scripted_sequence
point entity allows you to make a monster entity move to a specific location and/or perform a given animation.scripted_sequence
is triggered. See notes below for how this changes the usage of the entity.scripted_sequence
, then perform the animation.scripted_sequence
, then perform the animation.scripted_sequence
and perform the animation.scripted_sequence
's angle before performing the animation.scripted_sequence
but used by it's aiscripted_sequence counterpart.scripted_sequence
when the monster is on a dying state.scripted_sequence
is triggered, the monster will perform their "Action Animation".You must log in to post a comment. You can login or register a new account.
the flowchart just demonstrates how confusing it really apparently is