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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Bridge the Gap 2.0
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Fixing a lighting issue with entities
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HL
Fixing a lighting issue with entities by
MrMystery
Posted
4 years ago
2020-01-15 02:12:47 UTC
• Examples • Half-Life
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Name
Fixing a lighting issue with entities
By
MrMystery
Type
Prefab
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
Prefab
Created
4 years ago
2020-01-15 02:12:47 UTC
Updated
4 years ago
2020-01-17 22:22:46 UTC
Views
1672
Downloads
501
Comments
0
License: All Rights Reserved
Download (17.75kb)
This map shows how you can fix a glitch in which entities could not light up themselves from light sources in open areas with sky texture around (
ZHLT
required).
Trivia: scene
light
/
light_spot
(Check out the glitch note on one of these)
light_environment
env_sprite
/
env_glow
cycler
func_illusionary
ambient_generic
Custom model
here
.
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