Forum posts

Posted 10 years ago2014-04-01 14:52:48 UTC
in Now Gaming: ... Post #318547
The WiiU is brilliant. Make sure you try the new version of Wii Sports Golf. It went from being the worst Wii Sports game on the original console to the best one on the WiiU.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-30 23:37:20 UTC
in Now Gaming: ... Post #318518
[56k NOPE]
OK, yeah, so you know I got an Nvidia 780ti?
Shit can run BF4 at max settings.... At 3200 x 1800.
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-30 17:10:01 UTC
in Half-Life: The Core Post #318512
Really awesome feedback, thanks!
The only thing I disagree with is the "too bright/yellow" bit you pointed out. I'm trying to direct the player up to that area, and from most angles the yellow light really contrasts the surroundings.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-30 14:00:42 UTC
in Half-Life: The Core Post #318505
I experimented with taking some extremely high-res screenshots of some locations in The Core. Whatcha think?

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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-25 17:39:52 UTC
in Post Your Photos Post #318395
Oh did you edit your post? I never saw the lock and key - that's awesome. Great composition!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-24 20:11:36 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318388
It's resolved with Sledge and I think you can hold your breath for that given the frequency of recent updates! I reckon timing will be perfect for me - finish The Core and make a loving return to Source using Sledge.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-23 04:50:42 UTC
in Half-Life: The Core Post #318367
WIP
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This facility is under military command. My command. It has come to my attention that some of the former employees of this fine establishment have refused to submit themselves to my men and are in fact planning some sort of rebellion. Make no mistake, this is a futile endeavour. Relinquish your weapons and surrender yourselves to the friendly platoon who will be with you shortly. You are all a threat to national security and if you love your country you will lay down your arms.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-22 20:36:48 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318364
can someone PLEASE make a program that moves all vertices to the nearest grid point.
Oli just posted this in the WIP thread. It'd be cool if there was a button that performed the same operation as ctrl+B does in Hammer, except instead of just to one object, it analyses all the selected brushwork in the map and snaps vertices to the nearest grid position on an individual vertex level. If you selected all brushes at once in Hammer and presed ctrl+B it'd simply align one edge of the whole to the grid and nudge the other brushes out of place which isn't useful at all.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-21 11:21:35 UTC
in Free To Play Post #318339
So they gave $1.7m to players to promote their game and literally changed peoples' lives.
As opposed to every other games publisher giving many times that amount to advertisers to promote their game.

I know which method I prefer.

The movie is promoting Dota 2, obviously. It was about TI1, so how could it not? But it's more about showing to a wide audience (the movie is deliberately very accessible and rarely focuses on gameplay itself) that esports as a concept can work in the Western world. In that sense it's more of an advert for TI than Dota itself.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-21 08:46:02 UTC
in Hi, Post #318335
Holy shit, Jaardsi is a fan of The Core? That is genuinely quite exciting news.

It's cool to see another proper old timer returning, although you probably won't remember me since I've had about three different usernames since you were last active.

Incidentally, this iteration of TWHL has an edit post button so you can avoid double or quadruple posting :P
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-19 15:39:36 UTC
in Free To Play Post #318315
I cannot stress enough how much I think you guys should watch this - Valve's first feature film.
It's free to download on Steam and comes with a whole bunch of bonus content as well.

I watched the International live in 2011, following Na'vi from the start and I can tell you that watching them lose that first game of the final created just as big a lump in my throat now as it did then, live.

The humanity and passion behind the faces who are focused on in this is communicated with extreme dignity and style and I guarantee that you will all be Dendi fans by the end.

Watch what started Pro Gaming as a recognised sport in the Western world and discuss it here.

Download 'Free to Play' from Steam
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-19 14:13:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318314
Good catch, that's an important one.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-17 01:26:03 UTC
in Basic Source mapping Post #318295
@Ant & Stu

Click

It appears that Source would compile a map this way regardless of whether or not the vertices were on-grid in the editor. It's just a massive pain in the ass to work with and looks horrible in Hammer. The end result is not affected.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-15 21:37:26 UTC
in Basic Source mapping Post #318283
Yeah, it's fucked.
You need to download
Source SDK Base 2013 Singleplayer
Source SDK Base 2013 Multiplayer
then navigate to
Steam > steamapps > common > SourceSDK > bin
and start Hammer.exe manually from the appropriate game folder you want to map for.

