This creates an
invisible brush which, when touched by the player, allows them to climb up, down, or sideways, along its surface.
Attributes
- Name (targetname) - Property used to identify entities.
Flags
Notes
- The simplest way to create a ladder is to construct the visible bit first, with whatever texture you want, then copy the brush, drag it forward, and turn it into a
func_ladder
.
- This entity can also simulate ropes (although the sound isn't quite right). If mapping for Opposing Force, consider using
env_rope
instead.
- Ladders can also be created by changing a brush entity's Contents (skin) key value to "-16". Turning SmartEdit off and adding this key to a
func_door
for example allows for creation of a moving ladder (the ladder will behave strangely in it's open position, so it's best to keep it's open position somewhere the player can't reach).
- When a
CLIPHULL#
tool texture is used, the ladder behaves strangely and adds a speed boost when climbing.