aiscripted_sequence Last edited 5 years ago2019-05-19 02:40:57 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

aiscripted_sequence - Point Entity

Like the scripted_sequence entity, the aiscripted_sequence entity allows you to make a monster entity move to a specific location and/or perform a given animation. Unlike scripted_sequence, aiscripted_sequence completely overrides the targeted monster's AI. Regardless of what you do to the monster, it will follow this sequence.

Attributes

Flags

Notes

1 Comment

Commented 3 years ago2021-07-13 16:50:28 UTC Comment #103609
I have noticed that the AI Schedule when done (m_iFinishSchedule) seems to have an effect for me; when using this entity to place a headcrab in a ventilation duct with a transparent, breakable entrance, the headcrab will fling itself at the player on sight with m_iFinishSchedule set to Default AI (0), but will wait until the vent is broken when that keyvalue is set to Ambush (1).

You must log in to post a comment. You can login or register a new account.