trigger_gravity
Last edited 2 years ago2022-09-13 13:32:16 UTC
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This entity sets the effect of gravity for any player that touches it. It acts as a multiplier for
sv_gravity
.
Attributes
- Target (target)
- Name (targetname) - Property used to identify entities.
- Master (master)
- Delay before trigger (delay)
- Kill target (killtarget)
- Target Path (netname)
- Sound style (sounds)
- Message (message)
- Gravity (gravity) - Gravity multiplier. For example, a value between 0 and 1 is low gravity.
Flags
- Monsters (1)
- No Clients (2)
- Pushables (4)
Notes
- Level of gravity stays set after being put into effect - use two brushes, one with the new gravity, one with the old, to make sure the player returns to normal gravity in situations where that is necessary.
- Most keyvalues and all spawnflags have no effect.
- This entity cannot be toggled. Triggering it has no effect, neither does having a master.
- Contrary to what most FGDs state, the gravity property is not strictly between 0 and 1, it can be any value.
- If one of the CLIPHULL textures is used instead of AAATRIGGER, this trigger will only affect standing (
CLIPHULL1
) or crouching (CLIPHULL3
) players.
Gravity TestGravity Lift Example
4 Comments
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source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072
apparently the only useful attribute is Gravity