: Mister Chow
+4: Rabid Monkey

Map 2:

+5: Unbreakable
*6: Garglywargly (?)
-7: Gman (?)

MAP 3:

-8: Jahzel (?)
-9: Hugh Lloyd (?)
-10: Hazardous (?)

MAP 4:

-11: Seventh_Monkey (?)
-12: Ministeve (?)
-13: Elon (I'm sure you have the skill for this)

FINAL:

-14: BrattyLord

Compile 1:
  • Kol (?)
Testers:
  • Mister Chow (?)
  • Seventh Monkey (?)
  • Kol (?)
  • Vassy (?)
  • Tycell
Revisions:
  • BrattyLord
  • Kol (?)
Compile 2:
  • Kol (?)
Final map:
  • BrattyLord
If you have a (?), it means the information is variable.

If you drop out,
We can stick Daub and Tycell into your places, If they want to...

There is a certain level of mapping required to participate in this...

I'll look over Elon, Daubster, and Tycells past work to see whether you should make a map or not.

Initially, we had resumes submitted to the managment of this... I'll just go look at what you've done.

I'm glad to see some interest in this now...

Tycell will run the project concerning the proofchecking of maps in between switches, and getting the map to the next person.
Posted 18 years ago2006-04-01 13:03:28 UTC
in morphing textures Post #171887
ah thanks for backing up my theory,

Lets wait til' Mr. Cap posts again.
Posted 18 years ago2006-04-01 12:57:59 UTC
in I got an Idea 2 Post #171885
Well, to be honest I would have written M_Garg as GarglyWargly, but I do see Mister Chow there instead of luke. Thats good...

That list is ollddd... heres one I dug up:

TWHLmix2 Progress List

MAP 1:

+1: Vassy
+2: Kol
+3: Mister Chow
+4: Rabid Monkey

Map 2:

+5: Unbreakable
*6: Garglywargly
-7: Gman

MAP 3:

-8: Jahzel
-9: Hugh Lloyd
-10: Hazardous

MAP 4:

-11: Seventh_Monkey
-12: Ministeve
-13: NEED MORE PEEPS (Rimrook?)

FINAL:

-14: BrattyLord

Compile 1:
  • Kol
Testers:
  • Mister Chow
  • Seventh Monkey
  • Kol
  • Vassy
Revisions:
  • BrattyLord
  • Kol
Compile 2:
  • Kol
Final map:
  • BrattyLord
Posted 18 years ago2006-04-01 12:52:18 UTC
in One liners Post #171882
"My Girlfriend has crabs, so I bought her fishnet stockings"
Posted 18 years ago2006-03-31 22:13:46 UTC
in Amazing face modeling video! Post #171807
no one gets my bloody jokes...
Posted 18 years ago2006-03-31 21:09:03 UTC
in I got an Idea 2 Post #171804
heh, I realized it after I typed it.

I don't go back and correct myself.

Thank you sir Monkey... Once agian... For making me look like a fool :)
Posted 18 years ago2006-03-31 21:05:32 UTC
in Amazing face modeling video! Post #171802
Silly Catholics...
Posted 18 years ago2006-03-31 17:32:14 UTC
in I got an Idea 2 Post #171764
This is all true...

Whomever had the map last, Which I believe was Rabid, Give it to Ty.

There is a master list somewhere in this thread.

If you can't find it, I'll dig it up somewhere.

Good Luck!

(I'll still do the final part, and help with editing and media once it is completed. I hope kol will still do the final compile as planned)
Posted 18 years ago2006-03-31 17:25:25 UTC
in Amazing face modeling video! Post #171761
I didn't think you could buy the Love of Christ...
Posted 18 years ago2006-03-30 16:46:51 UTC
in Never-ending problems with Hammer. Post #171639
traitor
Posted 18 years ago2006-03-30 16:45:33 UTC
in morphing textures Post #171638
What you are seeing is a very simple problem. The distance in your main hall exceds the max viewable distance. The other mappers here will give you big words for it,
but just do this;

Click on Map,
Scroll down to Map Properties
Go to Max Viewable Distance
make it longer than the size of your room.

If you make it too long, it can really raise the R_speeds.

Good luck :)
Posted 18 years ago2006-03-30 00:27:49 UTC
in Wally Texture Question Post #171551
Let me try to explain it in Noobish;

Your pictures have too many colors. Wally only can have a certain ammount of colors, and your picture exedes that ammount. Find images with less colors, and it will be fine.

BTW,

Curious; You're American Right?
Posted 18 years ago2006-03-29 16:29:15 UTC
in Wally Texture Question Post #171485
heh, you guys spell Industry as Industrie...

Not sure what the dollar value of that money is Seventh... But everyone here who can afford a computer can afford Photoshop, which is a drastic majority of the population.

Okay, Photoshop is used by many Proffesionals. Happy?

Lets not post til' tyler posts again :)
Posted 18 years ago2006-03-29 16:23:06 UTC
in Custom Skys Post #171484
Okay, thanks,

Its working now :)
Posted 18 years ago2006-03-29 16:22:21 UTC
in Never-ending problems with Hammer. Post #171483
I noticed countless errors in your compile log... such as the fact that you used WAY too many .WAD files. Go into the options of hammer, and take out all the wads you are not using. You can have a max of 8, but try and create your Box map with one, the halflife.wad.

