Forum posts

Posted 20 years ago2004-06-27 00:29:02 UTC
in Model preference Post #36807
Posted 20 years ago2004-06-27 00:25:18 UTC
in favorite cs map?? Post #36803
awp_rooftops
Posted 20 years ago2004-06-26 22:59:47 UTC
in the end of the world Post #36778
Is that the same End of the World flash as on ebaumsworld? Love that thing, hilarious
Posted 20 years ago2004-06-26 22:58:24 UTC
in Model preference Post #36775
Its called the GRIFFYN! You must learned the different names for the different knives when there are knives that look so ridiculously awesome. You mortal! Now I shall smite you with my godly powers!!
Posted 20 years ago2004-06-26 22:57:10 UTC
in Gaining skills Post #36774
Ha, I dont even know how to model.
Posted 20 years ago2004-06-26 21:44:50 UTC
in Model preference Post #36753
ok cool
Posted 20 years ago2004-06-26 21:41:18 UTC
in Gaining skills Post #36750
Its a train station map, the screenshot is right outside of the main part of the map. But at the time, thats all I had done.
Posted 20 years ago2004-06-26 21:40:44 UTC
in Gaining skills Post #36749
Im only having two and I already made them into a prefab.
Posted 20 years ago2004-06-26 18:08:36 UTC
in Model preference Post #36699
Did anyone whos willing to model this see this thread?
Posted 20 years ago2004-06-26 18:05:35 UTC
in Gaining skills Post #36696
Well o..k..., but if I release the map and its like that, dont complain about it...
Posted 20 years ago2004-06-26 12:04:17 UTC
in Gaining skills Post #36627
Look at the bottom of the train station wall, notice how it is darker than the reast of the wall?
Posted 20 years ago2004-06-26 12:03:12 UTC
in Custom animated texture won't work Post #36625
Once again I defy the laws of Worldcraft!!!
Posted 20 years ago2004-06-26 12:02:48 UTC
in Custom animated texture won't work Post #36622
Well I got 12, and its working... all 12 of them.
Posted 20 years ago2004-06-26 00:12:11 UTC
in Custom animated texture won't work Post #36458
Never mind I fixed it. The problem was that I changed the name of the of the textures, but forgot to convert the .rmf that I used to a .map (I used a batch compiler)
Posted 20 years ago2004-06-25 22:25:47 UTC
in Func_door_rotating won't work Post #36452
YAY! REJOICE BROTHERS!
Posted 20 years ago2004-06-25 22:18:02 UTC
in stripper2 plugin Post #36449
Stripper....2....plugin??? What the heck?
Posted 20 years ago2004-06-25 22:17:30 UTC
in Custom animated texture won't work Post #36448
I tried to make an animated texture with Wally. In the end I came out with a 12 frame sign that said INFORMATION and some of the letters would flicker on and off.
I named them +0stationinfo, +1stationinfo, and so on
But when I compiled the map to see how it was doing the texture shows up as a pink checkerboard! What happened here, is the texture too many frames or something?
Posted 20 years ago2004-06-25 22:12:30 UTC
in Func_door_rotating won't work Post #36446
Thanks MOP, I got it working!
Posted 20 years ago2004-06-25 19:49:47 UTC
in Gaining skills Post #36435
I've run into a problem...
I cant get that darkened area to be lit like the rest of the map, any help guys?
Posted 20 years ago2004-06-25 19:13:13 UTC
in Func_door_rotating won't work Post #36434
I see, I'll test it and see what happens
Posted 20 years ago2004-06-25 19:12:28 UTC
in Grid settings poll Post #36433
10 button mouse would be awesome for superhero mod! Just bind verything to the mouse!!!
Posted 20 years ago2004-06-25 19:11:26 UTC
in Getting obssesed.... Post #36432
No, I dont mean just having it minimized while doing something else, I mean sitting there, the wehole time, refreshing the forums and checking my maps and aiting for someone to respond in the forums so i can talk again.
Posted 20 years ago2004-06-25 17:20:29 UTC
in Getting obssesed.... Post #36392
Normally I log into TWHL about 3-5 times a day in around 5-10 minute intervals. A few days ago I stayed on TWHL from midnight up untill 3:00 a.m. Yesterday I stayed on TWHL from 11:00 p.m. untill 4:10 a.m.

