In a level transition, this entity defines the same point in both maps, so that the transition appears seamless. Used with
trigger_changelevel
.
Attributes
- Name (targetname) - Property used to identify entities.
Flags
Notes
- It's recommended to keep your map names short with no capital letters, underscores or special characters. Instead of Chapter_3_Level_5, try c3l5 or ch3lvl5.
- It's recommended to follow the same naming conventions for landmarks - no capital letters or underscores / special characters.
- Proper landmark placement is absolutely crucial for a working seamless level transition. Landmarks not placed in identical positions in both maps relative to level geometry could result in the player getting stuck in the world.
- A
trigger_transition
sharing the same name as an info_landmark
will act as an area the player needs to be in to change levels.
See also
Courtesy of Archie: In this example, the Player is Green, the info_landmark is Orange, and the trigger_changelevel is red.