Not ideal, but it works.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-14 02:30:28 UTC
in de_twostorey Post #318266
Looks neat. Make the crossbeams of the skylights cast shadows in that first screenie and consider breaking up the flatness of the ground either with more props or uneven terrain. It's all a bit too uniform at the moment.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-14 02:24:27 UTC
in Post your screenshots! WIP thread Post #318265
He's not a ninja. His character is literally named 'Subordinate'. It will be, yes, although the full series is being shopped to channels.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-14 00:30:43 UTC
in Post Your Photos Post #318261
I'm almost scared to post these now, but I just had a great chance to use my little portable generator for a night shoot. I kept kit to an absolute minimum as it was just me, so I used two 1000W diva lights with softboxes and a bit of orange gel on one to simulate a fire.

Definitely some mistakes - my key light was far too low-angled creating unflattering shadows from her nose, but overall I'm extremely pleased with the result. First time shooting stills properly at night.
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-14 00:24:37 UTC
in Post your screenshots! WIP thread Post #318260
It is used for chroma keying - removing the background and replacing it with something else. Was just shooting in my living room and I didn't have a big enough screen to reach the ground, but his legs didn't have much motion so it was fairly easy to rotoscope them (manually cut them out) whilst using the greenscreen for his much more animated upper body.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-13 21:03:49 UTC
in Post your screenshots! WIP thread Post #318256
Well why not? I can't model.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-13 19:45:49 UTC
in Post your screenshots! WIP thread Post #318252
It is! I was reading against him during the scene as well which was very cool :D
Lovely guy.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-13 17:48:19 UTC
in Post your screenshots! WIP thread Post #318242
Using Hammer for unintended purposes :P
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-12 15:18:10 UTC
in Post your screenshots! WIP thread Post #318223
Really nice brushwork, Alberto. Very believable environment. The lighting is suuuper boring at the moment, though. Get some contrast up in there!
Can't wait to see it finished!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-11 14:17:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318211
I initially thought that was a really cool idea, but surely it'd get confusing if the void takes on the appearance of a non-existent skybox?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-09 20:06:21 UTC
in Post Your Photos Post #318204
wat.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-03-06 21:27:21 UTC
in Post Your Photos Post #318198
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This shoot is way too much fun. Three more weeks of pure joy at work? Impossibru!
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-27 16:57:03 UTC
in Goldsource group Post #318139
Ctrl + Alt + Del in a nutshell.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-27 09:26:50 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318130
Been using Sledge to recycle some of my brushwork from unfinished Source maps for The Core, specifically de_desertion.

Total poker face at how messy some of this brushwork is :|
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-22 22:38:17 UTC
in The browser war Post #318070
If you're now claiming that when you flat out say X is shit or Y is greater than everything without contributing anything else to a discussion you are joking, I don't think your sense of humour translates.
Everything you say is either black or white - you never seem to consider the grey.

If it is indeed intended as a joke, then I do apologise, but you should know that the vast majority of your posts come across as incredibly negative in tone.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-22 22:14:36 UTC
in The browser war Post #318068
I find that gloriously ironic coming from you, but please, explain how I'm acting like an old granny.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-22 21:52:02 UTC
in The browser war Post #318066
You'd be a lot more likeable if you stopped presenting your opinions as fact.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-22 00:58:30 UTC
in The browser war Post #318036
I'm afraid I can't agree with Lajron. I've been using Opera for about 6 years and still do, but I'm in the same situation as you, Stu - the only reason I haven't switched is because I can't see a better alternative. Firefox and Chrome, both also installed on my system, offer nothing more than Opera - they'd just add the further frustration of a more unfamiliar interface. But yeah, Opera is pretty rubbish these days. Used to be awesome.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-20 13:16:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #318013
Serious brownie points for this one, dude.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-20 07:57:34 UTC
in Half-Life: The Core Post #318011
Almost finished a tutorial for making the Evolution of a Map videos that proved very popular for The Core.
Screenshot of the edit. Premiere inside Premiere. I'm fairly sure I should have written 'Yo dawg, I heard you like' at some point in that sentence.
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-18 06:07:00 UTC
in Goldsource group Post #318001
Ha. Thanks for posting. I'm slightly disappointed Gabe isn't interested in my porn habits.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-16 17:22:23 UTC
in lighting issue Post #317979
Brushes should never cut into each other, but I can't imagine such a minor infraction would be causing this. Nevertheless it can't hurt to fix.
I'm genuinely really surprised - I've never had anything except positive experiences with Vluzacn's tools.

