This entity defines the player starting point in single-player maps. In Counter-Strike, however, it defines a CT starting point.
Attributes
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. This is the player's orientation when the game starts.
- Animation Sequence (editor) (sequence)
Flags
Notes
- Try to place near the ground, as the player will drop from the entity origin to the floor. Also, make sure the
info_player_start
is clear of any obstacles, or the player may be stuck at the start.
- In Counter-Strike, this entity is used for Counter-Terrorist spawn.
- For multiplayer games/maps, if none of the appropriate starting point are found (usually info_player_deathmatch), then
info_player_start
are used as "backup" solution for respawning players. So it's a good practice to place one even if you are making a multiplayer map.
- In DeathMatch Classic and Half-Life, this entity can act as the (re)spawning location in "free look spectating" mode unless the map has a trigger_camera entity.