Forum posts

Posted 6 years ago2018-04-08 11:07:42 UTC
in Best Half-Life Chapter Tournament Post #339249
I like both chapters equally so this is a tough one to call. On the one hand, On A Rail has some great battles between the grunts and the vortigaunts. It's also probably the most labyrinthine chapter in the game with a whole load of areas to find if you leave the train. I got totally lost the first time I played it so I hated it for a while.

[m]Blast Pit[/m] was the first thing I ever saw relating to Half-Life, waaay back in 1998, about a year before I even got the game. It blew my mind and the scale of the tentacle when it reaches in and grabs the scientist scared the crap out of me. The one thing that let's the chapter down is the backtracking. Getting back up to the control room is tense the first couple of times, but now it's just a slog.

Incidentally, On A Rail was the second thing I ever saw relating to Half-Life, moments later. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-07 13:53:35 UTC
in Best Half-Life Chapter Tournament Post #339237
"[m]Forget About Freeman![/m] We are cutting our losses and pulling out! Anyone left down there now is on his own. Repeat, if you weren't already, you are now!"

I prefer this chapter purely for the story elements. The military is on the back foot, completely helpless against the Xen forces, the Black Ops and of course, Freeman himself. They're willing to leave men behind just so they can get the Hell out of Black Mesa as soon as possible.

Having said that, it's actually one of my least favourite chapters, but thankfully also one of the shortest. The battles between the military and the alien forces in the repair bay is pretty cool, but the only real part that stands out.

But it's not a boss fight against a giant levitating fetus, so it wins.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-05 21:31:00 UTC
in Best Half-Life Chapter Tournament Post #339217
I don't have anything negative to say about Office Complex really. I quite like that the chapter revolves around bypassing the locked doors. When you're done and you backtrack, you realise that it has taken a lot of effort to essentially get from one end of a corridor to the other.

However, [m]Unforeseen Consequences[/m] is obviously one of my earliest memories of Half-Life. Backtracking though areas that were previously brightly lit and full of staff going about their business. It freaked me out when I was younger, and it goes to show how diverse the gameplay is throughout the campaign.

It does a wonderful job of teaching you how the game world works, should you have skipped the Hazard Course for whatever reason. It's something I have considered making a video about a couple of times.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-05 15:05:33 UTC
in Now Gaming: ... Post #339205
After the steaming poo that was Fallout 4, I've found myself drawn back to Skyrim. I'm currently playing through it with two characters.

Urb'ii is my Khajiit thief. He cares not for the Empire or the Stormcloaks and simply doesn't have time for politics. He spends his days stealing from the rich and giving to the poor. OK, that's bullshit. He steals from literally everyone and murders any witnesses. He's just... the absolute worst cat.
User posted image
Then there's Katarina who is all about Skyrim. She is a Nord warrior who firmly believes that the Empire needs to go, assaulting any of their patrols single handed and without a second thought. On the other hand, she's very handy with a forge and tends to craft all of her armour and weapons herself. Given her rebellious nature, she conceals her face most of the time, except when she is out of her armour in the cities.
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-05 13:36:50 UTC
in Hello Post #339204
Salutations!

Tell me. Are you a Goldsource or Source mapper/modder?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-05 13:34:57 UTC
in Best Half-Life Chapter Tournament Post #339203
Xen was always a little heavy on the platforming for my tastes. The Xen maps in Blue-Shift were a much better experience in my opinion.

[m]Inbound[/m] sets the mood, has incredible music, and does an excellent job of defining the setting. Even without the text prompts on screen, you can see that Black Mesa is enormous and old, the sheer scale of the areas you pass through, the alternate tram lines in the distance, the blend of old industrial areas and new labs. I love it. It was once my favorite kind of thing to replicate in Hammer.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-04 10:05:44 UTC
in Best Half-Life Chapter Tournament Post #339181
Also how much of a workplace hazard was that surgical device, what kind of surgery would you even do with it!
X-TREME SURGERY
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-03 23:19:15 UTC
in Best Half-Life Chapter Tournament Post #339173
I really like the Hazard Course in that it is made to look like an older part of the complex that has been re-purposed.

[m]Questionable Ethics[/m] has the edge though. Some really cool moments where you get to see the grunts fighting the alien grunts, houndeyes and bullsquids. You also get to trash a bunch of stuff and the whole map eventually loops back on itself. Surprising it was never made into a deathmatch map.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-03 20:28:32 UTC
in Best Half-Life Chapter Tournament Post #339170
The first time I played Half-Life I killed the Gargantua with grenades. Then the rest of the chapter I thought the facility was collapsing and figured I was nearing the end of the game.

I was pleasantly surprised a when I realised otherwise.