Are your compile parameters configured oddly? Try a basic full compile:
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-16 06:52:16 UTC
in Half-Life: The Core Post #317971
Sure thing, glad you like them :walter:

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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-16 03:03:51 UTC
in Half-Life: The Core Post #317969
It causes precise clipping and has been referred to as 'precise' in VHLT for a while. I got used to it.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-15 06:59:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317961
Sometimes you need to be reminded of the beauty in life.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-15 01:05:36 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317958
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-14 18:22:47 UTC
in lighting issue Post #317950
What an odd one.
May I ask what compile tools you're using?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-12 02:31:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317907
Sledge has been discovered on 'Lopers although somewhat predictably they don't really see the point without Source support at this stage. Still, something to keep an eye on for suggestions, and I imagine a particularly bountiful place to find what your every-day Source mapper is interested in seeing implemented.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-12 00:16:37 UTC
in Fog Post #317904
Must've come with VHLT or Spirit, then. My bad, although both should really be considered 'standard half-life' at this stage.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-11 19:01:38 UTC
in Half-Life: The Core Post #317745
The Free Texture thread is locked, so I'll just chuck these here. I made a bunch of new tool textures for The Core and I really like working with them, so I thought I'd share. The gridded null in particular is weirdly useful.

They are indexed bitmaps, so they'll go straight into Wally.

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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-11 18:38:53 UTC
in Fog Post #317895
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Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-10 00:41:02 UTC
in Apache Issues Post #317857
I can confirm the paths have nothing at all to do with the issue.
path track perhaps?
Silly Tet :3
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-09 23:16:19 UTC
in Apache Issues Post #317853
Well that works, but as you said - it's certainly not ideal.

After more experimenting, I can confirm the paths have nothing at all to do with the issue. It all comes down to the monstermaker, but I have no idea why there's a problem.

monster_apache's 'Patrol Path' field is simply a reworded 'target' field - you can see this if you turn off SmartEdit.
So why doesn't a monstermaker's 'target on release' work with it? :(
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-09 23:14:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317852
Like a DEV layer of brushes that wouldn't be compiled, you mean?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-09 17:50:00 UTC
in Apache Issues Post #317843
Yo Yo Yo. Yo.

Yo.

I have a monstermaker set to spawn a monster_apache. The 'Target on Release' is a path_corner near the monstermaker - let's call it P1. P1's next stop is P2, P2's next stop is P3 and P3's next stop is P2, closing the loop and excluding the origin path.

A trigger fires a multimanager which spawns the apache then proceeds to fire the apache itself 1.5 seconds later, which should cause it to begin following its patrol path.

However, the Apache merely hovers, rotates and eventually floats itself far off into the uppermost part of the level, ignoring the paths entirely. It will attack whilst doing so.

Any idea what I'm doing wrong? Documentation regarding the apache is very limited, from the extensive searching I've done. I've decompiled Surface Tension and my path_corners have the same properties as Valve's. The two major differences are that I've used a monstermaker instead of a monster_apache (this is neccessary, the chopper arrives late into the level) and my path_corner loop excludes the initial point. I can't see anything else that's different.

Anyone got any experience with this?
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-09 16:32:39 UTC
in Goldsource group Post #317841
They shouldn't. Valve's Workshop distribution model for third party content is inspired and results in hard work getting genuine and significant payoff. No other company or platform is supporting modders in the same way, or even coming close.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2014-02-08 12:11:05 UTC
in Vluzacn's Half-Life Tools v34 Post #317825
Oh man, that 64bit & RAM usage increase to hlrad is the best news ever. My biggest maps in The Core have gone from ~30 minute RAD compiles to ~4 minutes.
Archie ArchieGoodbye Moonmen