Forum posts

Posted 18 years ago2006-02-25 16:38:10 UTC
in Camera Help. Post #165019
I have read that tutorial, and skimmed through it a couple of times to try and find anything relating to making the camera rotate, but I can't find anything.
Posted 18 years ago2006-02-25 15:56:06 UTC
in Camera Help. Post #165009
Okey, I have made a entity setup with a camera etc.

I have got it travelling around following a few points etc.

And before it gets to the end, I want it to rotate, I can get the camera to be facing where ever I want, but I can't get it to rotate.

I tried messing with the pitch yaw roll thing on the last path corner, then I tried it on the path corner before last just incase, but it didn't work.

So yeh, any help? :)
Posted 18 years ago2006-02-25 14:03:09 UTC
in New web directory Post #164993
Hehehe, made me laugh. :)
Posted 18 years ago2006-02-24 11:40:05 UTC
in New Map - de_garden Post #164801
Hmm, pretty good, although I don't like the floor and fountain texture.

The rest looks pretteh nifty. :)
Posted 18 years ago2006-02-23 18:24:42 UTC
in The Annual Hunter Awards Post #164706
I noticed ;)
Posted 18 years ago2006-02-23 18:24:17 UTC
in Rolling Marble Post #164704
That was very fun, although yeh, I agree with Hunter, the blue diamond killed me :(
Posted 18 years ago2006-02-23 18:14:33 UTC
in The Annual Hunter Awards Post #164702
Wow, somebody has a lot of spare time :P

But it was an entertaining read none the less. :)
Posted 18 years ago2006-02-23 16:23:59 UTC
in English? Post #164681
That was awesome!
Posted 18 years ago2006-02-23 16:22:15 UTC
in Raising the bar Post #164680
Yes, all NemoSteins fault, lets burn him.
Posted 18 years ago2006-02-21 17:02:47 UTC
in New Mod: "Turnstile" Post #164315
The models look quite nice, if slightly blocky.
The screeny is also quite nice, although not fantastically amazing since the textures look a bit samey.
The picture is okey, but the dudes neck looks a bit....er...long and thin.

Nice work though, I can see this mod developing. :)
Posted 18 years ago2006-02-21 16:57:40 UTC
in New LCD Post #164314
And a CRT would?
Just what I was thinking..
Posted 18 years ago2006-02-21 16:55:37 UTC
in Raising the bar Post #164313
What the hell is wrong with you JC? All you do is complain about CS and spout random garbage making little sense. :
Posted 18 years ago2006-02-19 22:08:20 UTC
in You have been Majorized!!! Post #164020
Ahoy dude. :)
Posted 18 years ago2006-02-19 21:29:16 UTC
in New LCD Post #164016
@G_Kid: a pixel that doesnt work anymore, or cant change colors from red, green or blue.
How is that a bad thing really? I mean how are you going to see one ludicrously small dot that doesn't work when you have so many million on your screen?
Posted 18 years ago2006-02-19 17:20:41 UTC
in New LCD Post #163984
What is a dead pixel?
Posted 18 years ago2006-02-19 15:21:53 UTC
in New competition idea, Remake "bad" map Post #163979
Man, do you ever stop complaining about fy maps? Ever?
So detail distracts people from shooting? That aint right.
Actually I kind of agree, I find that if there is a lot of detail in a map, such as the source Assault, I keep getting distracted, where as the original Assault was easy to navigate and didn't catch your eye on little details ending up in you getting pwnt. :)
Posted 18 years ago2006-02-18 11:08:07 UTC
in Great rooms in maps. Post #163826
Kinda a self-map pimpin' thread it would seem, but I agree, those areas do look pretty awesome.
Posted 18 years ago2006-02-17 15:06:31 UTC
in Dear Tech Support Post #163769
You are an idiot.
Posted 18 years ago2006-02-17 13:26:28 UTC
in E.Y.E Hl? total conversion recruiting Post #163755
That looks stunning. :)
Posted 18 years ago2006-02-16 13:54:50 UTC
in They're shiny... and good. Post #163651
Ahahahahahaahhahaa Strider, that fricking pwned!
Posted 18 years ago2006-02-16 13:51:50 UTC
in YOU GUYS WILL NEVER BELIVE THIS! Post #163650
aw man, we tried that at my school... it backfired horribly. the teachers found OUR signal....
Haha! =D
Posted 18 years ago2006-02-15 15:23:41 UTC
in Ya 200th login! Whats your login numba? Post #163451
Hello G_KID! This is your 2792nd login. I feel vaguely...old..
Posted 18 years ago2006-02-15 15:20:23 UTC
in Headshot! Post #163450
I hope Cheney gets jail time anyway.

I'm not sure what has happened, but from what I understand, he shot someone, and if that was any normal person, they would of been locked away for manslaughter or something..
Posted 18 years ago2006-02-15 15:15:51 UTC
in OMG! URBAN MAKES THE NEWS! Post #163448
Next TWHLer to propose, I suggest doing so in some kind of water desalinization plant and make those lazy bastard journalists WORK for their crust.
Ahaha, that made me laugh. :D
Posted 18 years ago2006-02-15 15:14:38 UTC
in Cake Decorating Contest Post #163447
It's not the same guy, it is D_man with Coffee's avatar.
Posted 18 years ago2006-02-15 13:22:45 UTC
in OMG! URBAN MAKES THE NEWS! Post #163421
Congratulations Urby. :)
Posted 18 years ago2006-02-13 13:45:35 UTC
in What TWHL stands for Post #163032
The Womens Hockey League.
Posted 18 years ago2006-02-12 13:36:18 UTC
in kid reacts badly to screamer Post #162853
Hmm, I found that more mean than funny really.

