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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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env_blood
env_bubbles
env_explosion
env_fade
env_fog (Counter-Strike)
env_fog (Deathmatch Classic)
env_funnel
env_global
env_glow
env_laser
env_message
env_render
env_rope (Half-Life: Opposing Force)
env_shake
env_shooter
env_smoker
env_sound
env_spark
env_sprite
env_warpball (Half-Life: Blue-Shift)
Epoly
Error: Texture axis perpendicular to face
Explanation: Why brushes can't be concave
FGD
File Types and Formats
FullBright
func_bomb_target (Counter-Strike)
func_breakable
func_button
func_buyzone (Counter-Strike)
func_conveyor
func_detail
func_disctoggle (Ricochet)
func_door
func_door_rotating
func_escapezone (Counter-Strike)
func_friction
func_grencatch (Counter-Strike)
func_guntarget
func_healthcharger
func_hostage_rescue (Counter-Strike)
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_nobuild (Team Fortress Classic)
func_nogrenades (Team Fortress Classic)
func_pendulum
func_plat
func_plat_toggleremove (Ricochet)