Forum posts

Posted 15 years ago2009-08-22 19:16:00 UTC
in func_door_rotating - Angles Post #272377
Yes... But why this Behavior?
And the problem with passing through was reducted when I make the space between walls bigger (larger doors), but wasn't solved...
Posted 15 years ago2009-08-22 18:25:30 UTC
in func_door_rotating - Angles Post #272373
Wow... Works...

Well, I tried a lot of variations of your solution (including vertical and horizontal doors, with X or Y flags) and none worked...

But, there is a unexpected problem...
For some reason I can't pass through the doors smoothly...
An electro-magnectical field or something like that is in the way...

[EDITED] By the way... Thank you... You saved my day... ;D

[EDITED] Another problem is that the doors are acting like one-way doors...
Posted 15 years ago2009-08-22 17:08:11 UTC
in func_door_rotating - Angles Post #272368
Posted 15 years ago2009-08-22 16:50:08 UTC
in func_door_rotating - Angles Post #272366
"and have the origin near the bottom"
This won't work either...

Everything I tried until now makes the door get out of position and looks funny...
Posted 15 years ago2009-08-22 15:40:56 UTC
in func_door_rotating - Angles Post #272363
Uhn, I think you didn't understood the problem...

The door looks like this one: http://www.usstormshelters.com/images/P5201155.JPG

Notice that the dor isn't Vertical or Horizontal, but Diagonal...
The axis isn't Z or X/Y, but is 60? relative to the horizon.

Lip will limit the moviment of the door, not change the rotation angle.
Posted 15 years ago2009-08-22 13:48:31 UTC
in func_door_rotating - Angles Post #272361
Hail...

Let's talk about the "angles" attribute of func_door_rotating.

I need to make a "storm cellar" like door. The problem is the angle...
The door need to open from a 60? angle, but the engine try to open it from Z, X or Y (the last 2, if the respective flags are checked)...

I thought "Well, I'll use the angles attribute and all will be OK".
I was wrong...

The angles just change the original alignment of the entity, but the rotations stills being from Z, X or Y...

My question is simpler than explain the hole scenario:
How change the rotating angle of a func_door_rotating?
Posted 17 years ago2007-03-18 17:15:50 UTC
in I'm Back... HL2 This Time... Post #216257
Hey people... The problem was my OS.... :nuts:
I'm using dual boot, with WinXP x64 and x32...

In the 64bit windows I can't download the SDK...
In the 32, it works perfectly... :glad:

Somebody had the same problem?
Posted 17 years ago2007-03-17 21:26:04 UTC
in I'm Back... HL2 This Time... Post #216200
Yeah.... It's legal.... ;)

However, the SDK don't appear in the tools tab, and the link to install does nothing... :cry:

I think I'll call to the Valve support... :
Posted 17 years ago2007-03-17 20:30:41 UTC
in I'm Back... HL2 This Time... Post #216197
Nothing yet....

I have HL2 and CS:S installed...
When I click in the link (steam://run/211) in IExplorer nothing happens.
In FireFox, I'm asked to start the software (Steam) and when I click in start, nothing happens too...
:zonked:
Posted 17 years ago2007-03-17 19:32:14 UTC
in I'm Back... HL2 This Time... Post #216191
Thx people....
But, Ant... My tools tab of Steam have only 4 itens, all are Dedicated Servers... :roll:

There is another place/way to Download this??
Posted 17 years ago2007-03-17 17:58:19 UTC
in I'm Back... HL2 This Time... Post #216185
Hello Everybody... :biggrin:

I've been away for a long time (almost an year) 'cause my PC was broken...
Now, with a new (and really better) PC I can start mapping again, this time, for HL2...
But I really don't know from "Where to Start".... :

The scene is:
I know (or knew) how to mapping in HL1... I have all the basics and maybe some advanced skills... :glad:
And reading the forum and tutorials I can get my way back...

But I need to know what to Download...