It was funny, but then when he started crying it kinda wasn't.. :
Posted 18 years ago2006-02-10 20:35:07 UTC
in The random swf thread. Post #162561
That ninja game rules. :)
Posted 18 years ago2006-02-10 17:24:01 UTC
in Talking problem. Post #162525
Yeh! My gman works fine, and he talks, but my scientist doesn't do anything..
Posted 18 years ago2006-02-10 16:14:52 UTC
in Talking problem. Post #162515
I changed the scientists name, yeh.
I even deleted the scripted sentence, and remade everything for it, so I know the fields should be right really.

And I am trying to get one to talk after the other.
I have a delay on the one that actually talks, of about 3 seconds, to give the first one time to talk.
But the first one doesn't talk...
Posted 18 years ago2006-02-10 16:13:05 UTC
in Something for Mac haters Post #162514
Haha, that was awesome.
Posted 18 years ago2006-02-10 15:55:05 UTC
in Talking problem. Post #162510
I have another problem.
And I really can't see what is wrong...

I have been using scripted sentences, and I have 2 people talking, I can get one of them to talk, but the other I can't get to work whatever I do for some reason..

I have tried various things for the scientist to say, but he never seems to say it.

I have set it up right I am pretty sure, it is almost identical to the other scripted sentence, that works, but I have changed the target monster field etc.

Anyone that has any ideas on what the hell is wrong?
Posted 18 years ago2006-02-10 14:06:40 UTC
in Guess the line! Post #162485
Yah.
Posted 18 years ago2006-02-10 13:50:32 UTC
in Guess the line! Post #162474
Listen kid, I'm not gonna bullshit you, all right? I don't give a good fuck what you know, or don't know, but I'm gonna torture you anyway, regardless. Not to get information. It's amusing, to me, to torture a cop. You can say anything you want cause I've heard it all before. All you can do is pray for a quick death, which you ain't gonna get.

Awesome movie.
Posted 18 years ago2006-02-10 13:44:23 UTC
in Map vault idea, might help... Post #162472
The first bit has been suggested more times than I can count on my hands.

The second seems pretty useless to me really.
Posted 18 years ago2006-02-10 13:36:04 UTC
in Guess the line! Post #162468
Constantine.

I watched that recently.
Posted 18 years ago2006-02-09 19:14:26 UTC
in "Blimpot" a book to mad to be publishe Post #162347
Wow, I read the first paragraph...and...urm...yeh...that is certainly something. :)
Posted 18 years ago2006-02-09 19:12:28 UTC
in Scripted. Post #162346
I have fixed the problem, with the looped multimanager.

Thanks CP and Elon. :)
Posted 18 years ago2006-02-09 19:10:31 UTC
in Scripted. Post #162345
Okey, fair enough.

I have 2 scientists.
I want to them look like they are talking by using an ai_scripted.
I have a trigger where the scientists are standing, and have ticked the monster flag, so they can start the animation.
The trigger targets the ai_scripted.

Unfortunately they only run through the animation once, and I can't see how to make the cycle run continuously.

Although I shall try to make a looped multimanager now.
Posted 18 years ago2006-02-09 18:09:45 UTC
in Scripted. Post #162328
Also, I have tried to create a looped multimanager, but I can't see anywhere to do so.

I have checked the entity guide and tried looking at several tutorials.

And yes I know I could of edited, so sue me.. :)
Posted 18 years ago2006-02-09 17:49:52 UTC
in favorit genre Post #162324
I wouldn't know...

Most real genres are quite distinctive, but I definately wouldn't know, if you played this "Death Metal" to me, that was Death Metal.

"I feel like creating a new genre of music....I thikn I shall call it...Hate-Death-metal-rock-Emopeanut butter..maybe add the word 'hardcore' in there somewhere later."

Snickers at the musical fools.
Posted 18 years ago2006-02-09 17:20:05 UTC
in favorit genre Post #162311
I always laugh when people come out with things like 'pre-metal, post-hardcore, trash metal, speed metal' etc.

It all just sounds so stupid, it's all the same really, just someone makes up another name for the same old stuff really.

And I mean, I know what Rock sounds like, I know what blues sounds like, I know what metal soudns like, but I'll be buggered if I can imagine 'Post-Hardcore'

/opinion.
Posted 18 years ago2006-02-09 16:59:32 UTC
in Scripted. Post #162304
What?

And it is a Ai_scripted, not a scripted_sentence, so does your way still work CP?
Or are there easier ways?
Posted 18 years ago2006-02-08 19:06:52 UTC
in Scripted. Post #162145
I need help trying to get two scientists to talk, or at least look like they are talking.

I can get them to talk, using ai_scripted and converse1 and converse2.
I have two scientists.
I have the trigger to set them off talking, a trigger where the scientists are standing, with the 'monsters' flag ticked so they can set off their own conversation.

But I can't seem to get them to keep on talking in a loop. They run through the action of converse1 once and then that is it.

I have tried quite a few things so far.

So can someone tell me the solution please? :)
Posted 18 years ago2006-02-08 18:51:01 UTC
in Cake Decorating Contest Post #162144
Haha, Hunter, you do make me laugh. :D
Posted 18 years ago2006-02-08 18:04:20 UTC
in Cake Decorating Contest Post #162135
Haha, that was the only one that made me laugh really.
Posted 18 years ago2006-02-07 18:18:46 UTC
in Reissues Post #161994
Hmm, interesting.
Posted 18 years ago2006-02-07 17:38:49 UTC
in Reissues Post #161985
Hmm, does that mean I could just submit a map I have made using normal half-life? Not by using Spirit.

Or do you mean I have to use spirit, but I don't have to use spirit's features?
Posted 18 years ago2006-02-07 09:52:55 UTC
in happy 17th! (NOT work-friendly) Post #161873
Yeh, I always check before clicking...