Forum posts

Posted 9 years ago2015-02-23 13:36:06 UTC
in TWHL Tower Post #324364
Stu, go ahead and Use it! I'll be interested in seeing the result without putting any effort into it :walter:
I have my own storyline / theme. I have the basic triggers worked out, and i'm moving onto layout later tonight
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-23 04:37:28 UTC
in TWHL Tower Post #324357
if only this were source, i'd recommend making a miniature golf course.
In which case might I suggest a map where you have to bait a headcrab into following you through a maze in order to activate an unreachable trigger
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-23 03:06:08 UTC
in This is a title Post #324355
Hey man best of luck and congratulations!
We all know this isn't really goodbye though.

Most of the time, if you care enough to take the time to say goodbye, we'll see you again.

Please let us know if you work on any Indie or Production work. You'll have my support.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-22 17:47:31 UTC
in TWHL Tower Post #324343
I'm doing all the entity work first with basic walls and stuff.
Once that works i'll start detailing.
Still finishing up a secret map contest with Zeebs, Capt and Lukas
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 9 years ago2015-02-20 20:26:44 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324273
Yeah Good observations Jessie. PB, Check the camera information when you 'Go to Problem brush' from the check for problem tab.
That might be the culprit?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-20 15:46:41 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324271
basically, whenever I shift-drag an object, even if texture lock is on, the texture alignment screws up completely. No idea why this happens.
I have ran into this too. I get around it with a quick CTRL+C & CTRL+V and drag the new copy. Not as efficient but it works.
Also, I can't figure out how on earth to replicate Hammer's alt-click texture feature, nothing I can see on the drop down list does it on the texture application window.
Yeah it doesn't seem to work the same way. Definitely something that needs to be looked at because Hammer's ALT+Right-Click is the best thing since sliced bread.
Another note.
deleting entities from the entity list, and then trying to save or activate the 3D view crashes Sledge
I've noticed that deleting a 0x0x0 entity/brush from the Problems Prompt turns your 3D window black. If you save or try to move around in the 3D window you get pelted with Warnings. HOWEVER, dragging out a new camera (shift-drag with camera selected) in a 2D view creates a new camera and re-activates 3D view / Saving capabilities without crashing Sledge.
TL;DR: I think the camera somehow gets deleted when removing those crazed glitch entities.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-18 22:32:38 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324244
Specifically it was a 0x0x0 unit func_water located at the origin.
So possibly it's deleting invalid entities.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-17 22:14:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324228
Penguinboy, deleting entities from the entity list, and then trying to save or activate the 3D view crashes Sledge.
If you cannot recreate this, i have a map that will do it everytime.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-16 23:05:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324189
Penguinboy, that did the trick.
seems my Settings.vdf was corrupt.
I'll have to re-configure :( but at least i'm up and running now
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-16 21:31:32 UTC
in Weapons thread revival Post #324188
I play through the whole game with the glock.
Can't beat the accuracy and I'm a stickler for ammo.
Snarks would be my 2nd favorite. There's nothing like tossing 6 into a room full of grunts and listening to them suffer
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-16 14:38:44 UTC
in TWHL Spring Tourney Post #324174
Jessie, if you get a kill, you're entered to win a prize!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-16 05:13:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324156
Hey PB, I was running a compile with sledge when my computer crashed.
It won't start now.
I see sledge in my processes but the window doesn't show up.
I have uninstalled and re-installed.
I have repaired my .net framework install as well.

ever see anything like this?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-13 18:19:18 UTC
in Hammer crashes Post #324095
PB's method is definitely worth trying.
Go into your steamapps|common|CS:GO|bin folder and see if there's a hammer.bat file floating around.
Launch that if it exists.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-13 16:21:41 UTC
in Hammer crashes Post #324091
PB I'm pretty sure that any game with it's own SDK can safely launch the authoring tools.
It's the integrated SDK that broke during the Steampipe update.

