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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Goldsource Error: no free edicts ;;; [i]or[/i]
Goldsource Error: no HUD
Goldsource Error: node graph out of date, rebuil
Goldsource Error: NON-Solid Set To Glow
Goldsource Error: Parsing Entity 0, expected '{'
Goldsource Error: R_LoadSky: Couldn't load gfx/e
Goldsource Error: ReadSurfs (line 99416): 32189
Goldsource Error: S_Findname - out of sfx_t
Goldsource Error: Sentence or pitch shift ignore
Goldsource Error: SerializeRMF()v2.2 tried to lo
Goldsource Error: short ### edges
Goldsource Error: short ### surfaces
Goldsource Error: ShutdownOpenGL-wglMakeCurrent
Goldsource Error: sound overrun
Goldsource Error: Spawned a NULL entity
Goldsource Error: sprites problems
Goldsource Error: SubdivideFace: didn't split th
Goldsource Error: sv_recursivehall(hull?)check:b
Goldsource Error: SVC_BAD ;;; [i]or[/i] ;;; &quo
Goldsource Error: SZ_Getspace Overflow on netcha
Goldsource Error: Textures overlap in WC/Hammer
Goldsource Error: The box is empty
Goldsource Error: there is no bsp/Map not found
Goldsource Error: tracker UI not valid, not load
Goldsource Error: Unknown Command: VMod Enable
Goldsource Error: velocity too low on func_pusha
Goldsource Error: W_GetLumpinfo: font0 not found
Goldsource Error: Warning: ChopWinding: Rejected
Goldsource Error: WARNING: Texture lump "xx
Goldsource Error: Warning: Too many direct light
Goldsource Error: WARNING! sound/mapsounds/arc_t
Goldsource Error: z_malloc failed on allocation
Goldsource Error:bad animating texture (<texture name>)
GoldSrc
Half-Life Entity Guide - Style Guide
Half-Life Programming - Debugging
Half-Life Programming - Getting Started
Hammer Editor
HDR
HINT
Hollow
Home
hostage_entity (Counter-Strike)
hud.txt and weapon_*.txt
HULL #
i_p_t (Team Fortress Classic)
i_t_g (Team Fortress Classic)
i_t_t (Team Fortress Classic)
Icons for Half-Life mods (game.tga)
info_areadef (Team Fortress Classic)