func_illusionary Last edited 9 months ago2019-05-05 09:26:09 UTC

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Brush Entity

The func_illusionary has all the properties of a func_wall entity, except for the fact that it is non-solid.


[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Contents (skin) - -1 = Empty, -7 = Volumetric light.[/li]
[li]Minimum light level (_minlight)[/li]



Team Fortress Classic only


  • Angular Velocity (PYR) (avelocity)


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