So CS:S = bin folder
CS:GO = sdk
again, I'm pretty sure
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-13 15:39:31 UTC
in Those Little Tips and Tricks Post #324087
^^^^^^^^^^^^^
We have board meetings with AWPS and AK's

It's an incredibly rewarding way to map.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 23:05:12 UTC
in Hammer crashes Post #324028
no need for the @ tag ninja ;) I'm the only one in the thread.
I think your best bet would be to check out the steam forums or put in a steam support ticket
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 21:00:35 UTC
in TWHL Tower Post #324023
giving the assassins sub machine guns
Why would you ever do that.
No... BAD URBY
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 20:22:16 UTC
in TWHL Tower Post #324021
You also set walk speed of AI through their Model 'walk_anim" framerate. It's just automatically extracted
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 18:56:27 UTC
in Post your screenshots! WIP thread Post #324011
i need to test this.
upload to problem vault and i'll take a look?

/end hijack
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 16:25:10 UTC
in Post your screenshots! WIP thread Post #323997
Are you specifying faces? (Don't)
After building the cubemaps in game, try restarting HL2.

Also, make sure you don't have any leaks.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 16:24:07 UTC
in TWHL Tower Post #323995
Tet, you have combined my love for Goldsource and baked potatoes in a perfect analogy.

...I'm afraid we need to get married now.
:walter: :heart: :crowbar:
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 15:25:55 UTC
in TWHL Tower Post #323980
Dr. Orange, you have described a potato.
It's food, edible, somewhat delicious.
Archie and Urby are describing the buttered twice-baked potato. Melty butter and bacon add to the already mouthwatering aroma and flavor.

We're not saying you can't eat your potato.
We're saying our baked potato is better ;)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 14:11:44 UTC
in Post your screenshots! WIP thread Post #323972
Why do you say that?
Just plop them in around 64 units above ground, and then run "buildcubemaps" in game
If you alt-tab out of HL2 a lot, you occasionally need to restart.
What problems are you having?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 14:00:21 UTC
in Post your screenshots! WIP thread Post #323970
Doodle, have you tried using displacements for regular walls? They're not just for terrain you know.
It's nice for putting dents in things and giving corners some roughness. Just displace, add noise, and sew.

Bump maps do wonders but source needs to have pretty aggressive ones, and plenty of cubemaps. :D
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 13:50:18 UTC
in HL extra weapons Post #323967
Check out Spirit of Half Life. Commonly abbreviated as SoHL.
It makes modding really easy.

Urby posted a nice link. Check the TWHL tower thread for more info.
Here's the source file download: http://hunter.weebitmagic.com/urby/spirit.zip
Reference Thread:
http://twhl.info/forums.php?thread=18670&page=last
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-10 21:58:51 UTC
in Hammer crashes Post #323932
what if you rename "filesystem_stdio.dll" to something like "filesystem_stdio.BAK" and then check game cache integrity?
It might re-download an updated dll.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-10 21:08:31 UTC
in Hammer crashes Post #323926
You said you've reinstalled CS:GO but have you reinstalled the SDK?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-10 18:47:41 UTC
in Post your screenshots! WIP thread Post #323922
I'm surprised you didn't get the "too many light styles on face" error
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-10 18:31:53 UTC
in TWHL Tower Post #323919
What's this light_surface thingamabob
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-10 03:54:24 UTC
in TWHL Tower Post #323864
i've never gotten buttons to function properly as masters. I always used multisources and named them <slave>_master
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-09 23:11:44 UTC
in TWHL Tower Post #323857
Fine with me. Good work Urby!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-09 19:13:16 UTC
in Half-Life: The Core Post #323848
It's like the epitome of childhood comfort food
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-09 18:28:28 UTC
in Half-Life: The Core Post #323845
I use peanut butter on almost everything. it's a nice protein boost.
I eat it with apples, bananas, celery, and on sandwiches.
Best is Strawberry Preserves (jelly with bits of fruit still in it) and Peanut butter sandwich. yummmm
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-09 16:27:14 UTC
in TWHL Tower Post #323833
^^^^
I was thinking the same thing - IDK how to unequip the suit.
It just might be fairer/easier to auto equip the suit on game start, everyone starts with it.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 22:47:51 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323791
Kachito's recommended FGD works fine. So the problem is with the FGD and not Sledge. PROBLEM SOLVED
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 18:48:20 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323780
I was checking the FGD to see if i could see any references but no go
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 16:09:23 UTC
in TWHL Tower Post #323770
The core is on the roof right?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 15:59:45 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323766
That would be epic, Kachito.
Btw PB, Alberto and I tried for many hours last night trying to get CS models to appear properly. Might it be a problem with more than one game configuration?

