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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: GoldSource tutorials > Tutorials > Mapping > Advanced Tutorials
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Pages in this category
Tutorial: All about info_nodes
Tutorial: Beam and Sprite Effects
Tutorial: Compiler charts and limits
Tutorial: Elevator Doors that move
Tutorial: Gauss penetration and blast damage
Tutorial: Hint Brushes
Tutorial: R_Speeds
Tutorial: Rain
Tutorial: Realistic Shadows
Tutorial: Terrain
Tutorial: Tetrahedron Terrain
Tutorial: The Complete Guide to Lighting
Tutorial: The Shrinking Effect
Tutorial: Total Map Optimisation Part 1 (wpoly, epoly)
Tutorial: Total Map Optimisation Part 2 (VIS, Hints)
Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters)
Tutorial: trigger_changetarget
Tutorial: Vertex Manipulation Part 2