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Defines player spawn positions for multiplayer games. In Counter-Strike, it defines a Terrorist spawn point.
Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Ricochet seems to handle pitch for this entity differently. Whenever it spawns, the angles in the X axis (pitch) is the negative of it's own pitch property below.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Pitch (pitch) - Ricochet's version of pitch (see the Ricochet specific note on pitch yaw roll above).
Only available in Ricochet.
Try to place near the ground, as the player will drop from the entity origin to the floor. Also, make sure the info_player_deathmatch is clear of any obstacles, or the player may be stuck at the start.
In Counter-Strike, this entity is used for Terrorist spawn.
For multiplayer games/maps, if there is no info_player_deathmatch, then info_player_start entities are used as "backup" solution for respawning players. It's a bad practice to rely on that "backup" behavior and it's a good practice to place the required amount of spawns needed for the game/mod you're mapping for (usually 32).
In Half-Life, this entity can act as the (re)spawning location in "free look spectating" mode unless the map has a trigger_camera or info_player_start entity.