I even deleted all my configs and started from scratch. Still no dice.
Also, for some reason when my FGDs were located in My Documents, sledge wanted to access My Music for some reason.

Here's what I have tried:
Base Game Directory: - valve
Mod Directory Directory: - cstrike

Base Game Directory: - cstrike
Mod Directory Directory: - cstrike

Use HD Models and Load Sprites and Models from FGD Directories - All combinations

I'm using the cs_expert-tom793c.fgd
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 15:39:52 UTC
in TWHL Tower Post #323768
urbs, i think a basemap is a great idea.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-08 05:23:03 UTC
in TWHL Tower Post #323749
Count me in!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-07 23:51:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #323736
Hey PB, my models show up with my half-life config, but not with a counter-strike config. Any recommendations?
User posted image
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-07 07:55:50 UTC
in Team Mapping - GB contest #54 Post #323713
i'll unwrap.
I've got a good system down
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 9 years ago2015-02-05 21:45:11 UTC
in Team Mapping - GB contest #54 Post #323684
There are a few issues, but nothing major.
1) Each brush gets split up into their individual faces. Fixing that is a simple matter of selecting all the faces and joining the vertices.

2) Textures don't carry over, and UV maps aren't generated. So You need to manually unwrap and texture.

The benefit however is if there's an awesome detail that's brushed out you can convert it to a model relatively easily and save some wpoly.

TL:DR, brushwork your heart out with sledge and I can convert the crazy stuff into models.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-05 19:35:12 UTC
in Team Mapping - GB contest #54 Post #323682
Alberto, blender is relatively easy to run for any computer. Low-Poly modeling shouldn't give you any trouble.
plus the UV tools are great, and I have the Blender -> HalfLife process down to a Science
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-05 18:30:44 UTC
in Team Mapping - GB contest #54 Post #323680
I just grabbed one from CGtextures and applied it with a Cylindrical UV Unwrap.
What software are you using for modeling?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-04 13:14:12 UTC
in Team Mapping - GB contest #54 Post #323654
Sorry to see you go Rim, I was really looking forward to working with you.
Post whatever WIPs / sketches / anything in your folder and we'll pick it up where you left off!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-04 00:53:46 UTC
in Mod's that never were... Post #323647
TJB those maps show promise
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-03 20:59:55 UTC
in Mod's that never were... Post #323639
MOD (unnamed)
This is the one i was working on with Stu.
We had the basic storyline but never fleshed out any of the levels on paper before designing them. I got caught up in the details too early on and then got pulled away by outside forces (life). Just never picked it back up.

I did find the first level .rmf. But we'd essentially need to start from scratch.

I remember the set plot points, and it was always meant to be an easily completable 3-4 map pack. It was never completed.

MOD - DART FIGHT
Details:
Team and Class-Based, Multiplayer 'deathmatch' style game featuring close-quarter maps of houses, office complexes, and backyards. Nerf-style projectile weapons were to be the main draw to the game. Experience was to be awarded for kills and completing objectives. Used to upgrade bullet velocity, clip size, reload speed etc.
Experience starts at zero for each match.

Why it Failed
I think some of you remember my thread in the Maps and Mods section last August. I wanted to make a nerf-gun mod for Source. Source coding is very difficult and frankly, I gave up. I managed to make a custom weapon that shot .50 cal rounds with the crowbar view model. But making a projectile weapon proved to be near impossible. Every tutorial I followed didn't work, and everything I tried to do myself wound up in dead-ends. Coding for source is counter-intuitive to the C++ Novice and I couldn't wrap my head around the macros or header links that Valve used. The documentation was sparse at best.

I then tried Unreal 4... and had it working in an evening with their visual-style 'blueprint' coding. I was so amazed by this that my desire for Source development fell off a cliff.
Tetsu0 Tetsu0Positive Chaos