Journals

Striker15 years ago2008-12-07 15:44:09 UTC 4 comments
Hey, my 2042th login !!!! Yay ( I missed the 2000th login :(:( )

Ummm the number of logins aren't very important. I have a math exercise I still can't resolve. Here's the exercise :
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I remember something about finding the upper expression's(I don't know how they call it in english) divisors and things like that. But I did tihs type of exercises like 3 years ago and I forgot now ( I only remember important stuff)

Thanks to anybody who can sketch in paint or even take a photograph for the completed ex.
Jinx15 years ago2008-12-05 22:04:38 UTC 3 comments
The Specialists version of Museum is done. Get it here!
LCP15 years ago2008-12-05 19:24:53 UTC 1 comment
Sajo15 years ago2008-12-05 12:33:49 UTC 2 comments
Dear Techno, Trance, D&B, Industrial, Psychedelic and "other" music listeners.

What are the differences that seperates Electronic from Electronica?
LCP15 years ago2008-12-03 19:29:19 UTC 7 comments
Don't we all love fruitless scammers!
Never tell your password to anyone.

Vac Management Staff This is a message from Steam Staff. There has been multiple IP addresses logged on this account at the same time. to verify that you are the rightful owner of this account, you may have to send your steam information ( ex. account: Johnsmith:password:123123).If you do not proceed to do enter the account information, this account will be permanently banned for the sake of the rightful owner. Sorry for any inconvenience this may have caused you.

El Se?or Spray: Fuck off and die

Vac Management Staff is now Offline.
I guess he followed my instructions :D
hlife_hotdog15 years ago2008-12-02 20:59:25 UTC 6 comments
Well, i've left it a bit late, but Santa's Revenge 3 is in the works. Should be done by Christmas.

I'm not gonna let you know the story but I will tell you that it is being made for Flat-Life!
Daubster15 years ago2008-11-30 18:34:46 UTC 6 comments
Four things to report/log!

First of all, after a rather long break from mapping, I've finally released something!
Shady Sands is a fairly small map, yet it took quite a while to put together. Its main purpose is to test my current terrain techniques for a bigger project I'll be working on - give it a try!

Second, I've received my 1995 edition the collected Sam & Max: Surfing the highway. The condition is far better than I expected. See for yourself.
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It's kickass. User posted image it.

Third, the TF2 server is no longer online/available. Service discontinued due to obvious reasons..

Fourth, new xmas avatar. :>
Rimrook15 years ago2008-11-30 12:19:52 UTC 5 comments
I'm home (besides TWHL) at my mom's place. They have cable so I've watched a whole crapton of Mythbusters, a whole lot of the history channel, and also caught that special show "Life after Humans" about how nature would take back all that we had urbanized and stuff. Talk about a Gyradellgasm. There was so many cool concepts that could be taken to heart when constructing a map in an overgrown style. I would suggest seeing it if you haven't already. I lol'd at the flying cats concept :3
Mapping.lt15 years ago2008-11-30 11:32:13 UTC 2 comments
Yesterdey i have made map for one of Mapping.lt community campo "finish the map". Gave us a map and it had to complete. Here is the map before my edit:
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One of campo rules was: map need to be same size (can't be bigger).

And after my edit, the map looks so:
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I told map de_stroikes (in my language it is construction). I use de_vertigo textures. Now it is on beta stage.

Sorry for my bad english ;(
satchmo15 years ago2008-11-29 16:36:34 UTC 14 comments
Scottie (my son) played HL2DM for the first time today.

He wasn't on a live server, but he was shooting a shotgun left and right while running wild.
darkphoenix_6816 years ago2008-11-27 04:01:13 UTC 1 comment
I just tweaked my "Coding Fog Addendum" tutorial to incorporate the new code I've added...

The fog was, originally, switchable -- on or off. I've added "fade on" and "fade off" times, so that instead of just blinking in and out of existence, it actually fades in and out.

(I got it working so I could try out my "lab11_heathaze" idea, but at some point I shall have to design a level with fog in mind... ;-))

Edit: Of course, it wasn't until the drive home that it occurred to me that my revised version will probably do extremely bad things to network latency -- something I probably won't get to test until next Monday now...

sigh

Edit II: After all that, I've decided that Lab11: HeatHaze looks pretty damn good with fog, but the whole fading-in thing (which works fine) is not so great for the level. And yes, it does play havoc, so I'll need to revise the tutorial again sometime...
Striker16 years ago2008-11-26 18:13:30 UTC 8 comments
I started source mapping ! It's pretty hard , and if you're a beginner it sound like a better idea to start hl1 mapping first .

And even though I'm expert in hl1 mapping(not from the point of view of arhitectural design and these kind of stuff) I surely lack of knowledge when it comes to source mapping.

But today I made a test map and I tried and succeded to make a door !!! :
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So I was like "Omg this is ultra-cool" and I just stand there and open/close the door tens of times .

Well, yeah , anyway look at it ! It's soooo cute !!! I love it !

[EDIT] Oh ummm , I was very happy about my new video card because I can play all the actual games at full detail without framerates lower than 15 FPS.
But when I saw this..........
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Colin Mcrae: Dirt2 .

Oh my god now I have to lower the resolution again !!! Argh X(

Not that the game will actualy look like this, but they're aiming for it . Wow...

[EDIT2] Well honestly, Code Masters is the new shit. Dirt,Grid ,Toca ... this are epic titles.In comparison with EA they're way much better. When I think of NFS I just think at Underground-That's all. But EA has succesfully installed failure in all of their new NFSs ...
Prostreet was like StupidStreet and now NFS UnderShit ....
Rimrook16 years ago2008-11-24 09:58:24 UTC 10 comments
NEW MAP!

DM_BeerFort

Check it out!

I opened up Hammer and randomly placed some blocks until it melded together into a nice DM level. I kept everything simple, which in turn made a very nice map with minimal poly count. As the title may suggest, I wasn't drunk when I made it.

I dunno why, but mapping a simple and clean map like that was rather refreshing. I've been trying to complicate things with models and a slew of textures and little trims. I am very proud of this map and I would very much like feedback. I also overcome some nasty errors that would have otherwise stopped me from completing the map outright due to the brushwork.

I know I should move to source, but I feel my experience with Goldz0rz isn't over yet. I have a lot to learn.

Try it out please. Remember to run it with Deathmatch 1.

As far as my future endeavors, I think I will keep things limited to the defaults for a while. It has a sort of crete feel to it, only with 83% less crete.
38_9816 years ago2008-11-21 23:31:47 UTC 7 comments
Well, tonight ought to be interesting.

For those in the Vancouver area, you may already know of a nasty storm thats hitting as I type this. Oddly enough, there seems to be no signs of a 'storm' from what I can see from my window, but the flickering of lights in the house every 10 minutes is suggesting something going down.

Hopefully the power won't go out. The worst way to spend a Friday night is with no power. No TV, no Computer, no nothing.
Daubster16 years ago2008-11-21 19:55:18 UTC 11 comments
Received admin status in Half-Life.lt, an awesome local HL-oriented community. It somewhat resembles TWHL in its early days, making the promotion really sweet. User posted image

Along with Mapping.lt, that's my third mod/admin achievement in HL comminities.

blows dust off mod abuse hat