Forum posts

Posted 13 years ago2011-04-28 08:05:54 UTC
in Unreal Ed 2004 Post #293982
Hello there guys! Does anyone here use Unreal Editor 2004? I'm currently learning how to use it in college but there are still some things I don't know and it's really hard to find tutorials for it on the web so If anyone here uses it can you give me tips for it and so on... Also I'd like to find out how to create particle / sprite effects like fire.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-25 15:39:58 UTC
in Favorite European Band(s)! Post #293892
Well your name was ghetto. :glad:
Yep. Cause I was born and raised in one.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-25 14:49:14 UTC
in Favorite European Band(s)! Post #293888
I love Kanye West. Also, this thread is called "Favorite European Band(s)!". Why are you talking about Kanye West?
Unnecessary off-topic hate.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-24 13:08:19 UTC
in Favorite European Band(s)! Post #293851
Whats a band?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-24 05:48:07 UTC
in Post your screenshots! WIP thread Post #293837
Something in the making. (click the image not the writing below)

User posted image


User posted image


User posted image


User posted image


User posted image
Skals SkalsLevel Designer
Posted 13 years ago2011-04-24 05:30:11 UTC
in Post your screenshots! WIP thread Post #293836
Nice map huntey, the windows on the left don't seem as good as the rest of the map though.

Nice map ninja defuse as well!
Skals SkalsLevel Designer
Posted 13 years ago2011-04-23 19:00:10 UTC
in Portal 2 is out Post #293819
Am I the only one with no interest in Po2tal?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-23 13:55:19 UTC
in TWHL Retro CS 1.6 Server Post #293815
Probably should add Team kills with a separate column and make them count as -2 kills. I think on most servers there is some kind of math between the ranking systems, with major factors being the K/D ration and in general the kills you have, mainly number 1 rank would go to the person with a really good K/D ration but a lot of kills at the same time. There needs to be some sort of balance so that a person with 10 kills and 1 death having a 10 K/D ration doesn't beat a person with 1000 kills and 250 deaths having a 5 K/D ration
Skals SkalsLevel Designer
Posted 13 years ago2011-04-23 13:26:38 UTC
in TWHL Retro CS 1.6 Server Post #293812
Well how can you have a rank system without the deaths, Its not accurate, you can have 1 person with 10 kills and 1 deaths be lower on rank than a person with 11 kills and 20 deaths, it wouldn't make sense.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-23 13:12:23 UTC
in TWHL Retro CS 1.6 Server Post #293810
Daubster your rank system doesn't actually list the amount of kills, so the number 1 person is just the one who played the most.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-19 10:54:54 UTC
in Portal 2 is out Post #293694
I does not have. I bought mortal kombat instead :P
Skals SkalsLevel Designer
Posted 13 years ago2011-04-18 19:17:56 UTC
in Half life - the decompile mania Post #293665
Posted 13 years ago2011-04-18 07:27:40 UTC
in Peter Manson Post #293649
I don't know him. Can you link me to the maps?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-17 18:04:26 UTC
in TWHL Retro CS 1.6 Server Post #293604
It's just a random layout to serve as an example, we'd have to work on a proper one for the project.
I know, hence the "Lol" at the end of it.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-17 12:50:37 UTC
in TWHL Retro CS 1.6 Server Post #293591
I'm taking the red area. Lol.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-16 10:39:21 UTC
in Last movie you saw? Post #293533
I saw City of God, 1 of best movies I saw ever, and I've seen almost all of the best ones.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-13 16:16:06 UTC
in Competition 30 Post #293502
:o :o :o cheats!
Skals SkalsLevel Designer
Posted 13 years ago2011-04-13 13:40:28 UTC
in Competition 30 Post #293497
Fair enough. When does the voting finish?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-13 13:13:42 UTC
in Competition 30 Post #293492
But it does count. You guys are totally welcome to vote for your own work.
Wait, what happens if everyone votes for their own map? Also How is this fair, we can vote for ourselves just to bolster our chances to win, but what if we don't do it? We could lose by like one point only because the winner voted for his own stuff.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-13 11:12:02 UTC
in Competition 30 Post #293485
Can you guys put up some rule saying if you vote for your own map it won't count? TY.

