Forum posts

Posted 10 years ago2014-06-30 14:17:51 UTC
in Renderings architectural or not Post #320049
Looks good TJB, that's one intricate layout. How do you plan on rendering it to show the interiors?
Posted 10 years ago2014-06-28 22:59:51 UTC
in Post your screenshots! WIP thread Post #320036
Looks pretty good. I like the lighting coming from below. It's a shame we can't use the cave I did, it compiles for me with zhlt.
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Posted 10 years ago2014-06-28 20:35:18 UTC
in Post your screenshots! WIP thread Post #320033
Glad you posted screens of this. We need to finish this beast!
Posted 10 years ago2014-06-27 12:08:58 UTC
in Renderings architectural or not Post #320013
Thanks a lot. It does have a 6x6 in the center and a bracket system that I didn't map but modeled that holds the 6x6 and 4 4x4's that branch out to the corners.

The central 6x6 is hidden in the ladder and the 4x4's are hidden in the walls.

Edit: I want to build this sum b**** out of bamboo now to make it look more like a tiki hut. I'll have to scout craig's list for some time.
Posted 10 years ago2014-06-26 20:07:06 UTC
in Renderings architectural or not Post #320010
I just mapped it to figure out how. Want to play it?
Posted 10 years ago2014-06-26 12:57:50 UTC
in Renderings architectural or not Post #320008
I'm in to squatching. I'm considering building a small squatch tower/cabin in the woods somewhere. Here's a rendering of my first concept. It has a three high bunk bed and shelving with a cooking counter top.
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Posted 10 years ago2014-06-26 12:03:42 UTC
in Android or pc sketch app Post #320007
My favorite notepad is simply a 8.5" x 11" piece of cheap copy paper folded in half. Every time I buy a sketchpad or notebook the paper is too grainy for my taste.

Sometimes i'll fold the paper a second time to fit in my pocket, but I draw on it folded once. With it completely unfolded the paper is too flimsy and the canvas is too big but with it folded once it is just right. ;) Try this method with the previously mentioned pens/pencil and you'll crank out some art.

Sorry for veering off topic, I'd ask Rimrook about the apps.

@Tet, i'll have to try the gel version, I was always curious about it.

@Captain, looks cool what is it? You should consider industrial design.
Posted 10 years ago2014-06-25 13:55:56 UTC
in Android or pc sketch app Post #319993
If you stick to paper, these are my weapons of choice.
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And my favorite, notice the red/orange pen is the fine point version, harder to find.
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Posted 10 years ago2014-06-20 12:04:58 UTC
in Renderings architectural or not Post #319903
I make a mask of something from the internet when I need it and then save it in ps if I want to use it later.

I almost always just make new ones though.

I think I actually have a pack of human silhouettes somewhere.
Posted 10 years ago2014-06-20 03:47:44 UTC
in Renderings architectural or not Post #319890
That depends in my opinion. Architecture may be more desirable that works in more than one place.

Le Corbusier designed his architecture as if a machine to serve a purpose to humanity.

I could see it making certain architecture more special though.

I designed this with nothing more than a lot on the beach in mind. It could work in many locations on the beach imo.

Don't let arch school be your only insight. Take it from me, lines of extension, so confining...
Posted 10 years ago2014-06-19 20:15:24 UTC
in Renderings architectural or not Post #319882
I was hesitant to even share these images, the floor plan is like the blueprints to an unpatented invention.

Maybe i'll pm them to you some time.
Posted 10 years ago2014-06-19 18:32:42 UTC
in Renderings architectural or not Post #319876
Yes I have floor plans and elevations. I Will probably make sections too. I don't plan on sharing them though. ;)

No, the girls are just images I found online. :aggrieved:
Posted 10 years ago2014-06-19 12:38:11 UTC
in Top 5s Post #319870
1. Fact or faked, not sure if it will continue. Also haven't watched it in a long time.

2.Survivorman

3.
4.
5.

