func_rotating Last edited 4 years ago2020-05-24 20:07:07 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This entity lets you create a rotating object.

Attributes

Flags

Notes

1 Comment

Commented 13 years ago2011-01-04 02:53:03 UTC Comment #101137
In counter strike, if they are activated with a button or any way else (originally off) they continue to rotate the next round, until the map is restarted using "restart" command.

You must log in to post a comment. You can login or register a new account.