Also when does the voting end?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-13 08:36:55 UTC
in The Tournament of Retro Maps Post #293483
Dam, my old maps are crap.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 19:06:58 UTC
in Illegal Brush Post #293432
Why thank you kind kitteh :>
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 19:05:33 UTC
in Myth: brush entities create clip nodes Post #293431
Well, thanks for the thread, I never knew Clip brushes were actually just as bad as normal brushes. P.S: why does the file contain skalsman02 in it? :o
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 19:02:18 UTC
in Post your screenshots! WIP thread Post #293430
It's clearly Goldsource man.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 15:23:06 UTC
in Illegal Brush Post #293415
Same happened to me, except mine didn't compile at all due to some HLfix error. I disabled HLfix and it compiled well.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 12:31:14 UTC
in Competition 30 Post #293404
Let him get away with it, or at the least let him re-make his map quickly and re-upload it without concave brushes. After all you didn't state tricks like this one weren't allowed, we couldn't have known.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 06:45:51 UTC
in The Tournament of Retro Maps Post #293372
I searched for de_mon on twhl, it didn't give me any results >.>

And huntey, what you're saying is, the more you play on the server the more likely you will win? So potatis has won already? Whats the point of that, I taught the best one like the one with best K/D ration will win, not the dude that's been on the bloody server every single day.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-10 20:02:54 UTC
in The Tournament of Retro Maps Post #293338
Hey, why am i downloading this random de_mon map? I don't even have it, I taught you guys uploaded all that we will play to that zip i extracted.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-10 20:01:40 UTC
in Competition 30 Post #293337
Whats up with this crappy voting system? this way we wont be able to determine 3 places. we need to be able to vote for 3 entries, then the ones that get the most votes get 1st 2nd and 3rd, and we shouldn't be able to vote for ourselves.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-10 19:08:49 UTC
in The Tournament of Retro Maps Post #293329
WTF, why did i never see this bloody server go online? Thanks for all the notifications -.-
Skals SkalsLevel Designer
Posted 13 years ago2011-04-08 17:40:33 UTC
in Competition 30 Post #293236
My friend, is that a Llama?
Skals SkalsLevel Designer
Posted 13 years ago2011-04-08 15:15:04 UTC
in Competition 30 Post #293231
Very nice Cpl.1nsane :)
Skals SkalsLevel Designer
Posted 13 years ago2011-04-06 15:47:20 UTC
in Competition 30 Post #293131
Look! It's a dude named Door!
Skals SkalsLevel Designer
Posted 13 years ago2011-04-04 13:54:56 UTC
in Man Challenges Post #292987
"Complete the Far Cry 2 campaign." Oh dear god, someone actually completed it. I couldn't be bothered to continue playing with 20% progress.
Skals SkalsLevel Designer
Posted 13 years ago2011-04-04 07:44:37 UTC
in Competition 30 Post #292964
I'm sure he would of at least tried making it snowy if he had enough brushes to do that.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-29 16:07:21 UTC
in Competition 30 Post #292669
I don't understand why you guys are adding playable elements to your game, like, or stating that it looks better in motion, whats the point? This competition is based on three screenshots and proof of 30 brushes, it has no interactive elements involved at all.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-29 05:19:38 UTC
in Competition 30 Post #292661
Thanks guys! Nice to see some good reviews, It took me quite some time to find the right skybox and get the right lighting for it, but in the end I think I did it just right. It's made for cs 1.6 btw, that's why theres a little netgraph in the corner :)

Edit: hah, I looked at Crollos photos and my jaw dropped, but then I realized they weren't his.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-28 19:47:50 UTC
in Competition 30 Post #292639
Introducing my entry: Inferno
User posted image
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User posted image
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User posted image
All three screenshots are taken from different angles with the player standing ontop of the ground while facing this object of interest.

