For those who hadn't read my last journal entry,
read it now.I couldn't get a smooth rotation on the island, so i substituted that with a instant 90 degree rotation. It reminds me very much of tetris, an i could probably make hl tetris, but i'm not.
It took me 3 hours to figure out how some of the motion manager stuff works, once i got a good grasp on it, i setup up a network of them and built pretty much a rotation system i can use for each of the puzzles. I did some extensive testing, and here is what i can do.
- Switches that when shot, rotate the island as specified.
- With the included Scope and Minimap from turnstile, it easier to see the area around you so you may make wiser decisions.
- Pushables work extremely well, so not only you have to worry where you are going, but a crate as well.
- Water can be used on the land as well.
- You can be placed inside a Hollow grid cube if it overlaps your position on the next rotation.
- You can raise yourself up one cube on your own, but it costs three rotations and requires a wall to clip you and raise you up.
- Crates can raise you up a cube if you are ontop of the crate, jump, then shoot a rotation switch.
- You can jump and rotate the island twice before you land.
- Two islands can overlap each other and function seperately on a different set of switches.
- It will probably make your head splode.
This probably sounds like gibberish. But once i release it, you will understand.
Screens are comming too.
EDIT: Holy crap, i tried explaining the concept to a few people at skool and no one really got it. They recommended that they would need to see it to understand it. When I can, i'll make a video and post a link to it. Maybe that will clear things up. Otherwise, it sounds like nonsense.