To HL1 I use Hammer (3.5) and ZHLT, and wanna know if the tools is the same...
If not, What I need, and (if possible) where to download?? :nuts:

Thank you all, TWHL, and I hope that I can start again counting with your help...
:heart: :heart: :heart:
Posted 18 years ago2006-04-27 12:02:32 UTC
in Cannot Compile... Post #177017
Edit.. Ahnnn... edit... (Just after your name...) :sarcastic:
Posted 18 years ago2006-04-27 08:14:44 UTC
in Now Playing Post #176986
The Beatles - Rocky Racoon
Posted 18 years ago2006-04-26 09:50:49 UTC
in XSI or Milkshape Post #176810
Ow... I'm wondering...
I'm using a MAX exporter for HL1... Ok... But, for HL2???
Do I need another exporter???
Posted 18 years ago2006-04-13 09:57:10 UTC
in New Compo... Steam... =[ Post #173985
Thank you all guys... After 19 compos (I guess), I'll enter in this one...
But, if I need to test, somebody here can test to me???
  • ( HEY... DO NOT STEAL MY MAP, PIG :nuts: ) *
Tks... =]
Posted 18 years ago2006-04-13 09:29:53 UTC
in New Compo... Steam... =[ Post #173977
Guys...
This is the 1st rule for the compo...

"Minimum requirement is a .BSP file that works when run in the console of Half-Life 1.1.1.0 and Steam HL"

I don't use STEAM..
I never made a map to STEAM...

F***ing Hell... What I need to do to run my map on STEAM without problems??? :nervous:
Posted 18 years ago2006-04-11 13:02:20 UTC
in 1337 H4xX0r Post #173497
Yep.. But you can make the walls an entity, to prevent the loss of w_poly...
And them, apply NULL textures at all sides execept the front and back...

[edit] I don't have sure about that, but I think that a NULL side don't block... If somebody knows, let me know the truth...
Posted 18 years ago2006-04-11 12:49:39 UTC
in 1337 H4xX0r Post #173494
Yep.. Put a sequence of 3 or 4 tiny walls (leave a gap between them) ... this will block the bullets...

[edit] Answered at the same time... =]
Posted 18 years ago2006-04-07 11:19:11 UTC
in Now Playing Post #172811
Dream On - Aerosmith

Sing with me, Sing for the years,
Sing for the laugh and sing for the tears...
Sing with me, If it's just for today,
Maybe tomorrow the good Lord take you away...
Posted 18 years ago2006-04-05 09:02:40 UTC
in Now Playing Post #172476
Within Temptation - Ice Queen
Posted 18 years ago2006-04-04 08:23:10 UTC
in Now Playing Post #172312
Black Sabbath - Electric Funeral :badass:
Posted 18 years ago2006-03-23 17:13:24 UTC
in My last week. :( Post #170501
Bye Urb... :cry:
Don't forget this place... :
'Cos we wont forget you... :glad:
Posted 18 years ago2006-03-21 11:48:24 UTC
in MSVC++ Post #170047
No... The VC++5 will not solve the problem...
And deleting the winnt.h is not the right fix to this...
The project don't need to compile this .h file...
Try to recreate your workspace and recompile...
If it don't work, try to use your player.cpp backup, and recreate your code from the start...

But, it's really odd... :
Posted 18 years ago2006-03-21 11:07:52 UTC
in Deep thoughts..... Post #170043
Elon... The BlackHole drains anything that approach from him... The photons that you reflect is drained and don't return to you...
BUT...
If a photon (reflected by you) get in a orbit around the BlackHole, and if you stay in this orbit, you can see yourself as if you was behind (or aside) of yourselves.... :nuts:

Gargantua... All you need to create life (like ours life) is a whole bunch of enzymes (27, I think, but I can't remember the exact number), water, and a little spark (to make the union of the enzyme atoms)...

