Ok. In hammer, i save my map, export to .map, and then go to the compilator. Perhaps I'm doing something wrong in the order of things?
Heres the log.
[quote]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: hlcsg.exe -wadinclude barney.wad -wadinclude xeno.wad -wadinclude liquids.wad -chart -estimate -texdata 8192 -dev Error C:\SIERRA\Half-Life\valve\maps\airtower_final.map
Entering C:\SIERRA\Half-Life\valve\maps\airtower_final.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[barney.wad]
[xeno.wad]
[liquids.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.32 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.87 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/400 0/25600 ( 0.0%)
planes 3810/32768 76200/655360 (11.6%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 219/32767 8760/1310680 ( 0.7%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
Total BSP file data space used: 84960 bytes
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 20 used textures, 83.33 percent of map (3116 textures in wad)
Including Wadfile: \sierra\half-life\valve\zhlt.wad
- Contains 1 used texture, 4.17 percent of map (8 textures in wad)
Including Wadfile: \sierra\blue-shift\bshift\barney.wad
- Contains 1 used texture, 4.17 percent of map (408 textures in wad)
Including Wadfile: \sierra\blue-shift\bshift\xeno.wad
- Contains 2 used textures, 8.33 percent of map (264 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.31 mb (of 8.00 mb MAX)
1.45 seconds elapsed
--- END hlcsg
---hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: hlbsp.exe -chart -estimate -texdata 8192 -dev Error C:\SIERRA\Half-Life\valve\maps\airtower_final.map
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
--- END hlbsp
---hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: hlvis.exe -full -chart -estimate -texdata 8192 -dev Error C:\SIERRA\Half-Life\valve\maps\airtower_final.map
Error: Portal file 'C:\SIERRA\Half-Life\valve\maps\airtower_final.prt' does not exist, cannot vis the map
--- END hlvis
---hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: hlrad.exe -extra -lights "C:\Valve Hammer Editor\tools\lights.rad"-chart -estimate -texdata 8192 -dev Error C:\SIERRA\Half-Life\valve\maps\airtower_final.map
There was a problem compiling the map.
Check the file C:\SIERRA\Half-Life\valve\maps\airtower_final.log for the cause.
--- END hlrad
---[/quote]
Perhaps I'm just being an idiot in setting up the compile. It wouldn't be the first time =P