Forum posts

Posted 18 years ago2006-04-24 17:05:34 UTC
in -wadinclude won't work Post #176539
Elon, use <quote> and </quote> next time...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 16:35:00 UTC
in Creating sprites on displacement grass. Post #176532
some of the grass textures do it automatically
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 15:42:14 UTC
in Avatar Contest Post #176507
maybe its gonna eat that cute li'l critter
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 15:04:21 UTC
in Avatar Contest Post #176494
i must be missing something obvious, but i cant get yours, pepper
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 13:17:37 UTC
in Best Star Trek series and characters Post #176448
i think 'The Doctor' in Voyager is one of the best characters. A Hologram designed for emergency work only finds himself forced to treat for the whole crew, and how staying online 24/7 lets him learn...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 12:53:37 UTC
in Best Star Trek series and characters Post #176441
Star Trek - Not seen enough to judge

Next Generation - Lol pwn

Deep-Space 9 - God-awful

Voyager - The best.. actually has a decent story..

Enterprise - Pfft. Enough, already.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 12:51:10 UTC
in Hi-Resolution Post #176438
in the mean-time can you post a screenshot?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 12:50:04 UTC
in Avatar Contest Post #176437
@Rimmie - I'm full of the good stuff

@Nickelplate - Oopsie

@Madcow - Cows have ears?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-24 11:08:40 UTC
in Avatar Contest Post #176407
can i make a suggestive rule?

along the lines of
"Dont just google an image of something related to the person and throw it in the thread..." Spend some time to make something. It'd be much better.

just a suggestion
User posted image
Took all of 10 mins to make in Photoshop..

Need i mention who it portrays?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-23 14:37:56 UTC
in Half-Life: Hostage Situation Post #176277
M_Gargantua - Mod Leader
Ahem? Getting a bit ahead of yourself there, Gargly
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-23 07:28:13 UTC
in Half-Life: Hostage Situation Post #176217
hmm? but you're not actually part of the team :D
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-22 18:27:19 UTC
in Cannot Compile... Post #176137
I searched "acess denied" and got about 20 hits, all with your problem, and they all have the same answer.

unless you didnt notice
* Windows gave the error message:
"Access is denied."
in your compile log...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-22 18:03:23 UTC
in Half-Life: Hostage Situation Post #176133
moddb name = pk_hunter... Update the members list to include pepper, and to disclude Unbreakable.
right. This is how the mod stands now.

Chapter 1 - MuzzleFlash
Chapter 2 - TBA
Chapter 3 - chickenfist
Chapter 4 - Daubster (saco?)
Chapter 5 - The Hunter
Chapter 6 - Gargly Wargly

Modelling and skinning - Pepper
Coding - MuzzleFlash

Publiciser - Habboi

Various Little things - Rimrook, Unbreakable, David

Finaliser (final compile, completes level changes between chapter etc) - MuzzleFlash
Of course, dont include Habboi, Rimrook, Unbreakabel or David
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-22 17:19:27 UTC
in Breaking up with your girl friend. Post #176117
Man... this thread has actually ruined a really good day for me.. Totally not your fault, Tycell... Its just, i hadn't even thought about it today, and now i cant stop...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-22 17:17:22 UTC
in Half-Life : Gyradell Invasion Post #176116
yeah... i sorta started recreating de_splinter for source, and started planning possibilities for Chapter 2, Hostage Situation... And making my room for Dedication 2...

It'll get done... But not until i'm bored of my other projects
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-22 17:05:51 UTC
in Breaking up with your girl friend. Post #176110
A week ago i got dumped by my girlfriend...

She didn't even give me an excuse..

Hurt appaulingly, especially since i really felt we getting on amazingly and that she was so beautiful... <sigh>

Still not over it...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-21 19:23:39 UTC
in How do you Make Co NS Maps? Post #175970
well, in order to help, can you tell me the difference between them both in game?

because it could be as simple as the difference between a de_map for CS or an fy_map (dont include a bomb zone)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-21 19:13:56 UTC
in How do you Make Co NS Maps? Post #175967
you'll need the NS .fgd file...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-21 11:05:46 UTC
in I Need Your Face 2 Post #175849
i think that only people willing to submit a proper photo should get special privelages like music in their room.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-21 03:36:50 UTC
in Cant get hammer 2 run with steam Post #175760
if you have WONHL, set up your config to run with WONHL (non-steam)
so that your hammer is looking for .wads and game directories not in the steam folder.
Compile your map and find it in the half-life/valve/maps folder, copy it, place it in
steamapps/<name>/half-life/valve/maps.

I always find compiling with steam to be a pain in the arse, so just compile with WONHL and copy it over.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 16:43:41 UTC
in Keyboard maintenance Post #175653
in Britain, we consider people like that to be hawt <RAWR>
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 15:52:33 UTC
in Competition 20 Post #175619
hmm. im not sure im gonna get mine done in time.. I thought BIG
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 13:42:05 UTC
in ZombieLoffe's CS server Post #175570
i just mean the TWHL channel, though.. gah..

