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ORIGINAL TITLE: SZ_Getspace Overflow on netchan
A bad vague one - some server error caused by a bad map. In one situation of this I know of, it was solved by
copy/pasting the ENTIRE level over into another .rmf file; when another time it occured it was solved
by reducing the number of doors that used the same sound. In a third it seems it was caused by too many
player start entities?, and in a fourth by a bad .wav file. But really I don't know if this was really caused by
the WAVs, or by bad brushes, ghost entitys, or what. good luck figuring it out!