Forum posts

Posted 9 years ago2015-02-03 20:37:22 UTC
in GldSrc Model Transparency Post #323637
So do you need Jebs to affect render modes, or is that all handled with the QC file?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-03 20:18:19 UTC
in GldSrc Model Transparency Post #323634
I'm actually looking to affect both rendering and transparency.
For instance.. semi-transparent crystals.
Or plants
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-03 16:59:03 UTC
in GldSrc Model Transparency Post #323628
:heart:
Thanks Rim!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-03 13:56:45 UTC
in GldSrc Model Transparency Post #323623
Does the recent build of GoldSource support model transparency?
Does Counter-Strike 1.6?
Referencing this: http://twhl.info/vault.php?map=5225, it seems like you need new DLLs but I can't find any reliable information.

Shoutout to anyone (especially Rimrook) to see if he can shed some light on this.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-02 04:44:27 UTC
in Team Mapping - GB contest #54 Post #323611
I'm thinking i can export the map to blender and detail with models :hammer:
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-30 04:14:36 UTC
in Team Mapping - GB contest #54 Post #323563
Lol i work full time (8AM EST - 5PM EST) so I'm free from 5:45PMEST ~ 11PMEST. (17:45 - 23:00 for all you real people)
EDIT

I have successfully created a Half-Life model with blender and some Milkshape Trickery. It's a bit small but i'm going to work out the details and get everything working nicey-nice

EDIT 2

Success 2: I solved the scaling and location problems. Static meshes have been conquered. The more I practice with this, the better I'll get so i'll just work on static meshes for now.
User posted image
That took longer than I wanted to though. (5 hours)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-28 20:19:20 UTC
in Team Mapping - GB contest #54 Post #323555
hahaha.
You said shaft
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 9 years ago2015-01-28 13:48:16 UTC
in Team Mapping - GB contest #54 Post #323546
CT!
To answer your question: Y
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-26 16:57:25 UTC
in Team Mapping - GB contest #54 Post #323528
Stasis pod?
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-23 03:50:23 UTC
in Team Mapping - GB contest #54 Post #323470
Please email me :hammer:
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-22 22:33:21 UTC
in In-game GUI's and Spawn menus Post #323462
Right. The HUD exists already, you'd just need to make sprites for each weapon.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-22 15:57:02 UTC
in In-game GUI's and Spawn menus Post #323457
I know there's impulse commands that spawn things.
If you get a handle on the SDK, do a check for those impulse commands and see what they do.

I'd also think you might want to make a 'weapon' that spawns something.
The guns trace a line within an accuracy cone. You could probably copy the pistol code, remove the accuracy cone, and instead of dealing damage or displaying a decal, run the impulse command at the line collision location.

Easier said than done of course, but selecting which entity to spawn would be as 'simple' as equipping a weapon.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-19 22:38:53 UTC
in Bad light faces with columns Post #323393
tl;dr: If a brush is anything but a world brush, it will not seal the level.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-16 15:12:26 UTC
in Bad light faces with columns Post #323344
But does func_detail still seal up world space to prevent leaks...?
No entity will seal a level. Only world brushes will do that.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-13 15:53:08 UTC
in Half-Life: The Core Post #323284
Obligatory "When's the expected release date?"
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-13 15:27:15 UTC
in TWHL Lan Party!!! ~2017-18? Post #323282
Zeeba, I'm tempted to just take a week vacation and fly down to help you build this thing.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-12 13:02:38 UTC
in TWHL Lan Party!!! ~2017-18? Post #323245
I have 3 systems capable of running games. I'm willing to share as well.
Also, If Rim wants in, I'm willing to make a Detour to pick him up.
Hell, If anyone is on the east coast, we'll swing by and get them.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-12 03:38:41 UTC
in TWHL Lan Party!!! ~2017-18? Post #323231
Fly to NY. You CAN rent Sticks/manuals (they're cheaper) but we should get a van or something.

