Forum posts

Posted 17 years ago2007-07-02 13:17:23 UTC
in HL:OIFH Post #227165
We are dedicated nerds.
Amen to that!
more screenies
OMG CLICKLY LINKY!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-30 14:01:12 UTC
in Editing Counter-Strike or CZ Maps Post #226925
You can edit to your hearts content but you couldn't release anything done that way as it is illegal.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-30 14:00:06 UTC
in playin mods Post #226924
WON Hlaf-Life should update the disk automatically as long as there is a liblist.gam file in the mods folder.

Steam HL I wouldn't know.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-30 13:46:13 UTC
in Half Life: Otis' big day Post #226923
He speaks the truth. It can be changed ingame with the hud_color command but the .cfg thing doesn't work.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-30 12:25:25 UTC
in Half Life: Otis' big day Post #226917
Do you play as bald Otis from OpFor or mustachioed Otis from Blue Shift?
Erm, bald Otis is moustachioed Otis. The other otis had a full head of hair and no moustach. They both appeared in OpFor. Only bald otis appearead in blue shift (twice during the tram ride and in the shooting range) and in model viewer you can see a black otis who wasn't used. :(

As for the name...erm...

"I'll get the leftovers."

or

Cafeteria Watch

or

Deagles 'n' Donuts

:P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-29 09:33:03 UTC
in ABC Half-life Post #226770
Doug Lombardi
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-29 07:43:33 UTC
in ABC Half-life Post #226760
Yes.wav

(Alex, you missed 'Y')
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-29 05:10:49 UTC
in Me_map... Post #226747
Agreed. He's come a long way since his first release, which in reality was also pretty impressive for a first release.

I'm liking this. Pity I don't play CS 1.6.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-29 05:05:43 UTC
in ABC Half-life Post #226746
TENTACLE! (The big green fuckers that scared me shitless first time round)
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-28 21:29:28 UTC
in War of the Servers Post #226705
LOVE IT LOVE IT LOVE IT!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-28 21:27:39 UTC
in ABC Half-life Post #226702
B: Blue Shift

Also, why the hell would you skip 'X?' Does a certain alien world not spring to mind!?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-27 03:20:59 UTC
in Hitman the movie Post #226548
Ha ha ha! Oh god.

I was wondering when the trailer would come out.

I can't believe they're making that shit.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 15:15:52 UTC
in mini compo turret Post #226499
Meh, I'll think about it.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 15:04:38 UTC
in mini compo turret Post #226495
Are we talking Func_Tank turrets or the pre-rendered models?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 10:26:04 UTC
in Mornington Crescent Post #226484
Yummy.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 10:25:23 UTC
in OP4 mods Post #226483
Posted 17 years ago2007-06-26 09:32:13 UTC
in OP4 mods Post #226480
Indeedy

linky
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 09:06:19 UTC
in OP4 mods Post #226474
I use SD models for OP4 now.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 06:56:42 UTC
in Mornington Crescent Post #226464
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 06:32:51 UTC
in OP4 mods Post #226462
Op4's Low-Def models are teh suck. They actually reduced the texture resolution lower than the originals. shudder
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-26 06:30:43 UTC
in Mini Modeling Compo #01 Post #226461
Heh, winner by default. Can't beat it.

How about, Make an Amusing GMan model hack.

Replace his suitcase, change the skin, model or animations in some way.

Bonus Points for:
-Doing all 3
-originality
-Funniez

Otherwise someone else can think of one. I suck at coming up with ideas.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-23 11:45:43 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226281
Noez!

Busy. Later. Shut up. :P
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-23 10:22:17 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226271
Have you even controlled them as of yet? I hope not. All the more lulz to watch!
I have only controlled The_Hunter once and thats it. He was standing in the doorway of the kitchen and not moving. Other sims tend to just wait for them to move out of the way but he seemed pretty happy where he was. Poor Rimrook really needed a shit.

The TWHL house will be getting some lady visitors soon :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-23 10:07:32 UTC
in TWHL Mix 2? Post #226270
We need to make a list of who is still working on this.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-22 18:20:46 UTC
in TWHL Mix 2? Post #226187
Yeah, I'd say finish your's first caboose. I'm a n00b at web dev.

Otherwise I'll just do as you've been doing Espen and add new content to the site as it pops up here or by PM request.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-22 16:28:01 UTC
in About this Site Post #226165
Erm...Did you even look around before asking that question!?

Well its rather obvious that this site is just for Half-life mapping but that doesn't mean its members don't mod other games as well.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-22 08:10:23 UTC
in Half-Life Map Not Working Post #226088
Make sure you have a player start entity in there.

