Time 4 Left 4 Dead 4 Everyone 4 Ever!

Posted 15 years ago2008-11-18 05:16:23 UTC
Penguinboy PenguinboyHaha, I died again!
Left 4 Dead, Valve's latest game, has very recently been released, and take it from me, this game is awesome. The demo's got nothing on the full game, by the way.

Playing through a campaign with some friends is probably one of the most intense gaming experiences around. Personally I just played through 'Dead Air' with Trapt and a few random guys, and it was a lot more fun than I could have imagined. The last level is intense, and the credits bit at the end is great.

If you have the game, or plan to, a good way to organise games is through the TWHL Steam Community Group. Oh, and watch out for Hunters!

[hijack]
Also, in case you're actually mapping and not playing L4D right now, here's a bunch of tutorials we've just (or not) received for you outcasts covering things that may have been pretty useful back in the day..

Adding Effects to Source Textures by the_best_flash is an amazingly detailed and thorough tutorial with anything you'll ever need to know about Source textures. Possibly the longest article in TWHL to date, a must-read for any Source mapper.

Explaining a similar subject, only in GoldSource, Detailed Textures in Half-Life by hlife_hotdog gives you all the steps needed to make your textures sharper and far more vivid.

And finally, Making a working plug and combine generator by 38_98 with a name speaking for itself, explains the implementation of the aforementioned objects you've seen many times in Half-Life 2 and its mods.

Kudos to the authors!
-Daub

13 Comments

Commented 15 years ago2008-11-18 05:26:39 UTC Comment #98831
hells yeah.
Commented 15 years ago2008-11-18 10:16:08 UTC Comment #98832
Massive hijack is massive.
Commented 15 years ago2008-11-18 10:25:07 UTC Comment #98833
Indeed D:
Commented 15 years ago2008-11-18 10:40:31 UTC Comment #98834
Huntey was incapacitated by Hunter

I need someone to play with. All my usual mates are at college today D: D: D:

EDIT
Just finished No Mercy. :D that whole section just before the rooftop, pushing zombies off the side of the hospital. awesome.
Commented 15 years ago2008-11-18 16:11:27 UTC Comment #98835
Someone buy it for me on my steam account. Thanks!
Commented 15 years ago2008-11-18 16:26:14 UTC Comment #98836
KANG-KABLAFF! DibidibidibidibiDO!
Commented 15 years ago2008-11-18 17:04:04 UTC Comment #98837
So can you use the Source/Hammer to make custom maps yet? Or does Valve still need to release some files?

And yes, it's a blast. I only got 3 hours of sleep last night x_x
Commented 15 years ago2008-11-18 18:45:53 UTC Comment #98838
I saw L4D on a TF2 map called dustbowl, so i suppose its possible with a few hacks. Check Youtube for the movie.
Commented 15 years ago2008-11-18 20:27:44 UTC Comment #98839
It's fairly easy to get different maps into L4D. The really awesome thing about the director is that it doesn't require any ingame entities to decide where things spawn, how they move etc... The Director just needs a working map to use. Since the game is based off of the source engine (like all of Valve's games) you can take any other map (CS:S, HL2, TF2 etc) and put it in.

For example, I saw someone play on de_dust on L4D demo. All he did was put it in the L4D map directory and CS:S models into the required directorys and it worked. Just imagine the possibilities with this eh?

Although, you won't be able to end the game, neither get and guns/health kits/ammo etc as any map from another game you import won't have them. Likewise, and entities from those maps that belong to the specific game will not be able to work in L4D, so no combine vs. tank :(
Commented 15 years ago2008-11-18 22:23:43 UTC Comment #98840
"no combine vs. tank :("

only a matter of time before gmod fixes this
Commented 15 years ago2008-11-18 23:56:59 UTC Comment #98841
Wow, so the director adapts to a working map, just as well as it would for an official left 4 dead map?

Imagine the possibilities, this is huge!
Commented 15 years ago2008-11-19 04:49:36 UTC Comment #98842
"the game is based off of the source engine (like all of Valve's games)"
ORLY?
Commented 15 years ago2008-11-20 20:42:36 UTC Comment #98856
Most of Valve's games then.

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