I've driven to Florida from CT a few times - it a long drive but it's fun.
More people would be awesome.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-11 13:47:37 UTC
in TWHL Lan Party!!! ~2017-18? Post #323207
Once you're in NY, you gotta get to Texas Rufee. :)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-01-08 02:13:53 UTC
in Working plug Post #323149
Cool!
Glad you found it useful :D
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-23 23:34:54 UTC
in TWHL Tournament 2014 Post #322970
Urby killed me almost every round in that video. In the face.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-22 00:08:18 UTC
in TWHL Tournament 2014 Post #322908
So the moral of the teaser was: Never listen to Tetsu0.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-21 16:58:15 UTC
in TWHL Tournament 2014 Post #322899
I find it funny how when Jessie and I killed eachother in de_TWHL, it was always point-blank and it was always in the face.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-20 23:51:32 UTC
in TWHL Tournament 2014 Post #322875
Had a freaking blast playing. Thanks again for organizing this. We should do one every 3-4 months. Grats Rim and Dim!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-20 17:32:16 UTC
in TWHL Tournament 2014 Post #322863
we have timezones? eastern, central, pacific..
and i can't tell you why we use 12hr time.
all i know is I grew up with it so that's what' im comfortable using
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-20 16:40:48 UTC
in TWHL Tournament 2014 Post #322861
wow i was off by a bit. its 3PM est
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-20 14:40:41 UTC
in TWHL Tournament 2014 Post #322856
Hmm that's 12:00pm EST
I have lots to do today but i should be able to make it for a few hours!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-17 00:04:38 UTC
in Xmas tournament ? Post #322807
im in right now
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-09 14:32:50 UTC
in Xmas tournament ? Post #322709
I don't mind a 100-200 ping so long as there's no jitter. Predictable ping isn't really a problem.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-09 02:08:57 UTC
in Help with func_tracktrain and doors. Post #322704
Yeah illegal brushes are a super pain in the rear.
Cheers for sticking with it.
Post it up in the problem vault if you're still stuck
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-08 06:06:19 UTC
in Xmas tournament ? Post #322688
So did we pick a date/time?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-05 13:16:39 UTC
in Xmas tournament ? Post #322664
Rimrook, you should make DE_beerfort :)

Those damn terrorists are trying to ruin everyone's good time! They're trying to blow up the combo Pizza place and Booze store! (Gasp!) Stop them from making everyone as miserable as they are!!

Readyyyyy FIGHT
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-05 12:46:47 UTC
in Post Your Photos Post #322663
Congrats Archie! I'm sure she's just as lovely as she looks. Fantastic shots.
And to follow suit with TJB, Here's a few phone shots I took and cropped / edited on my phone. (Phone: LG Nexus 5. Software: Snapseed)
Bronx Zoo - New York
Monster of the Deep
User posted image
Butterfly - Chillin the Most
User posted image
Beer
User posted image
Collection of Sunsets
1 - Travelling about 75Mph (120Km/h)
User posted image
2 - Lakeside at my Father's House
User posted image
3 - Last Golf day of the season
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-04 00:52:39 UTC
in Got Job? Post #322640
Hooray TUG!
Just got the email update with #60 in it. Multiplayer woooooo.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-03 02:40:59 UTC
in Got Job? Post #322615
I'm a programmer for a local Engineering company. We mostly do combustion systems - anything that makes fire. Burners, boilers, ovens (cookies / pies) but i can also do Climate control such as coolers and freezers for labs with humidity control and the like.

So I program in C and Ladder Logic (RLL) It's a heavily "If This, Or That, Then this" language. But the newer hardware has some awesome features like subroutines and remote updates / data logs. I do a lot of work for Europe so I'm always translating stuff too. (I don't know languages, but I go back and forth with the client sending screenshots of the touchscreens to make sure the grammar is correct)

As far as that goes, any coder mindset can get into it. I happened to take a class in school that gave demos with the primary controller we used at my job - kinda got lucky. Half-Life scripting has helped a lot because I'm used to doing crazy things with a limited toolset. It's a great segway into industry problem solving.

More recently I've been designing control systems. So for that I'm actually using some knowledge I gained with my Electronics degree. I need to do a lot of reading - manufactures manuals and such. I need to know how to protect the user and the wire and how to properly size the power coming into a panel and then distribute it to the devices through branch circuits and circuit breakers / fuses.
So i'll get a quote from a customer, cross reference their job specifications, pick components, lay them out, purchase the parts, make CAD drawings.... Then it goes into Engineering check and we discuss options etc etc... Then the panel gets fabricated and If it needs programming, I do a preliminary program during fabrication.
Most of the stuff coming through our shop is a one-of-a-kind system so I get to play with new technology and techniques all the times. It keeps things interesting although I usually have a standardized starting point for the basic stuff. And then any custom panel needs a custom manual... I usually write those too - how to use the touch screen, how to install it, start it up, i provide basic troubleshooting help and a list of all the hardware used and a recommended list of replacement components.