I don't watch a lot of tv.
Posted 10 years ago2014-06-19 12:24:38 UTC
in Renderings architectural or not Post #319867
Post your renderings from any program/engine you feel are worth a look.

Here are some I just generated of a house. I usually don't share my architecture on the web so enjoy.

This is actually a beach house I designed about six years ago with hammer and revamped recently with modern programs.
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In a rush to finish I messed up on the motion blur effect, it's supposed to fade in front of the girl. I'd fix it but ps crashed before I saved it.
Posted 10 years ago2014-06-18 18:28:28 UTC
in HLDM Server! Post #319864
I join every once in a while. I've tried a few times recently but couldn't find it ;)
Posted 10 years ago2014-06-12 02:27:22 UTC
in Gordon Freeman Look alikes Post #319751
we've switched classes before.

Nope, he's made a map before though. :) He spends his time killing head crabs and traveling to xen to defeat nihilanth.
Posted 10 years ago2014-06-11 12:47:39 UTC
in Post your screenshots! WIP thread Post #319744
Person number one posts: Anyone want to see screens of my new map.

Person number two posts: I'll bite.

Person number one goes back and edits first post saying: I'm having a rainbow party, anyone want to join?
Posted 10 years ago2014-06-11 12:03:47 UTC
in Gordon Freeman Look alikes Post #319743
Posted 10 years ago2014-06-10 12:00:52 UTC
in Gordon Freeman Look alikes Post #319729
We are twins. :glad: Heh, that's just some western shirt we found in my dad's closet.

Anyone else care to post any half life look alikes? There used to be this guy who went to my gym that looked exactly like Gordon Freeman. He always wore a orange tank top and had a goatee and the black glasses.
Posted 10 years ago2014-06-09 22:48:08 UTC
in Gordon Freeman Look alikes Post #319710
My brother looks awfully familiar.
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Edit wtf triple post...
Posted 10 years ago2014-06-05 20:44:19 UTC
in Post your screenshots! WIP thread Post #319660
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She is 17' long and 6' tall. I used the scale 24 units= 1' wide and 20 units= 1' tall. The garage is pretty small.

The scale works for architecture, but not for railings and props. I made the truck to full scale though to see how it would fit in the garage.
Posted 10 years ago2014-06-05 17:25:42 UTC
in Post your screenshots! WIP thread Post #319658
A house I designed to possibly build some day soon.
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Posted 10 years ago2014-06-05 17:18:43 UTC
in Fish eye view Post #319657
Sweet, thanks.
Posted 10 years ago2014-06-05 14:39:16 UTC
in Fish eye view Post #319655
Does anyone know the command to widen your view span?
Posted 10 years ago2014-05-16 11:58:22 UTC
in Unofficial Competition 34 Post #319451
"unofficial" no, just discussion. It would be nice if this scheme was used though as I see a few people agree with it.
Posted 10 years ago2014-05-15 13:46:17 UTC
in HLDM Server! Post #319435
What time have you guys been playing? Wait, I need to playtest this map before the changes. :D
Posted 10 years ago2014-05-12 20:26:02 UTC
in Post your screenshots! WIP thread Post #319392
It's too dark to see your own crowbar.
Posted 10 years ago2014-05-10 16:59:51 UTC
in HLDM Server! Post #319350
Awesome!
Posted 10 years ago2014-05-09 21:32:15 UTC
in HLDM Server! Post #319342
Archie, did you change settings to gain air control? It seems like you did.
Posted 10 years ago2014-05-08 13:07:56 UTC
in Post your screenshots! WIP thread Post #319306
I can see the secret, it's right there next to the brush within the skybox, you know in the map.
Posted 10 years ago2014-05-07 18:31:26 UTC
in Post your screenshots! WIP thread Post #319293
Fraggy goodness is oozing from those screenshots. I want to play it!
Posted 10 years ago2014-05-07 01:50:56 UTC
in HLDM Server! Post #319263
Care to add flow_control?
Posted 10 years ago2014-05-07 01:48:16 UTC
in Post your screenshots! WIP thread Post #319262
Dude, nice work Urby that looks pretty, ... pretty.
This post was made on a thread that has been deleted.
Posted 10 years ago2014-05-05 02:51:37 UTC
in HLDM Server! Post #319224
Dude, didn't know you made dm_control. One of my favorites in the server. Your new version is looking awesome!
Posted 10 years ago2014-05-04 14:58:47 UTC
in HLDM Server! Post #319203
Wow, Awesome! Server has had players join all day yesterday for me.

