Hi everyone, so I'm actually trying to mod HL2 SP and I'm experimenting a couple of things but I encountered a few issues. First, I'm trying to setting up a workaround to trigger events in other levels. So, I followed
this tutoriel on Moddb and it worked just fine. I managed to set up the same trick on a little more complex map and it failed : So here's what I tried to do :
First map :
LVL1 : You start in the middle of a alley with a 90° corridor at both end. First corridor leads to
LVL_BETA through a trigger_levelchange.
In
LVL_BETA you activate a button which triggers a
Env_Global. You go back in
LVL1 and at the other end of the alley you're passing through another
trigger_levelchange leading to
LVL_CHARLIE. Here, env_global should triggers a red light. The thing is, when passing through the second
trigger_levelchange, HL2 crashes... I checked, no problems with the entries, the info_landmark is in exact same spot on the grid in both maps, I removed the entites
logic_auto and
env_global and it still doesnt work... I'm desperate as it doesn't displaying any error box. Here's the map files, if someone want to check if I did anything wrong :
http://www.dashquate.com/wp-content/uploads/2017/03/ChangelevelIssue_Files.7zI also have some issues with Hammer Editor. In GoldSrc, I used J.A.C.K Hammer wich is fantastic but unfortunately it's not Source Ready, so I had to use the Source SDK Hammer editor and theres a few things that doesnt seem to work, I dont know if its normal or not :
- I Can't use the arrow keys to move blocks or vertex points, it moves the viewport camera...
- I can't use Ctrl+A, it seems that you cannot use "Select All" command at all.
And some other stuff :
- I cant enable console on menu even with "-console" in launch options, even with a bind "toggleconsole" in my cfg file, and with "enable console" checked in the options...
I think that's enough for the moment... If anyone has a an idea, feel free to share it with me! thanks