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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Vlatitude: Half-Life Skies
Vlatitude: HL2 - Changes from HL1
Vlatitude: HL2 - Menu Editing
Vlatitude: HL2 - Shutters
Vlatitude: HL2 - Simple lights
Vlatitude: HL2 - Water
Vlatitude: Ladder Tutorial
Vlatitude: Level Design
Vlatitude: Level Transitions
Vlatitude: Making Decals
Vlatitude: Making domination-style maps
Vlatitude: Modeling for Half-Life - Part 1
Vlatitude: Modeling for Half-Life - Part 2
Vlatitude: Modeling for Half-Life - Part 3
Vlatitude: Modeling for Half-Life - Part 4
Vlatitude: Monster_generic and Monster_furniture
Vlatitude: Monstermaker Tutorial
Vlatitude: Multi_manager Tutorial
Vlatitude: Multisource Tutorial
Vlatitude: Onscreen Messages
Vlatitude: Origin Brush
Vlatitude: Osprey Tutorial
Vlatitude: Patrolling Guards
Vlatitude: R_speeds: speed vs. detail
Vlatitude: Rocks and Cliffs
Vlatitude: Rotating Lights
Vlatitude: Rotating Weapons
Vlatitude: Scripted Sentences
Vlatitude: Scripting Tutorial Part 1 - Overview
Vlatitude: Scripting Tutorial Part 2 - A Specific Example
Vlatitude: Scripting Tutorial Part 3
Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death
Vlatitude: Sky Tutorial
Vlatitude: Slippery Floors
Vlatitude: Sound Tutorial
Vlatitude: Teleporter Tutorial
Vlatitude: Texture Light List
Vlatitude: Trigger_camera Tutorial
Vlatitude: Two-way Trigger
Vlatitude: Understanding the Clip Tool
Vlatitude: Water Tutorial
WAD
weapon_357
weapon_9mmAR
weapon_9mmhandgun
weapon_blowtorch (Counter-Strike: Deleted Scenes)
weapon_briefcase (Counter-Strike: Deleted Scenes)
weapon_c4 (Counter-Strike)
weapon_camera (Counter-Strike: Deleted Scenes)
weapon_crossbow