Otherwise post a compile log.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-22 08:07:52 UTC
in Blue shift ending Post #226086
I believe that Adrian Shepherd is the character you play as in Portal.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 22:10:33 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226037
Woah. Ok.

1.) Hunter: There is a hole in the front of the shoes due to a skinning error.

2.) Sari and Daubeh are getting disturbingly close. Anything could happen.

3.) There will be a pool next time I post.

4.) I don't know if you can kill the cats. I've never tried. The only way to kill anyone intensionally is by locking them in an empty room for 3 days or so.

5. The stairs are hefty neo-industrial style because they have glass windows under the hand rails and look uber cool.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 19:59:50 UTC
in URB'S TWHL PROJECT (Sims 2) Post #226025
User posted image
THAT'S RIGHT! COME ONE COME ALL TO THIS DEADLY HOUSEHOLD. LOCK UP YOUR DAUGHTERS, YOUR SONS, YOUR PETS...FUCK IT, LOCK YOURSELF UP WHILE YOU'RE AT IT. THE TWHL LADS ARE BACK IN DA HOUSE.

CAN I GET A "OH NOSES" ???

...
...ahem

Sorry. Its just kind of a big thing.
User posted image
We begin the day like any other. Daubster and Saribous have just finished an uncomfortably long semi-naked hug in the kitchen as Elon the cat looks on in horror. He stayed in that exact spot for about 10 minutes.
User posted image
Meanwhile, in the lounge, Rimrook and myself are playing cards. He's talking about charts, I'm not listening. The Hunter taps away at a PC in the backdrop. I hope thats Hostage Situation he's working on. :x
User posted image
Daubster is now cleaning himself of gay hug particles in a very bubbly bath...
User posted image
...while Saribous pokes Orpheus with a stick. Orph however, seems more interested in Saribous' nuts.
User posted image
User posted image
After demonstrating his 1337 dart playing skillz Habboi decided to join the card table. Me and Rimrook took his money and made him cry. We lol'd.
User posted image
After looking around the house I decided a purchase was neccessary. Some art for the walls maybe? Yes indeed. Turns out whether its lunch time, dinner time, supper time, a midnight snack or even if your shopping for a bloody picture for the wall, TWHL is forever taunted by sandwiches.
User posted image
Daubster has returned downstairs and sits with Saribous on the dining room floor (Not the heated super sofa's in the lounge) and have an awkward conversation about their hug earlier. All the while, judging from Daubster's face at least, having a clear view of Saribous' man-bags.
User posted image
Urb reflects (no pun intented) on things in the mirror and decides: "That's not what I look like anymore!"
User posted image
Yes the neglect of razors and haircuts in the Real World has led me to change my mini versions appearance.
User posted image
Meanwhile, The Hunter takes some time for his own reflection. He looks back over the days events and quietly giggles to himself. Thats my guess anyway. He might just be thinking about funny hats.

STAY TUNED!
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 18:35:38 UTC
in Mapping for Dummies Post #226014
Jammy Sod. :glad:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 14:42:33 UTC
in TWHL Mix 2? Post #225990
Ooooh. Pipey.

Just a thought. I was bored today so I knocked this together.

How's this?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 13:30:13 UTC
in TWHL Mix 2? Post #225987
Habboi wins! We hired the robotic cats from some guy called harold.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 13:26:37 UTC
in Lego Half-Life Post #225986
I was talking about Lego HL on IRC this morning. Love all 5 episodes. Waiting for episode 6. :P

I'm bored of 'The Ballad' now cos its been circulated more than blood.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 09:56:20 UTC
in Your Mod's (past and present) Post #225959
Bah
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 09:55:19 UTC
in TWHL Mix 2? Post #225958
No no its nothing like that. Its just a window that looks down into the room where it is. Thats all.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 09:23:08 UTC
in Your Mod's (past and present) Post #225954
Posted 17 years ago2007-06-21 08:11:02 UTC
in TWHL Mix 2? Post #225950
I'm trying out the whole 'see your goal long before you actually reach it' technique. It looks good.

You can see the crystal from windows in the observation style corridor i posted a while back.

User posted image


Don't worry the ceiling has a different texture now. :D
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 07:59:11 UTC
in TWHL Mix 2? Post #225948
So is this still valid?

Alien Crystal - Urbanebula
I should bloody well hope so :P

User posted image


This really needs a proper site.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-21 07:44:32 UTC
in Your Mod's (past and present) Post #225947
And I hope they spelled Shephard Properly. :sarcastic:
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-20 03:25:56 UTC
in Why does this happen? (Weird Geomatry) Post #225769
Its a very old engine remember.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-19 16:02:16 UTC
in Your Mod's (past and present) Post #225694
Heh...forgot some. These are ones that I am not in charge of but am working on.

