trigger_gravity Last edited 5 years ago2019-05-13 08:20:55 UTC

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Brush Entity

This entity sets the effect of gravity from low to normal.

Attributes

Flags

Inputs

Outputs

Notes

4 Comments

Commented 7 years ago2017-11-22 22:53:39 UTC Comment #101108
The entity is NOT toggleable even when using a master.
Commented 2 years ago2022-04-25 17:38:58 UTC Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
Commented 2 years ago2022-09-06 14:15:18 UTC Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 11 months ago2023-12-24 00:46:29 UTC Comment #105782
That cliphull# trick is neat, and i think should apply just as well to all brush triggers.

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