It barely has more than 20 regulars...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 13:24:41 UTC
in New Mod: "Turnstile" Post #175564
this mod looks yummy
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 11:45:57 UTC
in ZombieLoffe's CS server Post #175545
yes it does, i was merely pointing out that
Very few people use IRC
And who mentioned MSN?! :S
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 11:44:12 UTC
in Half-Life: Hostage Situation Post #175543
you helped for a bit ages ago.. Like, you were apparantly going to do chapter 4 (but decided not to) and i seem to remember you said you would help with some small stuff. Although i haven't asked anything from you, i might in the future and its nice to pre-credit :P

Unless of course you're totally opposed to providing help for the mod?
I don't know how to say this, but i just got news that i'm moving, plus i got college right after all that. so i'm gonna have minimal time for atleast a few weeks. I was told about this a few months ago but i didn't remember. I'll let you know if i can turn anything up.

On the other hand, i can support you guys with textures, graphics, etc. It's not a complete loss. Just keep me posted on your progress.
-Rimrook in THIS thread
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 11:38:33 UTC
in Defense - Offense = Forts! Post #175542
i like the sound of this :)
Hm and you can thank me for the catapults
Maybe you could make a hammer equivelent of the trebuchet-style catapult i showed you how to make in gmod? That'd be good for this sort of map.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 03:33:30 UTC
in Half-Life: Hostage Situation Post #175454
..wtf!?

www.weebitmagic.com is my domain. Yes it has a gay name, but my father named it.

if you want, i can do weebitmagic/<name>, but i thought you would prefer <name>.weebitmagic.

it is NOT a hosting site :

IX webhosting is the company that we bought it from, and as of yet there is no content on weebitmagic, so it shows a construction page with a bunch of IX webhosting ads.

FFS! just take my word for it. it is NOT a sub-domain, it DOES have a gay name but is it really a problem?! its fast, reliable and has a very VERY large ammount of space, perfect for our mod.

Also, you remember the name weebitmagic, which i think was the reason for my dad choosing it...
He wasn't gonna pay for half of it (which he is doing now) if it was called www.hostagesituation.com because he wants use of the domain too.

NOT a sub-domain
NOT a hosting site

yes, the HS part will be a sub-domain, but weebitmagic itself is mine.

I hope that cleared up your doubts :/
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-20 03:23:52 UTC
in HLDM how do u test map? Post #175453
if it has info_player_deathmatchs in it, then it will be listed.

Your problem - You have put in info_player_starts instead of info_player_deathmatchs.

How to solve - open your map in hammer, go to the entity report, select all info_player_starts and hit 'go to,' then change them to info_player_deathmatchs. compile. play.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 17:16:07 UTC
in Half-Life: Hostage Situation Post #175330
its not a sub-domain!!!!

weebitmagic is mine!!!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 16:01:53 UTC
in Half-Life: Hostage Situation Post #175294
the domain is www.weebitmagic.com (EVERYTHING was taken)

the HS one will either be

www.hostagesituation.weebitmagic.com or www.hlhs.weebitmagic.com
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 16:00:33 UTC
in Keyboard maintenance Post #175293
/me cringes...

AAAAK!

the ammount of gunk i just removed from underneath my keyboard is.... disgraceful...

Hair, nails, peanutt skin, random sticky gunk, dust, dandruff, blue string, hundreds of bread crumbs, several wood chippings (wtf) and more dust...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 15:46:26 UTC
in Half-Life: Hostage Situation Post #175281
no... im paying for a domain..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 15:45:54 UTC
in Darwin was clearly wrong Post #175280
The chicken, through evolution... idiot.
The egg, from dinosaurs... idiot.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 15:25:26 UTC
in Half-Life: Hostage Situation Post #175264
WE ARE NOT USING A FREE HOST >_<

i know weebitmagic has a gay name, but it cost a lot and i'm not wasting it!!!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 15:13:31 UTC
in Half-Life: Hostage Situation Post #175247
yeah, lets get some more media up...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 14:59:08 UTC
in Half-Life: Hostage Situation Post #175232
i love it Gargly. A coupl'a things to fix/add

1) the list
.: Team members: :.
The Hunter - Mod leader, level design MuzzleFlash - Level design, coder Pepper - new models Chickenfist - Level design Daubster - Level design M_Gargantua - Level design
Needs something seperating the members

2) put hostagesituation@weebitmagic.com in the contact list.
(i'm setting up a mail account with my domain tonight)