Maybe you could try implementing what zerotech said in another forum.

Bhop Settings
Playable on 100fps
sv_airaccelerate 100
sv_maxspeed 10000
sv_gravity 800
sv_accelerate 10

You could try these settings and see if the player gains air control?

It's too hard imo to control the gauss jumps on maps like gauss_god and apartment without falling off the edge.
Posted 10 years ago2014-05-03 23:55:49 UTC
in HLDM Server! Post #319186
Nice work Urby!

Archie, some people had mentioned possibly reducing time spent on each map. I'd agree on that as they start to get repetitive pretty fast.

Also, I used to be able to type "timeleft" and "nextmap" but it no longer works.
Posted 10 years ago2014-05-03 23:37:02 UTC
in Rooms: Source - Rooms II Post #319185
My energy comes and goes. It reflects my lifestyle though.

The more I exercise my body and mind the more energy I have.

My attention has been divided though as I spend most of my free time designing things to build and make rather than maps to play.

I think school wore on me as well as it taught me to procrastinate my time away.
Posted 10 years ago2014-05-03 21:33:59 UTC
in HLDM Server! Post #319180
Np, it's been fun thus far, tanks for providing it.

This is how models appear in gauss_god_hldm for me fsr...
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Posted 10 years ago2014-05-03 18:52:44 UTC
in HLDM Server! Post #319176
Your xen map was really good, you could make a xen themed map for the server.
Posted 10 years ago2014-05-03 02:09:22 UTC
in HLDM Server! Post #319161
Let our powers combine. :hammer:
Posted 10 years ago2014-05-02 20:41:09 UTC
in Post Your Photos Post #319158
Posted 10 years ago2014-05-02 19:13:49 UTC
in Post Your Desktops Post #319155
Nice.

Work...
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Posted 10 years ago2014-05-02 01:43:01 UTC
in HLDM Server! Post #319140
join now at 8:40 central, will be in for about an hour.

Edit: Well had some fun with Dimbark for a bit. Where were the rest of you! ;)
Posted 10 years ago2014-05-01 12:46:56 UTC
in HLDM Server! Post #319112
Oh, nice!
Posted 10 years ago2014-05-01 12:37:57 UTC
in Unofficial Competition 34 Post #319111
I agree, it has a nice openness about it.

So, who would be in for this competition if it was hosted?
Posted 10 years ago2014-05-01 12:28:22 UTC
in HLDM Server! Post #319108
@ Disco :glad:

Auto aim!?!? Why??? :pwned:

How much do servers run for, I would consider hosting one with some mods like mid air side scrolling and no auto aim. Maybe even surf settings enabled.
Posted 10 years ago2014-05-01 12:24:32 UTC
in Unofficial Competition 34 Post #319107
I've done stalkyard before, but I'd probably do it again. No, bounce, I'd do bounce. Bounce plays awful imo, though it has a nice concept.

Subtransit is a great option, though it's already sort of nice. It could totally be spruced up though.
Posted 10 years ago2014-05-01 02:18:38 UTC
in Unofficial Competition 34 Post #319097
I don't decide the competitions, this is just a place to discuss whatever you'd like it to be.

Looks pretty neat Rim! Hehe no one ever ended up using your team play templates :cry:
Posted 10 years ago2014-05-01 00:57:06 UTC
in HLDM Server! Post #319090
Same here... Server was playing map aquatos.

Edit: Dl'd it from site.