** Executing...
** Command: Change Directory
** Parameters: H:GamesHalf-Life1.5
** Executing...
** Command: Copy File
** Parameters: "J:VHEHammerHalf-life map makermapsHalf-LifeHostage Situationhs5a_beta.map" "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.map"
** Executing...
** Command: J:VHEHammerHALF-L~1toolshlcsg.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: J:VHEHammerHALF-L~1toolshlcsg.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
Entering H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.map
Error: Entity 156 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
--- END hlcsg
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlbsp.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: J:VHEHammerHALF-L~1toolshlbsp.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.
--- END hlbsp
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlvis.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: J:VHEHammerHALF-L~1toolshlvis.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.
--- END hlvis
---** Executing...
** Command: J:VHEHammerHALF-L~1toolshlrad.exe
** Parameters: "H:GamesHalf-Life1.5hostage_situationmapshs5a_beta"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: J:VHEHammerHALF-L~1toolshlrad.exe H:GamesHalf-Life1.5hostage_situationmapshs5a_beta
>> There was a problem compiling the map.
>> Check the file H:GamesHalf-Life1.5hostage_situationmapshs5a_beta.log for the cause.
--- END hlrad
---Shit. And no, i'm not stupid enough not to notice the error. The fact is, I only have a few clip brushes....
Daubster said that i should make one of my barriers shoot-through-able so i highlighted, held down shift and copied it into the same position. i textured it with 'clip' and moved it to world.
now i get this error.
suggestions please..
Edit:
hmm, after searching for 'entity 156' i have found it IS the clipped brush.. but why does it think of it as an entity when i moved it to world? is it because its in the exact same place as an entity?