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Point EntityPlaces a sprite (small 2D image) in your map.
Attributes
- Name (targetname) - Property used to identify entities.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
[list]
[li]0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)[/li]
[li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive[/li]
[li]Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Framerate (framerate) - For animated sprites, controls the framerate.[/li]
[li]Sprite Name (model) - The path and name of the sprite as found in the PAK (default is 'sprites/glow01.spr').[/li]
[li]Scale (scale) - Sets the scale. Default is 1:1.[/li]
[/list]
Flags
- Start On (1)
- Play Once (2) - With animated sprites, makes the sprite play through its frames only once before being retriggered.
Notes
- To see all the sprites you can use, browse through the 'half-life.gcf' file found in your 'Steam/steamapps' folder with a GCF viewer (such as GCFScape). Extract the .spr files and open them with SprView.