armoury_entity (Counter-Strike)
Last edited 2 years ago2022-09-21 08:34:42 UTC
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This is used to place weapon pickups on the ground in Counter-Strike. It works in a similar fashion to the
weapon_x
entities.
Attributes
- Pitch Yaw Roll (Y Z X) (angles) - Defines the angle of the weapon model.
- Item (item) - Defines what type of weapon the entity should be. However, not all CS weapons are available.
- 0 = weapon_mp5navy
- 1 = weapon_tmp
- 2 = weapon_p90
- 3 = weapon_mac10
- 4 = weapon_ak47
- 5 = weapon_sg552
- 6 = weapon_m4a1
- 7 = weapon_aug
- 8 = weapon_scout
- 9 = weapon_g3sg1
- 10 = weapon_awp
- 11 = weapon_m3
- 12 = weapon_xm1014
- 13 = weapon_m249
- 14 = weapon_flashbang
- 15 = weapon_hegrenade
- 16 = item_kevlar
- 17 = item_assaultsuit
- 18 = weapon_smokegrenade
- Count (count) - Defines how many weapons should be spawned.
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- Render FX (renderfx) - Gives objects special render effects. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- FX Amount (1 - 255) (renderamt) - The value of the Render Mode, between 0 and 255.
- FX Color (R G B) (rendercolor) - An RGB value that controls the colour of the object rendering.
Notes
- This entity also works on Counter-Strike: Condition Zero.
- If you add a count value higher than 1, it will look like there is only one in game, but there will be the number you have used and the weapon model won't disappear until they are all used up.
- Placement of the
armoury_entity
is not crucial. It will end up near the ground pretty much the same as an info_node. Just be sure not to place it inside brushes or inside of any player spawns.
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