func_pushable Last edited 1 week ago2020-05-24 19:57:36 UTC

func_pushable - Brush Entity

The only type of brush entity that can be pushed, pulled, lifted (not by the player) and fall, most commonly used with crates. It can also optionally be breakable.

Attributes

Flags

Notes

Hulls sizes

Here's a table of the values of the hull sizes, all values are vectors (X, Y, Z)
Hull sizeMinimum boundariesMaximum boundariesSize
Point (0)-8, -8, -88, 8, 816, 16, 16
Player (1)-16, -16, -3616, 16, 3632, 32, 72
Big hull (2)-32, -32, -3632, 32, 3664, 64, 72
Player duck (3)-16, -16, -1816, 16, 1832, 32, 36

2 Comments

Commented 10 years ago2010-02-28 12:16:47 UTC Comment #101135
Well, what's the point of Hull Size? I find it doesn't affect the bounding box of the object.
Commented 5 years ago2014-11-23 14:54:48 UTC Comment #101136
@^: The Hull Size setting determines the pev->size value, which I'm not sure what it's used for.

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