3) put the chapter 5 video in the media section

4) Is that a free host? If so, let me host it with my domain... It'd be something like
www.HostageSituation.weebitmagic.com
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 14:44:36 UTC
in Tedious Steam bitching Post #175226
... Why cant you spell connection?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 13:16:23 UTC
in Darwin was clearly wrong Post #175192
Jobabob's sweet, rich Brittish humour was rubbing off on ZL... He came onto Muzz's server yesteday and was.... sarcastic

:o
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-19 13:14:58 UTC
in Competition 20 Post #175191
aw no, Unbreakable AND Rimrook are entering?!? damnit, i figured i had a chance since Kasperg cant enter, but now im fucked..
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-18 15:59:37 UTC
in Competition 20 Post #175005
its been discussed so many times, Unbreakable... The majority liked having 1 compo running each month.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-18 15:56:19 UTC
in hammer wont work! Post #175004
.. what error?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-18 03:07:36 UTC
in Competition 20 Post #174896
but what about Rimrook winning the HLDM compo? or does that still count as an un-official
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-18 03:03:53 UTC
in Competition 20 Post #174893
Actually, they probably can... I mean, we're quite far behind on winners' compos, aren't we?

The next compo will be a source one, and i'm pretty sure there is somebody still to choose that idea..

It'll be a couple of compos before the winner of this one gets to choose, won't it?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-18 02:57:49 UTC
in Condemned Criminal Origins Post #174887
After playing condemned, i feel its only proper to write a bit of a review of it...
The game recently got a very warm welcome from the Xbox 360 community, and to be honest, the only reason i think it got that positive response was because they didn't have FEAR to compare it with...
How to make a game like Condemned: Criminal Origins

First, take a completely un-original idea that has very recently been a huge success on the PC. In Condemned's case - F.E.A.R

Then, instead of using this idea cleverly and originally, masking its origins with great level design and gameplay, follow F.E.A.R to the smallest detail...
I mean, litterally. It's a couple of hours of playing condemned before you even remember you're not just playing fear on an over-rated console. I mean, it goes as far as pretty much using the exact same sound effects. The first level is such a blatant copy of FEAR that i'm amazed the Xbox community couldn't see that it's FEAR simply from screenshots... Ah well..

Then, create a large number of cool weapons, place them just before huge, difficult fights but forget to give them ammo No, really... It does this. I picked up at least 4 guns in the game, that i only used once because NEVER throughout the whole game did i collect ammo for them...

Finally, add a repetative (although pretty scary to begin with) combat system, sweeten in with some cool blur effects and call it your own game
The combat system goes like this - pick up something from the evironment.. "anything" was the impression i got from all the hype, but in fact, the 'weapons' are very obvious items, placed specifically in locations near bad guys, rather than in realistic useful places.
Each weapon has invisible block, attack and weight values.
And that's how it works. You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you dont, you get butt-raped. quickload
You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you dont, you get butt-raped. quickload
You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you dont, you get butt-raped. quickload
You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you dont, you get butt-raped. quickload
You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you dont, you get butt-raped. quickload

Oh, did i mention that one of the game's flaws was that it allows you to quick save in the most perilous of times, without telling you that its a stupid place to save... In HL2 for example, you always 'know' when there are going to be hideous raping zombies coming after you. And you 'know' if you have enough health to deal with them...

In condemned you dont, and maybe that's a good thing since it adds a fear element to the game, but frankly, i found it outright annoying as i had to replay several section from the last autosave...

Anyways
You have to block an insanely fast attack from an enemy thats jumped out at you (im talking split-second reactions on a console.. doesn't work) and if you do, you then proceed to whack it across the chin with your makeshift weapon. Then then next hideous creature, and then the next one.. That was fun- oh wait, more. Then the next one, and the next one, and a few more after that, and another.. Oh look, a bad guy.

Must. Stop. Getting. Bored. Of. The. Same. Model. Used. For. Every. Bad. Guy. In. This. Level.

Yargh!

Sorry, but the only thing this game seemed to have going for itself was incredibly uber animation, and some very impressive AI (or maybe it wasn't, but every level was the same so they could have scripted the attacks ffs)

Not worth getting when it's released on to PC. Get F.E.A.R
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-17 19:21:17 UTC
in Compiling problem??? Post #174859
there has to be something wrong with the compile.. post the log
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-17 17:59:09 UTC
in The TWHL mod! Post #174851
Zombieloffe
I'm sure he's a good mapper, but what are you basing your assumption on? he's never finished a map...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-17 13:57:21 UTC
in ZombieLoffe's CS server Post #174821
not really... Very few people use IRC...
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-17 12:34:25 UTC
in Competition 20 Post #174808
wtf....

Guys, don't submit your maps so early. You won't win. Work on them and make them GREAT
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-17 12:19:53 UTC
in Half-Life: Hostage Situation Post #174803
i love this team. You're all such good workers.
Archie ArchieGoodbye Moonmen