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Point EntityThis entity lets you place special textures in your map, on top of solid brushes. Things like scorch marks, cracks, oil, lettering, etc. can be applied. The Decal Tool in Hammer is an easier way to apply them.
Attributes
- Name (targetname) - Property used to identify entities.
- texture (texture)
Flags
Inputs
Outputs
Notes
- The decal texture must be selected from the decals.wad file.
- The decal will reflect the properties of the textures of the brush it's placed on.
- The angle of the infodecal should face the player.