You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was converted from a previous version of TWHL and may need to be reviewed
The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
Some information may be out of date
After the article is re-formatted and updated, remove this notice and the Review Required category.
Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point Entity
Attributes
Name (targetname) - Property used to identify entities.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Pitch Roll Yaw(YZX) (angles)
Kill Target (killtarget) - Object to kill when ammo is picked up.
Flags
Notes
Uses ammo_rpgclip
You can trigger an event when this item is picked up by giving it a Target value and using that same value as the Name of the event to be triggered.