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User posted image
Math: 30 solid brushes - 6 brushes used for SKYBOX (including ground, which cannot be seen) = 24 solids used. 24 solids + 5 brush entities (conveyors and func_illusionarys seen in the picture = 29 brushes. Not including 6 point entities which one of them is a light_environment and 5 are barely visible sprites to enhance the lighting and desert background effects.

P.S.: 1 of my solid brushes can only be seen BARELY in one of the beauty shots and only in hammer, what a waste huh? :D I couldn't figure out where to put it.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-28 16:05:51 UTC
in Competition 30 Post #292614
A question to the admins, Is the limit to the brushes exactly 30 and if we go above we get disqualified, or is it around 30, so we can go 1 brush below or 2 brushes above? I ask since i have 29 solid brushes, but 6 of them are just to seal the world (5 sky brushes and 1 for the floor) and then I have about 5-7 brushes tied to entities, and I have like 5 point entities (lights and some barely visible sprites to enhance lighting). Technically I should be spot on the limit, but what If I end up with like 31?
Skals SkalsLevel Designer
Posted 13 years ago2011-03-28 08:05:58 UTC
in Competition 30 Post #292588
I map on grid with 8 units, but sometimes use 1 unit grid to move objects one unit away from others. sometimes use 4 units and 2 for vertex manipulation too.

As for the entries so far, looking good so far!
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 14:15:26 UTC
in Competition 30 Post #292522
A different angle of the same objects would do no harm. It's a beauty shot after all, I'd rather show off mine from more than one location, but that's up to you.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 13:56:35 UTC
in Competition 30 Post #292520
Huntey your map has a leak!!! Wheres the third image btw? :) Nice one! I didn't think of this challenge as some kind of freeze shot of something in action, I taught of it more as a random brush-based object or area, good job!
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 13:15:15 UTC
in Competition 30 Post #292511
So I am not allowed to use brush based entities for goldsource? What about point based entities, is there any limit to them? Am I simply able to create a whole laser show without any restrictions to it?
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 12:56:28 UTC
in Competition 30 Post #292502
Ugh :( I don't wana. I wana judge instead.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 10:49:39 UTC
in FACEBOOK Post #292495
pl_trolltrain xD
Skals SkalsLevel Designer
Posted 13 years ago2011-03-27 10:48:03 UTC
in Soup Miner Post #292494
My favorite soup? Hm. I went to some Italian restaurant once and I had some soup with beans in it, although they prolly blended it all together so I couldn't tell whats in it, but it tasted very very nice. My mum makes soups all the time, I like all of them.
Why is Soup Miner called Soup Miner anyway?
Skals SkalsLevel Designer
Posted 13 years ago2011-03-26 20:34:16 UTC
in Gabe Newell Post #292455
Cool guy is cool.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-26 18:54:52 UTC
in Gabe Newell Post #292452
^ I don't think he would even reply if Dimbark did!
I know this kind of business, I went to a BAFTA speech by the art director of the team that made Arkham asylum, and many people asked him about Arkham city and he never gave in no matter how much people tried even asking the slightest questions. He was talking about the lighting in Arkham asylum and my friend asked if he will take the same approach in City and he even retaliated to say that.
Skals SkalsLevel Designer
Posted 13 years ago2011-03-26 18:46:17 UTC
in Gabe Newell Post #292449
lol he actually replied?

Dimbark is my new hero. I hope that's OK since hes like 5 years younger than me.

(and Gabe is awesome for actually caring)
Skals SkalsLevel Designer
Posted 13 years ago2011-03-26 13:18:25 UTC
in blender + goldsrc? Post #292436
will it blend?
Skals SkalsLevel Designer