trigger_changelevel
to work.
info_landmark
in the same setup.trigger_changelevel
is being triggered by another entity instead of (or in addition to) the player walking into it. This makes sure the transition only happens when the player is in the transition area at the moment of trigger, and aborts the level change if they aren't. The usual use cases include a level change in an elevator or in a hallway flanked by 2 doors (like an airlock); in both cases the doors' "fire on close" triggers the trigger_changelevel
which succeeds if the player is in the elevator or airlock and fails if they're outside.info_landmark
in the same setup, otherwise it won't work.You must log in to post a comment. You can login or register a new account.