[NEWS EDIT!] This is very important.
A friend stumbled on this:
Btw, about that friend. Do you know he's actually a member on twhl? Heh, TWHL is more than a mapping community. It's a virtual place where some people meet and become best friends :). I met him here 4 years ago, and through a coincidence, he's romanian too.
Here's his profile.[EDIT] Oh btw, I rediscovered an old map I've put a lot of work into.
Cs_Assault_Market. Yep, it's a rip. But I've worked for
weeks on it in 2007, it'd be a shame to throw it to the garbage. I mainly abandoned it because it wasn't practical to wait ages for it to compile, it became huge. I didn't deleted it because I knew somewhere in the future, with a lot more computational power-efficiency I'll be able to compile it.
And that's what happened. Got
Hammer 3.5 reinstalled, installed The Compilator with HlFix and SHLT 3.9 which take advantage of my upgraded dual core processor. The map was compiled, in a huge box(a truckload of problems to rectify and modify!)(this was only a test to get it to be playable, so I can fuel my nostalgia even more) in under 15 minutes! That's almost like source compiling guys! Normally this would have taken easily more than an hour.
I also decided I'll make it a
hldm map. I didn't realise at the time, I was carried by the wave of modification, being obsessed of having an entry and rooms in every damn building you'd see in cs_assault. But now I realise that Counterstrike demands simple maps, or if a remake, simple additions, not a ton of them. A good example I always remember was very fun to play with my friends: cs_assault_1337 and there was another one that had 2 routes for the hostages. Bot of them had simple additionsmodifications that made the map a lot more fun to play.
It will be fun to play in HLDM once I finish it, though :). Not going to waste a lot of time on superoptimizing. It's not really a problem, on my pc it runs very smoothly(come on, hl is an old game already). And a lot of you guys have modern pcs.
It's not really a problem. Seriously! Even those with older pcs will be able to play it... decently.
I mean, the r_speeds are not that bad in some areas...
It's no more than
4500 2500 wpoly :D.
TL;DR :
-Epicsode 3 is here.
-TWHL isn't just a mapping community, it's a place to make best friends
-Nostalgia made me reinstall Hammer, The Compilator, Hlfix and SHLT 3.9 to finish some of my old mapping projects. Expect a hldm map soon.
Seriously, EP3 is out?
Also, am I mistaken or do the vorts have new voice actors as well? They sound weird.
SPOILER
I'm not sure how I feel about Kleiner being the main antagonist now though after that awesome Aperture Science plot twist...
"..."
Poor guy. He fainted when he saw this.
Speaking of Alyx, is that new hair sexy or what?
The page on the developer wiki is outdated, but it was discontinued since episode 1(episode 1 being only the one with parallax mapping available if I remember correctly). You should be attentive to some surfaces. It just steals your eyes to watch that ridiculous detail, and think that it's just a texture :|.
One such example scene is in the yard with the 3 broken combine tanks. After you kill the last hunter and enter in the sewer, just be attentive to the incredible detail near the pipes. It's mind blowing.
sobs
Ah, what am I saying? IT'S FREAKIN' PORTAL 2! WHOOOOOOOO!!!!!!!!!!!!!!!!!