So yeah, I was just as dumb then as I am now. Go figure.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-04-03 20:00:22 UTC
in Best Half-Life Chapter Tournament Post #339168
I actually really enjoyed the different scenes in ENDGAME... but [m]POWER UP[/m] had gameplay.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-24 22:33:19 UTC
in Post your screenshots! WIP thread Post #339103
Lovely stuff
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-24 17:35:42 UTC
in Make a killabe gman/kingpin... in HL1 Post #339094
null will be invisible in game by default, but any texture would work
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-22 13:50:20 UTC
in Your all time favourites Post #339072
Let's get some good old invasion of privacy going again. What are your absolute favourites for each of the below.

I mean your absolute all time favourite. If you were told you could only experience each of these options one last time, what would you chose. If a field doesn't apply to you, just ignore it.
Food & Drink
Snack: Flamin' Hot Doritos with hot salsa dip
Meal: My wife's homemade lasagne
Hot beverage: White coffee, two sugars
Cold beverage: Ice cold Coca-Cola
Alcoholic beverage: Hmmm, probably keep it simple and say Peroni

Entertainment
Movie: Jurassic Park
TV show: Red Dwarf
Youtube channel: Game Grumps
Videogame: Fallout New Vegas (Half-Life 1 is a VERY close second)
Book: Not much of a reader, but lets say Mogworld by Yahtzee Croshaw
Band/Artist: At the moment, I would say Christopher Larkin
Track: City of Tears - Christopher Larkin

General
Colour: Blue
Season: Summer
Animal (domestic): Cat
Animal (wild): Sealion (sea doggo)
Hobby: Gaming (duh)
Physical activity: Swimming
Day out: Family trip to the Zoo
Foreign country/culture: Japan
Aaand I'm stumped for further ideas. Add anything else you can think of and I will update mine later. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-22 13:26:58 UTC
in Post your screenshots! WIP thread Post #339071
Well then... it might work.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-22 11:14:18 UTC
in Post your screenshots! WIP thread Post #339069
Does Spirit work on linux?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-21 23:43:50 UTC
in (Goldsrc) Locked doors Post #339065
...or in the case of a func_door_rotating which would inflict damage when blocked "nevergonnaturnaroundandhurtyou"
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-21 23:36:55 UTC
in Post your screenshots! WIP thread Post #339064
Urba, you should try using light_shadow of VHLT for those doors so the light does not bleed or arrange the lighting so that it doesnt happen! tongue - :P
I usually do... I must have missed those ones.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-21 10:57:43 UTC
in Post your screenshots! WIP thread Post #339058
I did some stuff.
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-20 09:34:26 UTC
in Post your screenshots! WIP thread Post #339056
That's funky looking. Lots of grey in the textures, but I assume you will be adding some varied lighting and such to jazz things up?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-15 22:51:14 UTC
in Post your screenshots! WIP thread Post #339032
Victor, that's so beautiful. What does it look like with filtered textures on rather than off?
Blurry
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-15 16:46:15 UTC
in Entities disappear ingame Post #339027
Those bullets are far too close to the brushwork. Can't tell with the corpse from this angle.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-13 13:49:29 UTC
in Creating Textures Post #339015
I might be biased because I've been using Photoshop since college, but it is a much nicer and more intuitive program than Gimp in my experience.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-12 20:45:39 UTC
in Op4 lights.rad Post #339008
Yup, put it with your compile tools.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-11 08:54:57 UTC
in Post your screenshots! WIP thread Post #338997
That's some serious dedication. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-09 09:05:01 UTC
in I need help with shadows for models Post #338978
This is exactly why I don't use models for large items in maps. Just small details and debris :rly:
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-08 20:27:44 UTC
in Little Half Life 1 mod... Post #338971
Why on Earth would you need to use a .pak file? :\
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-07 23:58:26 UTC
in Now Gaming: ... Post #338962
ION MAIDEN pre-ordered and the preview campaign is downloaded. Really psyched to get home and play it. Kids are going to bed at 6pm tonight, regardless of how tired or hungry they claim to be.

They can dream about food.

