Ok, so i have a map (duh) and everything compiles fine. Hammer automatically boots up hl so I can playtest the thing. I see the loading stuff in the console and then HL crashes. something about exception handling. Now, I was a bit confused because the complining went fine. I tested changing things in the map and discovered the problem was a func_train. If I deleted the func_train, the map would load in hl. If I left it in, it would still compile fine, but the game would crash. I even tried using different textures but still no luck. any ideas? Is it just my copy of hl? should I submit this as a problem map?
btw, Im using the func_train to simulate stars in warpspeed. Like in the end of hl with the gman in the blackmesa transit train thing. If some1 has a better idea how to accomplish this affect w/out using a func_train, thatd be great. Also, a func_tracktrain won't cut it because I need path_corners. path_track's dont have the flag for making things teleport to the next location.
thx!