func_mortar_field
Last edited 2 weeks ago2024-10-15 15:10:41 UTC
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This entity is used to define an area that an airstrike is called on.
Attributes
- Name (targetname) - Property used to identify entities.
- Spread Radius (m_flSpread) - Defines the accuracy of the bombardment.
- Repeat Count (m_flCount) - Determines how many bombs will be dropped per strike.
- Targeting (m_flControl)
0
= random - a random point on the area of the entity is selected.
1
= activator - a point closest to where the activator of the entity stood.
2
= table - uses the value of the two defined momentary_rot_buttons
below.
- X Controller (m_iszXController) - The name of a
momentary_rot_button
to provide a relative strike position on the X axis.
- Y Controller (m_iszYController) - The name of a
momentary_rot_button
to provide a relative strike position on the Y axis.
Flags
Notes
- Using a Targeting value of 0 (random) will simulate a random bombardment.
- Using a Targeting value of 1 (activator) will aim at wherever the activator is standing at the moment of triggering wherever they may be, even outside the physical area under the
func_mortar_field
entity.
- The X and Y controllers can be used in cases where a table is used to define the strike location (as seen in Half-Life's last Surface Tension map).
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