New model pack releases, and upcoming tutorial

Posted 2 weeks ago2025-03-04 10:09:24 UTC
Last few days I was busy whipping up some model packs, and I have amassed a couple of releases, so I felt like posting a journal about all that's been released so far, and what's coming up.

Azure Sheep Overfloater Pack:

I know, I know, a lot of people don't really remember Azure Sheep that fondly. While the mod was a corridor-fest, I still enjoyed playing it as a kid, and it holds a nostalgic place in my soul. However, I must say I always disliked a lot of the view models(especially the non-HEV ones), and some of the other character models were also rather jank. Because of this, I've decided to whip up a view model replacement pack, in spirit of, and using some of the earlier model packs I created.

Link to Vault Entry

I tried to remain faithful to the original mod in terms of animations and such, but for the M41A I all-out went with the model I created long back. I already had to apply some fixes to this pack since releasing it, which is kinda the usual for me.

M41A replacement for the MP5:

This model is ancient, I originally came across it in a Firearms model replacement, but I have no idea who created this. I've added my own flair to this model, and originally released it around 2008 or 2009. I dug it out from under the rock where I left it, as I was working on the AS model pack, and I ended up refurbishing the rather dated animations for better ones. Now it's available for release for those who want to enjoy some Aliens vibes.

Link to Vault Entry

Classic Grenade animations for Opposing Force and Blue Shift:

This was more or less done as part of my AS model pack, but I thought some people might enjoy having the OpFor and Blue Shift grenades use the original Half-Life 1 animations. As such, I've turned this into it's own release also.

Link to Vault Entry

Minor update to OpFor grunts pack for Half-Life 1/Blue Shift

I discovered a small issue in the model/dialouge pack I created for the OpFor grunt replacement pack for Half-Life 1 and Blue Shift. I spliced some lines together to be Freeman-specific, but forgot to include the actual samples. Kind of silly that I made this mistake.

Link to Vault Entry

Upcoming

There some tutorials I thought of doing, namely a tutorial which implements a very simple and easy to use weather system that supports snow and rain. I'm working on finally finishing the weather system that I originally did for the dead sandbox mod, Raven Beta. Only snow was working before, and it still suffers from crashes. Once that's done, I'll upload it as a wiki article. I'm not sure when this'll be done, but I'll make a journal about it most likely.
Rain in actionRain in action
Edit: Fixed AS model pack vault link.

2 Comments

Commented 2 weeks ago2025-03-05 12:25:44 UTC Comment #106668
The last two times I played Azure Sheep I used two different LD model packs. I do not remember the author of the first, but the models were somewhat more sensible lets say. The last time was using Brusstrigger's pack. If you're not familiar with Brusstrigger's work, they were a machine for a while, firing out countless LD packs that were faithful to the base game. Alas, he has since been folded into a couple of mod teams so doesn't do many releases these days.

However, hearing that there is another possible model pack on the horizon, in spite of the issues I have with Azure Sheep, I'll probably play it again. :D
Commented 2 weeks ago2025-03-05 14:05:29 UTC Comment #106671
I am not familiar with those LD packs, as I have not played Azure Sheep in at least 13 years, but I am familiar with BrussTrigger's work. He has actually done a model for me already, he did a pretty good job. Also I'm glad I gave you the motivation to play Azure Sheep again, I hope you have fun! If you encounter any issues, shoot me a notification, and I'll get right down to fixing.

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