The probability of life in another star is a almost 100%...
And don't need to be life like ours life...
If the planet haven't oxygen, "they" can live with hydrogen (or something else)...
If the planet haven't water, "they" can live in some kind of gas, liquid or atmosphere...
It's EVOLUTION, BABY...
Posted 18 years ago2006-03-21 10:37:30 UTC
in MSVC++ Post #170039
Unbreakable...
Why are you compiling the winnt.h???

I've never need to... :
Posted 18 years ago2006-03-20 13:25:03 UTC
in Deep thoughts..... Post #169767
Sorry about my poor gif...
User posted image
Almost it...
Posted 18 years ago2006-03-16 14:56:18 UTC
in A New Forum... Post #168745
Ok, I know that this idea already was given... :P
But...

I think that we can create a new forum to the "Modellers and Coders"... :biggrin:
With a forum that aims this subject, we can make the users of the TWHL more closer to each other...

Or a place to anything related to the HL1 engine that isn't a "mapping question"
And then, rename the "HL Engine Discussion" to "HL Mapping Discussion"..
It can be handy to make the "HL Engine Discussion" more clean...

So... What's your point about that???
Posted 18 years ago2006-03-16 14:31:52 UTC
in Mapping vs Modelling *ding* FIGHT! Post #168723
Hey guys...
If you're a good mapper, you're a good mapper!!!
If you're a good modeller, you're a good modeller!!!
And if you knows how to animate better than you knows to model, go ahead, go to animate... :glad:

You can do everything by yourself if you know how to do, and if you feel right...
But sometimes is better call a friend to do something that you don't know... ;)

I'm a kind of guy that make almost everything by myself...
I'm not the better mapper (illumination, architecture, textures, details), but I do it by my way...
I'm not the better modeller (model, animation, skining, textures), but I know enough to make my own monster and my own tree...
I'm not the better codder (AI, HUD, engine), but now, I'm trying to learn, and I already knows how to apply a effect on shooting, like a DynamicLight...

Sometimes, I come to this forum and ask you for something that I can't do by myself, and then, you give an answer that solves (or not) my problem...

And I agree with Captain... People needs to ask more to the skilled people...
Posted 18 years ago2006-03-16 12:42:34 UTC
in Firefox vs Opera vs IE va whatever else Post #168692
IE SUCKS ALOT (sorry)...
:thefinger: Microsoft

FFox is really better, it's friendly...
Opera is a good one too, but after use FFox, you never wanna another browser...
FireFox is enough to me... :lol:
Posted 18 years ago2006-03-15 09:07:12 UTC
in using other mod textures in hl Post #168402
yep... You just need to find the .wads of CS:CZ....
The path should be:
c:/.../half-life/czero/*.wad

And then, in your hammer, put this in the texture files list... :glad:
Posted 18 years ago2006-03-14 13:38:22 UTC
in Coding... A "pet" monster... Post #168211
Ahnnn.... Go up or down is ok... but when I said "Fly" I said "Fly like a Ichy" (not in the water, of course...)...
I wanna that him keep flying around... just floating...
And when I "USE" him, he comes with me... but keeps flying around... :quizzical:

ps: Sorry, my english is getting worse everyday...
Posted 18 years ago2006-03-13 18:26:31 UTC
in Coding... A "pet" monster... Post #168097
Tks MadCow... But without success... :nervous:
And Rimrook... Is true that the CBaseMoster can't help a lot, but, I'm thinking about to create a new class (like a CPetMonster) to do what I need, and then, mix some tipes of monsters... :sarcastic:
Of course that it will be much more than just Ctrl+C, Ctrl+V... But, who knows??? If works, it will be cool... Stay sharp, I'll...
Posted 18 years ago2006-03-13 16:18:08 UTC
in Coding... A "pet" monster... Post #168077
tks Saco.... But, there's no Tut about monsters... Just Client and MP... :
But I'll keep trying and searching...
And if somebody help me here, it will be nice... :lol:
Posted 18 years ago2006-03-13 15:45:01 UTC
in Coding... A "pet" monster... Post #168068
If you wanna gimme both, I'll be glad... :glad:

To be sincere, I'm having more problem making the "Pet" flying at random, and follow me...

