env_beam
, and entity effects. Can be configured by including the origin brush.func_trains
. It's also the total volume entities like func_button
or func_door
translates to when opening (the lip is subtracted from this). Likewise can be customized with the BOUNDINGBOX brush.zhlt_noclip
keyvalue, players will not collide with it in any way, and this effect is not limited to func_illusionary
. Brush triggers without clip hulls will not work for the respective hulls that are missing. Conversely, clip hulls can be added [back] with CLIP brushes or its respective hull-specific variants.You must log in to post a comment. You can login or register a new account.