I think I am becoming obssesed.....
Posted 20 years ago2004-06-25 17:14:19 UTC
in Func_door_rotating won't work Post #36388
Sorry, I read another thread and someone (think it was Slayer A) said you must group the doors together. So let me get this straight:
1: You make A door block and tie it to a func_door_rotating
2: You put an origin brush where you want the door's hinges to be
3: Tie the origin brush to a func_door_rotating
4: Run into it and it should work on it' hinges?
Posted 20 years ago2004-06-25 17:11:12 UTC
in Grid settings poll Post #36387
I cant live without a mouse wheel, cant stand the computers at my school.
Posted 20 years ago2004-06-25 15:24:59 UTC
in Func_door_rotating won't work Post #36362
Ok, to make a functioning rotoating door you must group an origin brush near the hinge of the door right? Well it didn't work for me. I made a origin brush that was 1 unit thick, expanded the width of the door and was the height of the door but it still bases the rotation of the door on the center of the map. Whats going on?
Posted 20 years ago2004-06-25 14:32:19 UTC
in Mapping = time consuming? Post #36352
I don't plan maps. I get a slight idea for the map then I get more ideas as I go along.
Posted 20 years ago2004-06-25 12:25:52 UTC
in leaks Post #36316
Theres a program by botman that points out leaks in a leaked map.
Posted 20 years ago2004-06-25 12:24:06 UTC
in guess whos back Post #36314
I stick to what I say it means, because that is truely what it means.
Posted 20 years ago2004-06-25 12:22:54 UTC
in Grid settings poll Post #36313
I very rarely zoom in, unless I go below the 8 unit grid.
Posted 20 years ago2004-06-25 12:19:41 UTC
in Unbuyable buyzones Post #36311
Booooo, I wanted to show off
Posted 20 years ago2004-06-25 04:09:39 UTC
in Gaining skills Post #36229
So... Your telling me to make the benches, walls, fountain and basically everything that isnt the ground a func_wall right? Am I understanding right?
Posted 20 years ago2004-06-25 03:57:13 UTC
in Gaining skills Post #36223
Uhhh... I.. didn't.... use... any...cylinders.

All arch tool.
Posted 20 years ago2004-06-25 03:49:15 UTC
in Gaining skills Post #36219
So, wait, you mean it will be link carving if a block touches a bigger one? Do you mean this will happen when the blocks actually go into each other or do you mean when they merely touch.
Posted 20 years ago2004-06-25 03:30:44 UTC
in Gaining skills Post #36211
Uhhhh, seat made entity? Whats that?

Yes, the seats touch the ground surface, probably hard to tell from screenshot but I'm incorporating my new fresh snow example into this map. Uhhhhh, I don't see whats wrong with leaving the benches as world brushes rather than entities, what would I make them?
Posted 20 years ago2004-06-25 03:15:27 UTC
in clipping help Post #36204
I still find it amazing that he never, once in his life, used clip. You sure you didnt use it when you first started mapping or something?
Posted 20 years ago2004-06-25 03:11:22 UTC
in map vault q Post #36201
Copying would most certainly NOT be pointless....
Posted 20 years ago2004-06-25 03:10:15 UTC
in map vault q Post #36200
People could rip-off your map, call ti theirs, and spread it through their server. Then the people who got it from him/her wouldnt be able to get the real one because they already have the ripped off map and an error message would come up saying : "ERROR: Your coolfat3459's_map differes from server" or something like that.
Posted 20 years ago2004-06-25 02:51:11 UTC
in Unbuyable buyzones Post #36193
If thats c++ I can problably make it do what i want, I can read and edit c++, or will it be a bunch of symbols like most other things...
Posted 20 years ago2004-06-25 02:49:37 UTC
in Non existing wads Post #36192
well I didnt mean downloaded into the actual bsp, I meant that they will download the wad into their mod directory automatically, but I guess they do, thanks, I needed to make sure
Posted 20 years ago2004-06-25 02:47:22 UTC
in Great middle ages idea Post #36191
I found an angry santa snark replacement once, almost pissed my pants with laughter
Posted 20 years ago2004-06-25 02:43:36 UTC
in guess whos back Post #36189
Poop, Laxative, Diahrea
Posted 20 years ago2004-06-25 02:43:04 UTC
in Gaining skills Post #36188
Oh, and please don't give me suggestions or notices about the darkened light at the bottom or that the fence doors are touching nothing because I am already planning on fixing those.
Posted 20 years ago2004-06-25 02:42:07 UTC
in Gaining skills Post #36187
Check out this screenshot of a map I'm making, its a train station based in Winter City, I did not use prefas for those benches, I make them completely from scratch.
User posted image
I think I am gaing mapping skills, this looks much better than most of my other maps.
Posted 20 years ago2004-06-24 22:56:15 UTC
in Model preference Post #36154
Hey pepper, your good with modeling right?
Could you make me a player model for cs of a guy from Madness Combat?
Posted 20 years ago2004-06-24 22:30:48 UTC
in Grid settings poll Post #36153
Which gid setting do you use most?

I usually use 64-32, then I use smaller settings for the detailed areas.
Posted 20 years ago2004-06-24 22:29:44 UTC
in clipping help Post #36152
NO WAY! 7th, YOU'VE NEVER USED CLIP?!?!?!?!?! DUDE! THATS CRAZY!
Posted 20 years ago2004-06-24 20:02:54 UTC
in Unbuyable buyzones Post #36145
Is it possible to use expert mode and make a new key for it?
Posted 20 years ago2004-06-24 20:02:05 UTC
in Non existing wads Post #36144
put the wad in the mod directory an it will get prechached with the map?
Posted 20 years ago2004-06-24 16:39:36 UTC
in Non existing wads Post #36100
Thats ok, I'll just rip some other textures. Thanks anyway.
Another question.
If you use a custom wad for a map and don't fuse it with the map itself, will people be able to download the wad like they do the sounds in the level and the sky, if its custom...