info_vip_start (Counter-Strike)
Last edited 2 years ago2022-09-21 08:38:04 UTC
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For assassination maps (
as_
), this defines a spawn position specific to the V.I.P.
Attributes
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Notes
- Try to place near the ground, as the player will drop from the entity origin to the floor. Also, make sure the
info_vip_start
is clear of any obstacles, or the player may be stuck at the start. - If there is no
info_vip_start
, then info_player_start entities (Counter-Terrorists spawn points) are used as "backup" solution for (re)spawning the V.I.P. - Do not forget to setup a V.I.P. escape zone with the func_vip_safetyzone entity.
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