I've also been doing some specialized prototype circuit board design for one of our clients, but our main workflow has always bumped that to the backburner. That involves the same thought process but instead of 480 volts, it's like 24Volts and you REALLY have to know your components.

So yeah....

I have an Electronics Engineering Technology degree which came with basic knowledge of electrical: DC, AC single / multiphase power systems. I've been coding since I've been 14 (Calculators, BASIC, C, HL1/2 scripting etc..) and I'm a pretty good troubleshooter - I can find problems fast, and I'm not too bad at coming up with solutions.

So.. the Half life mapping experience also comes in handy when I want to do graphics for the touch-screens. My boss loves it and I have a good time doing it.

Sooo....
Education: High School, 2-year AS degree - EET, 4-year BS degree - EET (I graduate in 5 days!)
Work Experience - 4.5 years.

Other experience: Writing (Wrote that silly Source SDK book) Took a few Technical Writing classes in college.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-02 19:21:16 UTC
in Xmas tournament ? Post #322601
I've never actually played my map with people before and it was apparently a riot last time. I nominate de_space.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-12-02 17:52:53 UTC
in Xmas tournament ? Post #322594
I'm in!
Set a time and date and i'll mark it on my calendar.
We should do TWHL maps!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-25 03:17:30 UTC
in Help with func_tracktrain and doors. Post #322468
WARNING ILLEGAL BRUSH
Find that sucker and fix/delete it!!
That and your leafnodes are whacked. Func_Detail more things!

Also some of your leafnode errors are referencing the same entity of the illegal brush (entity 0)
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-23 23:22:20 UTC
in Now Gaming: ... Post #322459
Archie your computer is beastly
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-22 04:20:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322446
Rim, please make more maps. You're 1/2 of the reason i stuck around this site. The stuff you can do with the goldsource engine is a-fucking-mazing.

Altough. SMJ is awesome as well.
So.....
Yeah. Make a map lolz
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-21 21:31:48 UTC
in problem with misbehaving +0/+1 textures Post #322440
You could make the walls buttons and have the buttons trigger the buttons
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-21 18:40:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322439
Oh that'd be nice for supports and roads and quick hallways!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-20 20:45:20 UTC
in Mini Competition 2 - Colors! Post #322420
Everyone would use the winning asset pack.
It'd be like a map from texture pack, but it's map from asset pack.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-20 13:33:54 UTC
in Mini Competition 2 - Colors! Post #322413
Not sure if This was specific enough, but in my idea each stage is a separate compo.
Take the winning stage's prefabs and make a map with it.
So Compo 1 is creativity with a texture pack
Compo 2 is really lighting, layout and entity work.

I'm excited that people are excited.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-19 12:44:00 UTC
in What are you hunting for BF? Post #322397
I'm not a fan of Black Friday, though I like cyber Monday. Don't go for the crazy black friday deals. Most of them are really bad low-end TVs that are sold for cheap :-/ Stick with things that have been around for a while, have good reviews and are only marked down (not manufactured) for the season.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-19 12:32:58 UTC
in New Comp: 120 or 240 GB OS SSD Post #322396
Thing about RAID is... You think you're doing it right until you get a failure. Then you learn the hard way when something breaks.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-19 12:29:08 UTC
in Mini Competition 2 - Colors! Post #322395
How about we do a two stage compo with that single texture pack?

Stage 1) Make a set of prefabs using the texture pack. You'll need, basic walls, outside corners, inside corners, ceilings, detail brushes, boxes, light fixtures, etc etc..

Stage 2) Using ONLY the prefabs from stage 1, (plus sprites, vis-blocks, sky, lights) Create a map
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-18 21:57:05 UTC
in New Comp: 120 or 240 GB OS SSD Post #322362
I second Rufee
My setup right now is a 250GB SSD for Win 7 and games/apps
2x3TB RAID 1 for storage. (Redundant)
If you want to do special raid setups in windows, get Win 7 Professional or else you won't have the tools. I learned the hard way that you can't raid 1 in Base Win 7.
I bought professional just so I could Raid 1. (Then i transferred the other licence to my mom's laptop)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-11-18 16:27:13 UTC
in texlights and shadows Post #322352
I can't speak for anyone else but all I see are black Images.
Tetsu0 Tetsu0Positive Chaos