trigger_stealth creates an invisible area that, when the player enters this entity, hides the player in relation to how much 'cover' is specified.
Attributes
- Target name (targetname) - Property used to identify entities.
- Show HUD Icon (showicon) - Choose if the stealth icon is displayed on the HUD in-game. Options are:
- Cover (cover) - Define how much 'cover' the player receives when entering the entity. Input a value between 0 (Still visible) to 100 (Invisible).
Flags
Notes
- The original name of the entity during development was "trigger_shadow". It was changed at some point during development.
- This entity works best if the monster_ entity has the KV "alertable" set to 1. As it gives the player more time to find a hiding spot before turning hostile.