Hostage Situation (modelling) - Still in development.

TWHLMix2 - Still digging the mines. Still being attacked by my cool new monsters. :P

Untitled Source Project (Voice Acting and Texture Art) - Not telling :P

DN:S - Learning Project for Source. Keeping quiet due to copyright issues.

Last Day in Paradise - Its been in the concept stages for nearly 5 years and I'm waiting for the right moment to get a team together and make it. It may end up being a mod for Crysis due to the physics and destructable environments but to put things in perspective its gone from Duke Nukem 3D to Quake 2 to Half-Life to Half-Life 2 and so far not one of them seems as though it would suit the theme. That's all I'm saying.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-19 04:04:58 UTC
in Your Mod's (past and present) Post #225632
Dunno why I'm making this thread. I'm pretty bored and I've been going through my threads all the way back to the dawn of all time (when I joined) and its pretty mad to see all the mods I've started and ended over the years. I was just wondering if anyone else gives in as much as I do. :

MOD The Complex - Worked on for about 3 weeks before getting bored. Then restarted 2 years later and renamed CENCOM

MOD HL: Manifestation - Started out as a demo version of The Complex and became my first 'off the wall' mod being made alongside my Girlfriend. The mod died with the relationship.

MOD HL:Crabz - Came with a competion map (still in the vault) in order to win a chance to play test the completed mod. Got lost in a nasty virus incident.

MOD Sub Zero Project - Larger mod which started during the development of HL:Crabz. Included a lot of new textures and loads of re-skins and my first edited models. Got lost in the same nasty virus incident.

MOD Brainwave - A completely original idea which was inspired by a competition called 'map something unique' but only 2 days before the closing date. Progress slowed and stopped 1 week in.

MOD HL: Outbreak - A horror mod involving a chemical plant involved with Black Mesa and a zombie outbreak. Skinned a load of models and then cancelled due to storyline issues (Basically it was shit)

MOD THE URBAN PROJECT (aka Skyline City) - Lasted about 2 months. The mods story, location and content changed about 5 times before it died.

MOD HL: Overload - My first mod based in the Black Mesa Research Facility. Put on hold due to new ideas. Then Deleted.

MOD CENCOM - The resurrection of The Complex mod that started 2 years earlier. Put on hold due to new ideas.

MOD KinetiX - Huge mod. Lots of custom content. Put on hold due to new ideas.

MOD This Tainted Place My first mod to feature nothing but custom textures. Put on hold due to new ideas.

MOD HL: Event Horizon (Texture Artist) - A Source mod. Lasted 5 months before the team fell apart.

MOD HL: OIFH Current Project which basically is awesome.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-19 03:26:48 UTC
in new maps released Post #225630
I don't play the original counterstrike anymore but I can tell from the screens that there are some good ideas in there. The architecture looks kind of basic and blocky and you've filled it in with crates which is a big no no when creating map that should feel like real places.

Some wierd issues with textures too. (I'm mostly talking about the blocks with the barrel textures.)
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 17 years ago2007-06-18 20:17:56 UTC
in HALP! Strange Internet Issue Post #225610
Ran AdAware and removed a few items, tried cmd with the ip dnsflush thingy and got the same message about it not finishing and TCP doesn't come up with anything unusual.

Hmmm...Might re-install my modem drivers.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-18 19:56:27 UTC
in Recharging shields_hl1 Post #225608
Basically this cannot be done without coding. End of story. If the floor was an entity the lighting would be screwy and the map would L-A-A-G-G-G-G. If you used a trigger to charge the suit it would still require a huge amount of other triggers to get the 4 second delay before they started charging.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-18 14:48:33 UTC
in Can we make something like Megatexture? Post #225574
Thanks.

Goes to fix Low-Def sci with High res textures that never worked in-game.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-18 14:38:42 UTC
in HALP! Strange Internet Issue Post #225573
Using ZoneAlarm on medium settings for both ingoing and outgoing data.

Just tried repairing in 'network connections' again and realised that it doesn't actually finish. It says
'Windows could not finish repairing the problem because the following action cannot be completed:
Clearing DNS Cache.'
Problem there maybe?
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2007-06-17 22:18:47 UTC
in HALP! Strange Internet Issue Post #225518
Tried both but no cigar. Thanks though

I've cleaned up a few things with a virus scan and I'm gonna run a defrag when I leave for work tomorrow morning.

If all that fails its about time I formatted and started fresh anywayz :lol:
monster_urby monster_urbyGoldsourcerer