Update: Oh yeah... It's gooood.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-06 15:43:27 UTC
in Now Gaming: ... Post #338955
ION MAIDEN...
User posted image
3D Realms published title made using the build engine from Duke Nukem 3D, Shadow Warrior and Blood! I AM FULLY ERECT!!
I should do a TWHL squad run on ironman mode at some point...
FULLY I said, Jessie! FULLY!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-06 15:07:04 UTC
in How to make HL's FGD display a preview m Post #338954
Include the following in the line for the point entity
studio("models/filename.mdl")
So for example, Barney's line would be as follows:
@PointClass base(Monster,TalkMonster, Sequence) size(-16 -16 0, 16 16 72) studio("models/barney.mdl") = monster_barney : "Barney" []
You can also use this to represent entites with sprites:
@PointClass base(Targetname, Angles, ZHLT_point) iconsprite("sprites/lightbulb.spr") = light_environment : "Environment"
I believe it also depends on your version of Hammer, but you should really be using Sledge or JACK in this day and age. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-02 15:16:40 UTC
in Post your screenshots! WIP thread Post #338925
Unfiltered textures too, I see you are a man of taste.
Ah yes. Is there a way to set this as the default in a mod? I know the console commands but... I assume the only way to set that is using the config file, but including that in a mod release means you go straight to Hell when you die... :(
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-03-01 14:21:45 UTC
in Post your screenshots! WIP thread Post #338910
Stunning work, Victor. Your custom textures for computer screens and interactive elements are sublime. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-28 22:33:45 UTC
in Who Wants my old laptop? Post #338900
Map a laptop! MAPTOP!
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-27 14:34:41 UTC
in Post your screenshots! WIP thread Post #338878
I would say that you're correct...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-25 08:48:58 UTC
in Pseudo Science Olympics Post #338866
Why did I laugh at that? :rly:
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-24 14:09:17 UTC
in Pseudo Science Olympics Post #338863
Seems you missed a trick by not saying "build it in Hammer."
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-22 22:02:18 UTC
in Now Gaming: ... Post #338859
The what-now?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-22 14:24:49 UTC
in Now Gaming: ... Post #338857
First time trying Sven, Urby?? It's great fun.

Does the SnC server still exist? Any consideration of running Sven on it?
played Sven-Coop for the first time in years. I don't think I could call myself a Half-Life fan without having played Sven Coop before. I think I even played the original back in the late 90s.

I believe the SnC server is still going, somewhere, perhaps.

But if we get a Sven server... I'm gonna wanna map for it... and I've got stuff to do.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-20 14:32:23 UTC
in Now Gaming: ... Post #338854
Star Wars: Knights of the Old Republic 2 (KOTOR2) - It was on sale and I'm continuing my Obsidian Entertainment binge. It's pretty good. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-17 11:09:48 UTC
in HL2 mod Post #338847
Moved to Source Engine Discussion
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-16 14:50:33 UTC
in Post your screenshots! WIP thread Post #338841
So when somebody makes a joke, I take it seriously. But when I make a joke, literally everyone else takes it seriously. LOL.
My quip was most certainly not in a serious tone. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-15 14:48:31 UTC
in Post your screenshots! WIP thread Post #338832
Somehow, I don't see J.A.C.K becoming the industry standard anytime soon. :D
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-14 22:09:05 UTC
in Two trigger_camera's in one map Post #338827
Need more information really. The second camera shouldn't be active unless you've triggered it. There are a few things you will need to check.
  • Are your triggers set up correctly?
  • Have you duplicated any names?
  • Are your timings alright?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-12 15:09:40 UTC
in Now Gaming: ... Post #338822
Now that Deadfire has an official release date, I have more than doubled my time logged in the original Pillars of Eternity. I'm continuing to really enjoy these isometric RPGs which I would have simply ignored not two years ago. I also played Sven-Coop for the first time in years and now I want to make a map for it. (TWHL competition time anyone?)

Also, Pillars of Eternity II: Deadfire releases on the day I go back to work after a week off... Like, what the Hell!? That's just mean! I think Obsidian Entertainment are keeping an eye on me since I found the trademarked name for their new secret RPG and now they're being awkward...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-07 14:22:15 UTC
in Now Gaming: ... Post #338793
I love it. I don't think I could play it again, but what a ride.

I decided to give SPORE another go. It's still an awful example of EA's complete misunderstanding of how to manage a game's development, but I've not played it in years and it was a fiver on Steam for the base game plus all DLC.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-05 13:50:27 UTC
in Now Gaming: ... Post #338782
100% completion of Hollow Knight yesterday. Been a long time coming. Of course, I've still not got the good ending because the true final boss is a real bastard...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-20 18:56:16 UTC
in Help me Post #338688
Fair enough.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-13 17:46:38 UTC
in Help me Post #338634
A wild Soup Miner appeared and dropped some really accurate shit! God damn.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-10 22:21:21 UTC
in Post your screenshots! WIP thread Post #338617
Please do not make in mapping cause we respect to French People because November 2015 13 with heavy terror acts with France-vs-Germany test game football. Please do not use in-game!
Acts of terrorism are carried out all over the world in a variety of locations. If you're going to wave that flag, you might as well condemn any CS map that is set anywhere on planet Earth.

The map clearly isn't based on any real world location or event, it merely looks similar.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-10 14:23:17 UTC
in game breaking glitch Post #338611
What version are you playing? Steam or some other outdated WON copy?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-08 14:25:48 UTC
in Modular level design in Half-Life? Post #338587
That's so strange. I was considering doing something along these lines as well. I also believe that it is an approach that Rimrook used to some degree when he was working on 6-D.
monster_urby monster_urbyGoldsourcerer