I made the pet follow me, and made he fly at random... But both... This is getting hard... :nervous:
Posted 18 years ago2006-03-13 14:14:21 UTC
in Coding... A "pet" monster... Post #168043
Guys... how can I make a monster that follow me (CTalkMonster) fly like a Ichy (CFlyingMonster)????

And, is possible to make follow me, but still flying around me???
Posted 18 years ago2006-03-10 15:47:03 UTC
in Oldest playable game? Post #167510
HEYYYY..... Wolfenstein is the first "1st Person" game... And Doom is really younger... Later, Quake... After, HL... All an ID Software :tired:

Ahn... And I play "IronMan OffRoad Racing" - Virgin Interactive - 1989 :sarcastic:
Posted 18 years ago2006-03-08 13:40:19 UTC
in SPORE. Post #167006
I WANT IT... AND I WANT IT NOW.... :quizzical:
Posted 18 years ago2006-03-07 14:04:49 UTC
in Psyco test Post #166865
All this weapons is nothing compared with my cousin:
SUPER HYPER ULTRA MASTER BLASTER PLUS ADVANCED 3 "v. beta 2.4" (rebuild 1.68) stinking tenis... :sarcastic:
Posted 18 years ago2006-03-06 18:40:48 UTC
in Now Playing Post #166748
Pink Floyd - Echoes
Posted 18 years ago2006-03-03 09:35:12 UTC
in Coding... Hit with out damage... Post #166079
Cap - I know that the Hound don't receive damage from another Hound... But I want that he knows that he was attacked by another one...

I'll keep trying... (Any help is appreciated...) :)
Posted 18 years ago2006-03-02 19:02:05 UTC
in Getting stuck on elevator (func_train) Post #166014
If the door is locked, try the window... :glad:
Posted 18 years ago2006-03-02 18:58:56 UTC
in Now Playing Post #166013
Queen - Play the game

"Open up your mind and let me step inside...
Rest your weary head and let your heart decide..." :glad:
Posted 18 years ago2006-03-02 18:51:48 UTC
in Coding... Hit with out damage... Post #166011
Ahnnn... I'm coding now (it isn't so hard), and I wanna make something like this...

When monster "A" attacks the monster "B", the "B" receives the hit (and reacts) but don't receives any damage... But, if another class of monster attacks the "B", the "B" receives the damage naturally...

The "A" is a houndeye based monster...
The "B" is equal to "A"...
The "C" is any other monster...

ps: Poor english, sorry...
Posted 18 years ago2006-03-02 18:41:58 UTC
in Scary results from typo's Post #166007
In Portuguese its work too... =]

Edit: And, why did you put your pet there Urbanebula????
Posted 18 years ago2006-03-01 09:37:02 UTC
in Now Playing Post #165729
Beatles - Twist 'n Shout
Posted 18 years ago2006-02-24 16:44:36 UTC
in Problem using "light_spot" Post #164885
Ouch......... REALLY????????????????? :o
I'll try it in my home tonight...

ps: where are your gargantua avatar???
Posted 18 years ago2006-02-24 09:19:25 UTC
in Problem using "light_spot" Post #164782
Ahnnn.... How do you made your sky???
A SkyBox can produce this effect...
And Captain is right, always use a light_environment...
Posted 18 years ago2006-02-23 17:41:19 UTC
in Raising the bar Post #164697
Please, burn me with kerosene or napalm, but don't use alcohol... :nervous:
Posted 18 years ago2006-02-23 17:35:57 UTC
in HL SDK - Dev Dev Revolution Post #164696
Posted 18 years ago2006-02-23 15:27:38 UTC
in HL SDK - Dev Dev Revolution Post #164672
Really thanks...
:D