func_illusionary Last edited 3 months ago2019-05-05 09:26:09 UTC by Penguinboy Penguinboy

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

The func_illusionary has all the properties of a func_wall entity, except for the fact that it is non-solid.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Contents (skin) - -1 = Empty, -7 = Volumetric light.[/li]
[li]Minimum light level (_minlight)[/li]
[/list]

Flags

Notes

Team Fortress Classic only

Attributes

  • Angular Velocity (PYR) (avelocity)

Comments

You must log in to post a comment. You can login or register a new account.