I also see specific errors inside of the .wads, that with your level of understanding, I can't see how and why you should start to solve them...

Use this site for any errors in your compile log, so you can figure out what they are.

http://www.slackiller.com/tommy14/errors.htm

Try to follow the begining tutorials on this site before trying to make a map. Make sure you read them all through and through, starting at the begining. Notice the link "Where to start" on the side of this site. Click it and continue from there.
Posted 18 years ago2006-03-28 23:06:02 UTC
in Wally Texture Question Post #171398
No,

I've done proffesional work, and Photoshop is considered for the average user, not a proffesional application... Hence all the different tools. To be able to create all the effects of those tools, the exact way that you want them takes a very knowledgable head and a careful hand.

Its a good thing I don't have to learn to spell to be good at Arts...
Even writing has spellcheck!
Posted 18 years ago2006-03-28 22:02:27 UTC
in Wally Texture Question Post #171391
Beat ya ;)

hehe...

Now that I think about, read what I said about The Limited colors, thats probably the problem.

Also, this belongs in the HL or HL2 Question Forum. Read the tutorial on posting Before you start another Thread. Good luck :)
Posted 18 years ago2006-03-28 22:01:17 UTC
in Wally Texture Question Post #171389
First of all, is this for HL1 or HL2?

Well, inGame, the textures that you have on your brushes are smoothed to fit the brush, and to look less pixilated.

Have you tried using your custom textures in game?

They should look less pixilated inGame rather than in Wally.

Also, What program are you using to create your textures?

You need to create the custom texture parameters to a LARGER pixel by pixel (But still divisible by 16). don't use wally to create the textures, use something else. Photoshop is good for Graphic Art Noobs.

Also, realize that wally only supports a certain ammount of colors for each image, so your gradients might destroy the picture. This is probably why you are having so much trouble. You need to decide which colors you want to include intelligently. Don't waste them all on the trim and such.
Posted 18 years ago2006-03-28 19:48:31 UTC
in Custom Skys Post #171381
How do I use a custom made sky using steam?

Yes, Im sure there is an easy way to do this, but I'm still kinda new to steam mapping...
Posted 18 years ago2006-03-28 17:43:49 UTC
in Half-Life : Gyradell Invasion Post #171368
How do they get water?

Hunter, looks okay, but a little too much dialouge (spelling) ? I wana shoot stuff!
Posted 18 years ago2006-03-28 17:41:35 UTC
in moving train collision kills Post #171365
I'm not sure exactly what you want, but you can acomplish this without Spirit.

There are many different ways to accomplish what I think you want...

First of all, are you using a func_train or func_tracktrain?

You can make certain stoppers out of regular brushes along the track. Make sure the player has to jump to get over them. Because of this, the train will pin the player against these and the options embedded into the train will stop it and cause a hurt to the player. You can change the exact total ammount of hurt you want, and using more advanced options you can actually specify how often you want the hurt to progress.

You probably don't want this effect, but it is a resonable way to accomplish this.

Second, you could place a large trigger_hurt along the path of the train, and place certain trigger points that correspond to the precise path_corner that the train is at. This way you can use a multisource so that if the player is at a specific trigger, and the train is at a specific position, the trigger_hurt will be in effect.

I'm not sure if that is what you want, as it would take a lot if work to accomplish this, though it is very possible.

Or, if the train is in a perfect circular path, just use a func_rotating.
Posted 18 years ago2006-03-28 17:32:03 UTC
in Ambient_generic Post #171362
[EDIT]
Posted 18 years ago2006-03-28 16:47:11 UTC
in Bratty's Mod Idea Post #171353
I asumed you guys liked Chilies!

sorry :(
Posted 18 years ago2006-03-28 16:12:14 UTC
in Bratty's Mod Idea Post #171342
I posted a Thumnail to be nice to you, damnit!

Hmm, well, I was going to have the background image reflect where you were in the cell... How about after Gordon Destroys the initial threat, he get bigger? Or He is realativly large compared to the cell? I can make it as small as I want, like maybe as large as the first time you go to xen, the platform being the nucleous. Of course, I won't be able to have my large indoor parts due to that... maybe Gordon gets inside of the virus ship, which is large compared to the cell?

all these ideas :o

I better get started :)
Posted 18 years ago2006-03-27 19:02:34 UTC
in Bratty's Mod Idea Post #171204
heh, I started on it today man,

Besides, thats a Vacuole, which is a small part of a cell that is used to transport certain properties through the cytoplasm. Gordon's size compared to the cell is much smaller than you think. You can think of the cell to Gordon as the size of... Greenland.
Posted 18 years ago2006-03-27 16:56:53 UTC
in Bratty's Mod Idea Post #171179
Successor!? I've been here longer than you :cry:

Okay, I started on the vacuola that Gordon Rides on in the start, it has about 50 brushes, and I have a little problem...

My Vacuola looks like a testicle! :o

Is there any way you think I can reverse this affect?
(Excuse the Sky, I haven't made one yet)

User posted image